工程(闸 09 基线刷新): 用户裁不还债, 两项恶化登记为现行值——gdstyle 基线重生成(216 条, 消失键 18 条为历史改善键清账; 恶化 2 条 battle_orchestrator max-file-length 1314/level_map_screen max-class-variables 22 登记为现行值)+.gates/baseline.json 的 09 条目改 exit=0/fp=green。还债归迭代 40 卡①(B1战斗域拆件批已写明 iter38 行数恶化债本批还债归绿), 该批合回后再次刷新收紧。

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DKChan committed 2026-10-27 06:12:35 +08:00
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@@ -7,21 +7,13 @@
# 重生成;新键数较旧基线少逾 10% 须加 --force 显式确认)。
game/core/action_economy.gd|quality/max-class-variables = 18
game/core/adventure_runner.gd|quality/max-branches|_apply_curio_pick = 10
game/core/adventure_runner.gd|quality/max-branches|_draw_curio_candidates = 11
game/core/adventure_runner.gd|quality/max-branches|resume_adventure = 11
game/core/adventure_runner.gd|quality/max-class-variables = 42
game/core/adventure_runner.gd|quality/max-file-length = 1051
game/core/adventure_runner.gd|quality/max-function-length|_draw_curio_candidates = 85
game/core/adventure_runner.gd|quality/max-function-length|_start_current_level = 53
game/core/adventure_runner.gd|quality/max-function-length|resume_adventure = 108
game/core/adventure_runner.gd|quality/max-local-variables|_draw_curio_candidates = 26
game/core/adventure_runner.gd|quality/max-local-variables|resume_adventure = 13
game/core/adventure_runner.gd|quality/max-public-methods = 23
game/core/adventure_runner.gd|quality/max-returns|_apply_curio_pick = 9
game/core/battle_orchestrator.gd|quality/max-branches|begin_battle = 17
game/core/battle_orchestrator.gd|quality/max-branches|use_treasure = 18
game/core/battle_orchestrator.gd|quality/max-class-variables = 50
game/core/battle_orchestrator.gd|quality/max-file-length = 1302
game/core/battle_orchestrator.gd|quality/max-file-length = 1314
game/core/battle_orchestrator.gd|quality/max-function-length|_place_variants = 52
game/core/battle_orchestrator.gd|quality/max-function-length|begin_battle = 141
game/core/battle_orchestrator.gd|quality/max-function-length|use_treasure = 62
@@ -141,9 +133,6 @@ game/data/schemas/reward_table.gd|quality/max-function-length|validate = 99
game/data/schemas/reward_table.gd|quality/max-local-variables|validate = 20
game/data/schemas/settlement_table.gd|quality/max-branches|validate = 16
game/data/schemas/settlement_table.gd|quality/max-class-variables = 18
game/data/schemas/shop_table.gd|quality/max-branches|validate = 22
game/data/schemas/shop_table.gd|quality/max-function-length|validate = 84
game/data/schemas/shop_table.gd|quality/max-local-variables|validate = 20
game/data/schemas/skill_table.gd|quality/max-branches|validate = 29
game/data/schemas/skill_table.gd|quality/max-function-length|validate = 80
game/data/schemas/status_effect_table.gd|quality/max-branches|validate = 12
@@ -162,8 +151,6 @@ game/presentation/hud_presenter.gd|quality/max-parameters|_refresh_out_of_battle
game/presentation/hud_presenter.gd|quality/max-parameters|refresh = 8
game/presentation/hud_presenter.gd|quality/max-parameters|tune_sim_report = 10
game/presentation/main.gd|quality/max-class-variables = 49
game/presentation/main.gd|quality/max-file-length = 1507
game/presentation/main.gd|quality/max-function-length|_build_ui = 189
game/presentation/playtest_logger.gd|quality/no-debug-print|debug 'print()' call found
game/presentation/treasure_interact_controller.gd|quality/max-local-variables|inventory_projection = 11
game/presentation/treasure_interact_controller.gd|quality/max-parameters|_init = 7
@@ -192,15 +179,10 @@ game/presentation/views/board_cell_unit.gd|quality/max-local-variables|_draw = 1
game/presentation/views/board_fx_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
game/presentation/views/board_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
game/presentation/views/board_view.gd|quality/max-branches|_paint_cell = 24
game/presentation/views/board_view.gd|quality/max-branches|_wall_tile_for = 14
game/presentation/views/board_view.gd|quality/max-class-variables = 45
game/presentation/views/board_view.gd|quality/max-file-length = 1220
game/presentation/views/board_view.gd|quality/max-function-length|_paint_cell = 139
game/presentation/views/board_view.gd|quality/max-local-variables|_digit_ink_mode = 12
game/presentation/views/board_view.gd|quality/max-local-variables|_paint_cell = 22
game/presentation/views/board_view.gd|quality/max-public-methods = 27
game/presentation/views/board_view.gd|quality/max-returns|_wall_center_tile = 7
game/presentation/views/board_view.gd|quality/max-returns|_wall_tile_for = 15
game/presentation/views/board_zone_view.gd|quality/max-function-length|_init = 59
game/presentation/views/camp_overlay_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
game/presentation/views/camp_overlay_view.gd|quality/max-class-variables = 19
@@ -223,7 +205,7 @@ game/presentation/views/hero_info_panel_view.gd|quality/max-function-length|set_
game/presentation/views/hero_info_panel_view.gd|quality/max-local-variables|set_treasure_inventory = 13
game/presentation/views/legend_overlay.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
game/presentation/views/level_map_screen.gd|quality/max-branches|_draw_graph = 9
game/presentation/views/level_map_screen.gd|quality/max-class-variables = 21
game/presentation/views/level_map_screen.gd|quality/max-class-variables = 22
game/presentation/views/level_map_screen.gd|quality/max-function-length|_draw_graph = 78
game/presentation/views/level_map_screen.gd|quality/max-function-length|_init = 135
game/presentation/views/level_map_screen.gd|quality/max-local-variables|_draw_graph = 27