diff --git a/game/probe/board_shot_probe.gd b/game/probe/board_shot_probe.gd index b5c7bb67..9b9340d6 100644 --- a/game/probe/board_shot_probe.gd +++ b/game/probe/board_shot_probe.gd @@ -54,7 +54,7 @@ func _ready() -> void: var rng = load("res://core/rng_service.gd").new() rng.set_master_seed(420000 + level_index) var runner = load("res://core/level_runner.gd").new(db, rng) - if not runner.start_level(level_index, 420000 + level_index, {}, 0): + if not runner.start_level(level_index, 420000 + level_index): push_error("[board_shot] 开关失败 level=%d" % level_index) get_tree().quit(1) return diff --git a/game/probe/type_glow_shot_probe.gd b/game/probe/type_glow_shot_probe.gd index f7b9c385..73fd27fe 100644 --- a/game/probe/type_glow_shot_probe.gd +++ b/game/probe/type_glow_shot_probe.gd @@ -46,7 +46,7 @@ func _ready() -> void: var rng = load("res://core/rng_service.gd").new() rng.set_master_seed(421001) var runner = load("res://core/level_runner.gd").new(db, rng) - if not runner.start_level(1, 421001, {}, 0): + if not runner.start_level(1, 421001): push_error("[type_glow_shot] 开局失败") get_tree().quit(1) return