merge: 代码审查批1合回——fatal 通道置 fatal_error 阻断(P1-1)+_reject 展平(P2-5)+快照换行(P2-6);worktree 验证单测7套+冒烟576/0+审计计数同基线
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@@ -164,4 +164,7 @@ func _finish_round(path_tag: String, continuation_hint: String) -> void:
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func _reject(source: String) -> void:
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push_warning("[行动经济] 动作被拒(%s 相位守卫/资源)" % source if source == "phase" else "[行动经济] 资源不足拒绝")
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if source == "phase":
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push_warning("[行动经济] 动作被拒(%s 相位守卫/资源)" % source)
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else:
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push_warning("[行动经济] 资源不足拒绝")
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@@ -54,7 +54,7 @@ var _damage: DamageController # 伤害控制器(伤害管线单据化批 202
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var encounter: Dictionary = {}
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var round_index := 0
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var battle_result := "" # "" / "victory" / "defeat"
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var battle_result := "" # "" / "victory" / "defeat" / "fatal_error"
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var escrow := 0 # 战斗内 GP 缓冲(战斗域中间态——begin_battle 清零;gp_gain/gp_loss 兑付累记;随 gp_dropped 上抛即弃,不入钱包)
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var _facts_reveals: Array = []
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@@ -802,7 +802,8 @@ func query_reward_identity(cell: Vector2i):
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# 诊断观测面(组合根诊断转储 / 行为探针消费):私有编排状态的成文只读出口——
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# 消费方禁止再直读本类下划线字段(code-review 2026-09-12 封装收口批)
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func diagnostic_snapshot() -> Dictionary: return {
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func diagnostic_snapshot() -> Dictionary:
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return {
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"battle_result": battle_result,
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"round": round_index,
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"settling": _settling,
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@@ -861,4 +862,5 @@ func _assert_row_source(type: String, source_class: String, origin_cell: Vector2
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func _fatal(msg: String) -> void:
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push_error("[战斗结算/fatal] " + msg)
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battle_result = "fatal_error" # release 构建剥离 assert 后的唯一阻断面——受理/结算/刷新入口全查 battle_result == ""
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assert(false, msg)
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