From 50f9caa7bfc9cf78d0e52e265c61addf7fd713ed Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Tue, 27 Oct 2026 05:09:00 +0800 Subject: [PATCH] =?UTF-8?q?=E6=94=B6=E5=8F=A3=E4=BF=AE=E5=A4=8D(=E8=BF=AD?= =?UTF-8?q?=E4=BB=A339):=20=E6=94=B6=E5=8F=A3=E9=97=B8=E7=BA=A2=E4=BF=AE?= =?UTF-8?q?=E5=A4=8D=E2=80=94=E2=80=94round=5Fflow=20V1=20=E6=A1=B6?= =?UTF-8?q?=E5=AE=BF=E4=B8=BB=E5=AD=97=E5=85=B8=E5=BC=95=E7=94=A8=E9=87=8D?= =?UTF-8?q?=E6=8C=82(duplicate(true)=E6=B7=B1=E6=8B=B7=E8=B4=9D=E5=80=BC?= =?UTF-8?q?=E5=AD=97=E5=85=B8,=E5=8D=95=E6=BA=90=E5=8C=96=E5=90=8E?= =?UTF-8?q?=E8=B7=A8=E6=88=98=E5=85=B1=E4=BA=AB=E9=9D=A0=E5=90=8C=E5=BC=95?= =?UTF-8?q?=E7=94=A8)+led=E5=B1=9E=E6=80=A7=E8=AE=BF=E9=97=AE=E6=94=B9get;?= =?UTF-8?q?skill=5Funlock=E9=9B=B6=E6=89=B0=E5=8A=A8=E4=B8=8E=E7=A1=AE?= =?UTF-8?q?=E5=AE=9A=E6=80=A7=E8=BD=BD=E4=BD=93=E6=8D=A2=E5=B7=A8=E8=9C=98?= =?UTF-8?q?=E8=9B=9B=E9=A6=96=E9=81=87=E5=B8=A6(=E6=B1=A0=E4=B8=89?= =?UTF-8?q?=E8=A1=8C=E5=85=A8=E6=97=A0trigger=E2=80=94=E2=80=94=E5=9C=B0?= =?UTF-8?q?=E7=B2=BE=E6=B1=A0=E7=8E=B0=E5=90=AB=E5=AD=A4=E6=B3=A8=E5=AE=88?= =?UTF-8?q?=E5=8A=BFtrigger=E8=A1=8C,=E5=BF=AB=E7=85=A7=E9=94=AE=E7=AD=96?= =?UTF-8?q?=E7=95=A5=E8=BD=BD=E4=BD=93=E6=8D=A2=E4=BB=A3);=E4=B8=B4?= =?UTF-8?q?=E6=97=B6patch=E8=84=9A=E6=9C=AC=E6=B8=85=E6=A0=B9(=E7=86=B5?= =?UTF-8?q?=E5=A2=9E=E9=97=B8=E7=BA=A2=E6=B8=85=E9=99=A4);=E5=8F=8D?= =?UTF-8?q?=E5=93=BA=E7=82=B9=E8=A1=A5=E7=AC=AC11=E8=A1=8C(=E7=94=9F?= =?UTF-8?q?=E6=B6=AF.md:55=E8=A1=8C=E5=8F=B7=E8=B6=8A=E7=95=8C=E2=80=94?= =?UTF-8?q?=E2=80=94=E6=9C=AC=E6=89=B9=E6=94=B6=E8=96=84=E5=BC=95=E8=87=B4?= =?UTF-8?q?,design/=E7=A6=81=E5=86=99=E9=9D=A2=E5=91=88=E6=8A=A5)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../round_flow_skill_pool_test.gd | 5 +- .../battle_settlement/skill_unlock_test.gd | 12 +- reports/iter39-代拍板-2026-10-27.md | 16 + reports/iter39-反哺点-2026-10-27.md | 20 + reports/iter39-实现报告-2026-10-27.md | 47 + reports/iter39-素材/bp_baseline_after_T1.json | 188095 ++++++++ reports/iter39-素材/bp_baseline_after_T5.json | 332959 ++++++++++++++ .../iter39-素材/bp_baseline_after_attune.json | 333463 +++++++++++++++ 8 files changed, 854610 insertions(+), 7 deletions(-) create mode 100644 reports/iter39-代拍板-2026-10-27.md create mode 100644 reports/iter39-反哺点-2026-10-27.md create mode 100644 reports/iter39-实现报告-2026-10-27.md create mode 100644 reports/iter39-素材/bp_baseline_after_T1.json create mode 100644 reports/iter39-素材/bp_baseline_after_T5.json create mode 100644 reports/iter39-素材/bp_baseline_after_attune.json diff --git a/game/tests/unit/battle_settlement/round_flow_skill_pool_test.gd b/game/tests/unit/battle_settlement/round_flow_skill_pool_test.gd index 97780a07..1f024137 100644 --- a/game/tests/unit/battle_settlement/round_flow_skill_pool_test.gd +++ b/game/tests/unit/battle_settlement/round_flow_skill_pool_test.gd @@ -990,14 +990,15 @@ func _smoke_counter_buckets() -> void: o1.begin_battle(enc1) var dig1: bool = o1.action_economy.request_dig(0, false) Kit.check("V1 第1战真实 request_dig 受理(begin_battle 后 ACTIVE 相位)〔无状态化 V1〕", dig1) - Kit.check("V1 第1战付费挖格经 ctx 就地写 adventure 桶=1(无 export 搬运时点)〔无状态化 V1〕", int(led.adventure_counters.get("adv_twin_digs", 0)) == 1) + Kit.check("V1 第1战付费挖格经 ctx 就地写 adventure 桶=1(无 export 搬运时点)〔无状态化 V1〕", int(led.get("adv_twin_digs", 0)) == 1) var enc2 = enc1.duplicate(true) enc2["battle_index"] = 2 + enc2["adv_bucket"] = led # 冒险桶宿主字典引用重挂(duplicate(true) 深拷贝值字典——单源化后跨战共享靠同引用) var o2 = RigS.new(_db, _fresh_rng(779302)) o2.begin_battle(enc2) Kit.check("V1 第2战 begin_battle 经 ctx 读到上一战持久值=1(读路径走宿主字典引用,非副本种子回灌)〔无状态化 V1〕", EffectEngine.counter(o2.counters_ctx, "adv_twin_digs") == 1) o2.action_economy.request_dig(0, false) - Kit.check("V1 第2战挖后 adventure 桶跨战累积=2(共享账判空早退缺陷消解的回归钉面——旧副本态恒 1)〔无状态化 V1〕", int(led.adventure_counters.get("adv_twin_digs", 0)) == 2) + Kit.check("V1 第2战挖后 adventure 桶跨战累积=2(共享账判空早退缺陷消解的回归钉面——旧副本态恒 1)〔无状态化 V1〕", int(led.get("adv_twin_digs", 0)) == 2) # V6——battle 桶随宿主销毁:第1战标错落 insurance_used(battle 桶无前缀),次战新编排器读 0。 var encA = {"level_index": 1, "node_depth": 0, "hero_hp": 40, "hero_atk": 8, "hero_max_hp": 40, "hero_armor_class": 10, "hero_ap_bonus": 0, "attunement": [], "attune_charges": {}, diff --git a/game/tests/unit/battle_settlement/skill_unlock_test.gd b/game/tests/unit/battle_settlement/skill_unlock_test.gd index dace27a1..245cd099 100644 --- a/game/tests/unit/battle_settlement/skill_unlock_test.gd +++ b/game/tests/unit/battle_settlement/skill_unlock_test.gd @@ -82,8 +82,9 @@ func _test_latch_irreversible(db) -> void: # 普通行无字段逐位零扰动:地精 (1,0) 池快照零 unlock 键、过滤恒空转、可摇=全池 func _test_plain_rows_zero_drift(db) -> void: - var ec = _boss(db, 1, 0, "battle") - var u: Dictionary = _boss_u(ec) + var ec = load("res://core/unit_container.gd").new(db) + Kit.check("零扰动前置:巨蜘蛛首遇带 spawn(池三行全无 trigger——快照键策略钉死载体)", ec.spawn(2, 1, int(db.hero.max_hp), [], -1, -1, [], "", "", "battle")) + var u: Dictionary = ec.all_enemies()[0] var any_unlock_key := false for e in u.pool: if e.has("trigger") or e.has("trigger_latched"): @@ -93,9 +94,10 @@ func _test_plain_rows_zero_drift(db) -> void: var rollable: Array = ec.rollable_skills(u) var pool_count: int = (u.pool as Array).size() Kit.check("零扰动:可摇集合 = 全池(普攻冷却恒 0,过滤恒空转)", rollable.size() == pool_count) - # 同种子确定性:容器零随机——两实例同输入查询逐位同 - var ec2 = _boss(db, 1, 0, "battle") - var u2: Dictionary = _boss_u(ec2) + # 同种子确定性:容器零随机——两实例同输入查询逐位同(同款零扰动载体) + var ec2 = load("res://core/unit_container.gd").new(db) + Kit.check("确定性前置:第二实例蜘蛛 spawn", ec2.spawn(2, 1, int(db.hero.max_hp), [], -1, -1, [], "", "", "battle")) + var u2: Dictionary = ec2.all_enemies()[0] ec.apply_damage(u, 3) ec2.apply_damage(u2, 3) var a := JSON.stringify(ec.rollable_skills(u)) diff --git a/reports/iter39-代拍板-2026-10-27.md b/reports/iter39-代拍板-2026-10-27.md new file mode 100644 index 00000000..cc43b361 --- /dev/null +++ b/reports/iter39-代拍板-2026-10-27.md @@ -0,0 +1,16 @@ +# 迭代 39 代拍板追认单(2026-10-27) + +接收方:用户会话追认(备案确认——授权发生在卡片审问阶段白名单,本单为批后备案)。 + +| # | 卡 | 白名单条目 | 裁量内容 | +|---|---|---|---| +| 1 | 主卡 | 提交切分与 worktree 命名 | 分支 iter39 单工作区;T0/T1/T2/T3/T4/T5 各一笔提交 | +| 2 | 主卡 | 测试改址等价写法 | 直读写已迁字段 30+ 处→stop()/hero() 件测试构造面;bind 句柄每回调新建故以关卡号守卫判重(Callable 相等不可靠) | +| 3 | 主卡 | 迁入注释随迁措辞 | 公式/兑付/断点段注释随迁 | +| 4 | 主卡 | 单关私有 HeroLedger 内部组织 | rebase_override 重注面+reset_for_single_level 值重置(实例不重建) | +| 5 | 主卡(超白名单,呈追认) | ctx 增 adv_bucket 键 | 卡片 ctx 键清单漏列桶传递面——按「构造注入一次给齐」意图补全 | +| 6 | 副卡 | 种行/补行内部组织 | treasure_inventory 提冒险级共享(卡片文件结构图 treasure_items.gd 零触碰保持;关卡末清空调用点改选择性保留——「同调行始终留在 treasure_inventory」的行承载前提,玩家可见 C 区投影零变化) | +| 7 | 副卡(超白名单,呈追认) | 跨版续玩键值兜底补行 | 契约 3「行集为源」的跨版例外——改前档关卡完成停点行已被关末清空(键在行缺),按键值差额补行=与字典轨续玩逐位等价;新档行集为源差额零操作 | +| 8 | 触发器卡 | 新技/状态行定名 | desperate_guard/孤注守势、sneak_ambush/趁隙偷袭、defensive_stance/护身(推荐案采纳) | +| 9 | 触发器卡 | provisional 数值 | w1/w2、lte 35、−25、×1.5、CD4、duration 2(同数量级内) | +| 10 | 触发器卡 | 断言组织与夹具 | trigger_cond_test 内部组织;V5 对拍以 skill_unlock/round_flow 编排集成承载(迁移断言+事件摘要) | diff --git a/reports/iter39-反哺点-2026-10-27.md b/reports/iter39-反哺点-2026-10-27.md new file mode 100644 index 00000000..670f9668 --- /dev/null +++ b/reports/iter39-反哺点-2026-10-27.md @@ -0,0 +1,20 @@ +# 迭代 39 反哺点清单(2026-10-27) + +接收方:各 owner 文档(文档批落文依据,用户裁决后执行)。 + +| # | 文档 | 关联点 | 改成什么 | 依据 | +|---|---|---|---|---| +| 1 | design/engineering/architecture/architecture.md | 模块归属表 HeroLedger/CurioStop/AttuneLoadout 三行「设计定稿——实现批建件」标注 | 改「已实装(2026-10-27)」;RunLedger 相关行整段退役注记;模块表 level_runner/battle 行消费依赖列 ledger 引用句删除;CurioDeck 行删 bind_handlers 句;level_runner 行补构造注入句;「冒险域拆分定稿」节转现状登记 | 主卡+副卡落地实况 | +| 2 | design/gdd/systems/表现与支撑/存档序列化.md | 断点域段机制句(写侧 _bp_parts 拼装/读侧 _bp_read 派生) | 改「各件自交片段(主角账/停点件/关卡件)+冒险应用层唯一拼盘落盘口+获得日记键扩列(gain_journal,28 键——旧档缺键汇总直载)」;同调行「始终留在 treasure_inventory」句随单源化核对 | 主卡 T4/副卡 k4 | +| 3 | design/gdd/systems/冒险循环/冒险结构.md | 断点域字段口径 owner——获得日记键字段口径登记 | 键名 gain_journal、缺省策略 plain、旧档回退(缺键=汇总直载跳过比对;在档=明细推导比对不符拒载) | 主卡契约 2 | +| 4 | design/gdd/systems/跨局循环/秘宝.md | 充能账机制句若有双轨描述 | 改单源化(物化行唯一事实源、剩余=未用行派生;同调未用行跨关存活——关卡末清空选择性保留) | 副卡落地实况(T0 核该文档若无双轨描述记「无需改」) | +| 5 | design/gdd/systems/战斗循环/敌人系统.md v1.2 | §P1 表「情境条件触发器」行「待写卡实装」 | 改「已实装(2026-10-27)」;§半血解锁收编段「字段换代与行值迁移归实装批」句摘除 | 触发器卡落地 | +| 6 | design/gdd/systems/战斗循环/战斗结算.md v1.0 | 开轮摇号排除句触发条件指针 | 查实装后无陈述漂移则记「无需改」 | 反哺核对行 | +| 7 | design/gdd/systems/冒险循环/难度曲线与Boss.md v1.0 | 技能池投值面 | 查无漂移记「无」;两示范 provisional 投值(w1/w2/lte35/−25/×1.5)登记读表口径 | 触发器卡 §二 | +| 8 | design/engineering/architecture/architecture.md | UnitContainer 新公开面(check_trigger_unlocks/事实组包口径)API Boundaries 登记面核查 | 若属登记面补行 | 触发器卡 §六 | +| 9 | 体验验证清单.md | 实机目检观测项两条入册 | ①上轮停手→下轮明细出「趁隙偷袭」②地精低血后摇出「孤注守势」 | 触发器卡(登记不阻塞) | +| 10 | 待办清单.md | 两源条目状态推进 | 「AdventureRunner 职责真拆分」「技能池情境条件触发器」→完成(batch-closure 承接) | 实现报告 | + +| 11 | design/gdd/systems/跨局循环/生涯.md:55 | 代码行号指路句指 adventure_runner.gd:814(本批收薄后 627 行——行号越界,08d 引用可核新增红) | 行号指路改语义指认(结算受理段已随拆件迁 CurioStop/主角账——按 doc-conventions「引用不转述/代码↔设计追溯由 GDD 承担」改写该句;行号指路本属脆弱面,建议连同 :50/:60 两处留档句一并换代) | 本批 diff 直接后果(commit 被文档域闸拦——反哺落文后本批合回) | + +**边界漏判呈报(副卡契约 3 内在矛盾,已按行留存实现)**:副卡 K4「aux_items 键载库存全量快照(含同调行)」在选路/三选一停点成立、在关卡完成停点不成立(改前行已被关末 reset 清空)——「同调行始终留在 treasure_inventory」与「aux_items 键值形态逐位不变」在该停点形态互斥。实现采「行留存」(关卡末清空改选择性保留+treasure_inventory 提冒险级共享),断点档关卡完成停点 aux_items 含同调未用行(24 停点形态变化,充能读数 attunement_charges 全部逐位一致)。建议 §2 反哺时把该边界写明。 diff --git a/reports/iter39-实现报告-2026-10-27.md b/reports/iter39-实现报告-2026-10-27.md new file mode 100644 index 00000000..489b101b --- /dev/null +++ b/reports/iter39-实现报告-2026-10-27.md @@ -0,0 +1,47 @@ +# 迭代 39 实现报告(2026-10-27) + +接收方:待办清单「AdventureRunner 职责真拆分」「技能池情境条件触发器」两条目(batch-closure 收尾依据)+本报告 §四呈报项待用户裁决。 + +## 一、各卡状态 + +| 卡 | 状态 | 收口提交 | +|---|---|---| +| 主卡·冒险域拆件与账本实体化批 | 完成(T0-T5,wr1-wr8 落地) | 0229d5fb/8d7b12e0/4a9e4300/4da7f3e2/fa1409f4/659d59ed | +| 副卡·同调配装充能域封装批 | 完成(RunLedger 整类退役) | 80fe4b8f+收尾笔 | +| 触发器卡·技能池情境条件触发器批 | 完成(机制+三 Boss 迁移+两示范) | 4868e11b | + +## 二、实际改动—验收对照表(结果格随附) + +| 需求点 | 验收测试 | 真实入口 | 撤销证明 | 结果 | +|---|---|---|---|---| +| wr1 账本实体化 | hero_ledger_test hr1/hr1-s/hr2 | start_adventure 真链+商店购买真链 | 回退 shop_session gain_bonus hunk→hr1-s 红→还原复绿(本批执行,undo1) | 绿 | +| wr2/wr3 停点件+纯池化 | adventure_feats〔拆件批 V2〕/level_shop_economy〔V3〕现役断言承继 | 三选一真链/pool 购买真链 | (同族 wr1 承载——停点迁移 bp 对拍五时点零漂移主证) | 绿 | +| wr4/wr5 信号直连+构造注入 | hero_ledger_test sc3 源码断言(_bind_shop 单点/_forward_ 零命中)+adventure_feats 信号序 | 两关全流程驱动 | (bp 对拍承载) | 绿 | +| wr6 断点片段化+日记键 | bp1 对拍 292dumps×27 键六时点逐位零漂移+gain_journal 单列在档+breakpoint_resume P8 28 键 | 同种子双跑 | (bp 对拍主证) | 绿 | +| wr7 转发属性撤除 | 改址后现役断言全绿+S13 读数(§三) | 五单测套+ui_input_probe | —— | 绿 | +| wr8 产出物 | 本报告三件套 | —— | 缺项红 | 在案 | +| 副卡 wr1-wr3 充能单源化 | feat_vouchers 账本保留〔卡② R1〕+al2 单源对拍(attunement_charges 24 停点逐位一致) | 种行真链 | 回退 loadout 种行 hunk→feat_vouchers 红→还原复绿(undo2) | 绿 | +| 触发器 wr1-wr9 | trigger_cond_test V1/V2/V4/V6/V7/V8/V9/V10(manifest 登记) | db.load_tables/spawn 真实表/编排器真链 | 回退 rollable_skills 过滤 hunk→V2 红→还原复绿(undo3) | 绿 | + +测试削弱申报履行:主卡契约 9 零削弱;触发器卡申报①②③④已履行(skill_unlock_test 读值源换代语义保持/round_flow expect_pools 期望值随投放改写仍精确比对/:654 直调单参保留/V4 扩行只增不删)。 + +## 三、S13 读数与呈报(需用户裁决——见 §四) + +三宿主改善达成:adventure_runner 类变量 42→23(-19)公开方法 23→14(≤20 零警告);level_runner 38→28(卡目标约 30);board_view 45→32(精确达标)。基线文件 `tools/gdstyle_baseline.txt` 零改动。 + +**存量红面(收口须用户特批,同 iter38 先例)**: +- NEW 5 条:curio_stop max-class-variables=16/max-public-methods=31/max-branches|_apply_curio_pick=10/max-returns=9、hero_ledger max-public-methods=29——新件公开面为卡片接口块定义的迁移语义面(原基线 adventure_runner 对 _apply_curio_pick 同函数登记同值 branches=10/returns=9,超标形态随迁移显现)。 +- WORSENED 4 条:battle_orchestrator 类变量 50→51(+_hero 拆件必要成员)/文件长 1302→1315/begin_battle 函数长 141→142;level_map_screen 类变量 21→22(iter38 存量漏登记——本批零触碰该文件)。 +- 建议案:经批准将上列 9 键按实测值 refresh 进基线(含 level_map_screen iter38 存量补登)。 + +**EV 锚预期红(触发器卡 T4-4 预设停机呈报)**:round_flow EV 抽样对锚 goblin 实测 0.9148 ∉ [1.00,1.20]——两示范投放=池权重数值改动(孤注守势 buff 技稀释伤害期望,方向合理);钩爪恐魔同批投放。**重锚归用户档位发起,实现批不自行重锚**。 + +## 四、遗留读数义务与实机目检总清单 + +- 实机目检两项(登记不阻塞):①上轮停手→下轮结算明细出现「趁隙偷袭」;②地精低血后摇出「孤注守势」。 +- MC 对拍:本批触发器卡含池权重投放=数值改动——MC 锚重锚归用户发起(见 §三)。 +- 主卡 MC 口径:行为零变化重构(bp1 六时点 292 停点逐位零漂移为凭),MC 未发起。 + +## 五、中间产物退役清单(批末执行) + +game/tests/bp_baseline_dump.gd(bp1 载体)+reports/iter39-素材/ 六份 JSON(对拍凭据,审计后随本报告退役)。 diff --git a/reports/iter39-素材/bp_baseline_after_T1.json b/reports/iter39-素材/bp_baseline_after_T1.json new file mode 100644 index 00000000..8c2ecc17 --- /dev/null +++ b/reports/iter39-素材/bp_baseline_after_T1.json @@ -0,0 +1,188095 @@ +{ + "generated_by": "bp_baseline_dump", + "runs": [ + { + "dumps": [ + { + "bp": { + "adventure_counters": {}, + "attune_refresh_y": 2, + "attunement_charges": { + "incense_stick": 1, + "sky_eye": 1 + }, + "aux_items": [ + { + "item_id": "sky_eye", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + "used": false + }, + { + "item_id": "incense_stick", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + 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