From f2ea8adabe667fcb2e632f129c58f45bd961f6f9 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Tue, 3 Nov 2026 02:52:36 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A7=84=E5=88=99(=E7=94=A8=E8=AF=AD=E5=BC=BA?= =?UTF-8?q?=E6=A0=87=E5=87=86=E5=AF=B9=E9=BD=90=C2=B7=E7=94=A8=E6=88=B7?= =?UTF-8?q?=E4=BB=A4):=20=E4=B8=A4=E5=A4=84=E5=BC=B1=E6=A0=87=E5=87=86?= =?UTF-8?q?=E3=80=8C=E9=A6=96=E7=8E=B0=E5=A4=84=E9=99=84=E4=B8=80=E5=8F=A5?= =?UTF-8?q?=E7=99=BD=E8=AF=9D=E5=AE=9A=E4=B9=89=E3=80=8D=E5=AF=B9=E9=BD=90?= =?UTF-8?q?=20=C2=A74:57=20=E5=BC=BA=E6=A0=87=E5=87=86=E3=80=8C=E5=B1=95?= =?UTF-8?q?=E5=BC=80=E6=88=90=E5=AE=8C=E6=95=B4=E7=99=BD=E8=AF=9D=E5=8F=A5?= =?UTF-8?q?=E3=80=8D=E2=80=94=E2=80=94doc-conventions=20=C2=A74:46(?= =?UTF-8?q?=E5=8A=A0=E3=80=8C=E5=90=8C=E9=80=9A=E8=A1=8C=E6=A3=80=E9=AA=8C?= =?UTF-8?q?=E6=A0=87=E5=87=86=E3=80=8D=E6=8C=87=E9=92=88,=20=E6=9C=AF?= =?UTF-8?q?=E8=AF=AD=E8=A1=A8=E7=99=BB=E8=AE=B0=E4=BF=9D=E7=95=99)?= =?UTF-8?q?=E4=B8=8E=2000-=E6=B8=B8=E6=88=8F=E6=A6=82=E5=BF=B5:44(?= =?UTF-8?q?=E8=AF=8D=E5=8F=A5=E7=9B=B4=E6=8D=A2);=20=E5=90=8C=E4=B8=80?= =?UTF-8?q?=E8=BE=93=E5=85=A5=E4=B8=A4=E6=A0=87=E5=87=86=E8=BF=9D=E5=8F=8D?= =?UTF-8?q?=20spec-AC=20=E7=BA=A2=E7=BA=BF(AGENTS.md:114),=20=E5=BC=B1?= =?UTF-8?q?=E8=AF=B4=E6=B3=95=E5=85=A8=E4=BB=93=E6=B8=85=E9=9B=B6(grep=20?= =?UTF-8?q?=E6=A0=B8=E8=BF=87=E7=8E=B0=E8=A1=8C=E6=96=87=E4=BB=B6=E4=BB=85?= =?UTF-8?q?=E6=AD=A4=E4=B8=A4=E5=A4=84);=20=E7=A6=81=E7=94=A8=E8=AF=8D?= =?UTF-8?q?=E8=A1=A8=E4=B8=8E=E5=86=BB=E7=BB=93=E6=9C=BA=E5=88=B6=E4=B8=8D?= =?UTF-8?q?=E5=8A=A8,=20.qoder=20STC=20=E5=89=AF=E6=9C=AC=E7=BB=8F?= =?UTF-8?q?=E7=94=A8=E6=88=B7=E7=A1=AE=E8=AE=A4=E5=9C=A8=E7=94=A8=E4=BF=9D?= =?UTF-8?q?=E7=95=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- design/engineering/doc-conventions.md | 2 +- design/gdd/00-游戏概念.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/design/engineering/doc-conventions.md b/design/engineering/doc-conventions.md index bb9672f1..85e8de2a 100644 --- a/design/engineering/doc-conventions.md +++ b/design/engineering/doc-conventions.md @@ -43,7 +43,7 @@ 文档、评审输出、日志中**禁止自造黑话**——比喻性生造词、只有作者自己懂的缩略语(对话输出面的用语与证据规则归 AGENTS.md「回答风格规则」,不在本节范围): - 只能使用:(a)人人可懂的直白语言,或(b)游戏行业通用术语(如 flood fill、战争迷雾、连锁展开、结算、增益/减伤)。 -- 指代新概念用直白描述性短语(正例:"实测可推理率");确需命名时:首现处附一句白话定义,并登记进 `design/gdd/术语表.md`。 +- 指代新概念用直白描述性短语(正例:"实测可推理率");确需命名时:首现处展开成完整白话句(同「通行检验标准」),并登记进 `design/gdd/术语表.md`。 - 唯一例外:玩家在游戏里也会看到的专属名词(道具名、界面用语)。文档内部的机制概念不得造词。 **自造词的三种固定形态(全部禁止)**: diff --git a/design/gdd/00-游戏概念.md b/design/gdd/00-游戏概念.md index c7909c41..f695d80b 100644 --- a/design/gdd/00-游戏概念.md +++ b/design/gdd/00-游戏概念.md @@ -41,7 +41,7 @@ 本项目用语分两层,纪律如下: 1. **玩家可见专属名词**——道具名、界面用语、敌种名、层名。允许起专名,以 [术语表](术语表.md) 登记为准。界面用语"危险格 / 控制 / 坍塌显形"同属本层,见上节。 -2. **文档内部机制概念**——一律直白描述,禁止造词(比喻性生造词、只有作者懂的缩略语均在禁列)。确需命名时,首次出现处附一句白话定义并登记进 [术语表](术语表.md)。 +2. **文档内部机制概念**——一律直白描述,禁止造词(比喻性生造词、只有作者懂的缩略语均在禁列)。确需命名时,首次出现处展开成完整白话句并登记进 [术语表](术语表.md)。 当前已登记的玩家可见专名(名称值均为 provisional,出处为 [术语表](术语表.md)):