From d92770cdf05b063d7102094d08440d0704c930f4 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Tue, 29 Sep 2026 19:53:08 +0800 Subject: [PATCH] =?UTF-8?q?fix(sample-v34):=20E=E6=A0=BC=E5=A2=99=E9=9D=A2?= =?UTF-8?q?=E5=8E=BB=E5=BA=95=E7=BC=98=E7=99=BD=E7=BA=BF=E2=80=94=E2=80=94?= =?UTF-8?q?=E5=A2=99=E9=9D=A2=E7=9B=B4=E6=8E=A5=E8=BF=9E=E6=8E=A5=E5=A2=99?= =?UTF-8?q?=E9=A1=B6(=E7=94=A8=E6=88=B7=E8=A3=81:=E7=99=BD=E8=BE=B9?= =?UTF-8?q?=E5=AF=BC=E8=87=B4=E4=B8=A4=E6=88=AA);=E4=B8=89=E6=A1=A3?= =?UTF-8?q?=E5=AF=B9=E6=AF=94=E5=9B=BE=E6=9D=90=E8=B4=A8=E7=BB=9F=E4=B8=80?= =?UTF-8?q?=E7=89=88=E9=87=8D=E5=87=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- design/research/sample-v31-draft-机检报告-2026-09-29.md | 4 ++-- tools/render_sample_sheet_v3.py | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/design/research/sample-v31-draft-机检报告-2026-09-29.md b/design/research/sample-v31-draft-机检报告-2026-09-29.md index f4ffe734..975bca89 100644 --- a/design/research/sample-v31-draft-机检报告-2026-09-29.md +++ b/design/research/sample-v31-draft-机检报告-2026-09-29.md @@ -27,9 +27,9 @@ | A2 | 拼缝周界闭合(墙侧 2px 墨线 <70) | PASS | 全部墙地边界墨线在位 | | A3a | v3 亮墨×格底 WCAG≥4.5:1(直画可行性硬指标) + 色牌后备组 ≥4.5:1 | PASS | 亮墨[('冷亮青白', 6.3), ('暖白', 6.0), ('金亮', 6.0)] 格底L=0.087;后备[('青墨×牌', 12.0), ('赭墨×牌', 12.0), ('锈墨×牌', 11.8)] | | A3b | 图底分离读数(候选 Δ≥30——v2 阈值 55 与格底分档带数学冲突,校准归冻结批) | PASS | 墙顶 113 vs 地面 79,Δ=33(v2 阈值 55 系地板 L0.036 时代校定) | -| F6 | 墙格顶面/立面双明度带(南向临地墙格 Δ≥18,体积感机器代理) | PASS | 临地墙格 14 个;最小 Δ 76.3;均 Δ 105.0(v1 实测均 71.6) | +| F6 | 墙格顶面/立面双明度带(南向临地墙格 Δ≥18,体积感机器代理) | PASS | 临地墙格 14 个;最小 Δ 64.9;均 Δ 91.2(v1 实测均 71.6) | | F7 | 整板悬崖 DEPTH_PX 与 game 渲染常量同源(board_view.gd 解析) | PASS | DEPTH_PX=8.0(已解析);悬崖带均亮 69(<100);扩展 +8px | -| A6 | 观感密度:明度梯度均值 ≥4.70(v1 实测 4.09 上调 15%——高频细节能量) | PASS | 梯度均值 5.94(低频双峰由 A3 承载) | +| A6 | 观感密度:明度梯度均值 ≥4.70(v1 实测 4.09 上调 15%——高频细节能量) | PASS | 梯度均值 5.96(低频双峰由 A3 承载) | | A5 | 画布四缘 2px 净空(零溢出) | PASS | 缘带内容像素 0 | | A4 | 混排相融(游戏在库资产可载+UiKit 语义色对表;尺寸基线=换代后实态,校准归冻结批) | PASS | 小人源 (32, 32)(裁透明留白后 (19, 20))/立绘 (46, 48)/状态图标原件;INK/封印黑/奖励金 == ui_kit.gd | diff --git a/tools/render_sample_sheet_v3.py b/tools/render_sample_sheet_v3.py index 04355bfc..21ac7fc6 100644 --- a/tools/render_sample_sheet_v3.py +++ b/tools/render_sample_sheet_v3.py @@ -573,8 +573,7 @@ def draw_facade(board, x0, y0, cell): face = face.point([min(255, int(i * 0.85)) for i in range(256)] * 3) board.paste(face, (x0, fy0)) d.rectangle([x0, fy0, x0 + cell, fy0 + 1], fill=(52, 42, 32)) # 墙脚阴线(地面/墙面交界) - d.rectangle([x0, y0 + cell - 3, x0 + cell, y0 + cell - 1], - fill=(232, 205, 158)) # 檐口亮棱(墙面/墙顶交界,受光) + # v3.4:墙面底缘不画任何线——墙面直接接到南侧墙顶(用户裁:白边导致两截) def is_facade_cell(gmap, x, y):