iter56-卡2:封印动作改版(迭代56卡2·受理即揭示): 规则核心(target_sealed挖封印格拒/清图口径=挖开∪封印/能清图的封最优先/notify_cleared清图收轮/sealed_identity撤出→BoardData.cell_identity——上限20用户裁)+结算面dug_under_seal删净+破封一击退役+呈现层(地板+身份字形+印记不依赖揭示态+文案四件)+探针V8-V10+sim域(标空封印剔除约束增强+错触直挖补偿注入0.10)+golden三图换代; MC同批重锚50/档=100局(2026-11-08用户批准)三方对照无结构性恶化; 高档审计通过(17行全量·审计后勘误2项闭环)
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@@ -52,12 +52,12 @@ const EFFECT_KINDS := ["add_ticket_rider", "modify_ticket", "damage_mult", "open
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## fact 条件词汇(封闭枚举——payload 同名键直读面〔fact 取值序 payload
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## 优先——effect_engine._fact_value 既有机制〕。new_resource_type=首开资源类型〔地质学家〕;
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## is_edge_cell=边缘格〔边陲矿工〕;is_blank_zero=空白连锁〔跳格采掘〕;dug_under_seal=被挖格
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## 当时有封印〔破封一击〕;ap_exhausted_last=上轮 AP 耗尽〔一滴不剩〕;hp_ratio=生命比例〔背水
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## is_edge_cell=边缘格〔边陲矿工〕;is_blank_zero=空白连锁〔跳格采掘〕;ap_exhausted_last=上轮
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## AP 耗尽〔一滴不剩〕;hp_ratio=生命比例〔背水
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## 06 前置条兑付〕;amount=单次伤害量〔保险丝〕;ap_left=停手剩余 AP〔弃图兑换〕)
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const FACTS := ["matchup", "is_first_dig_of_battle", "terrain_kind", "target_armor_class",
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"seals_count", "nest_count", "round_index", "counter",
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"new_resource_type", "is_edge_cell", "is_blank_zero", "dug_under_seal",
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"new_resource_type", "is_edge_cell", "is_blank_zero",
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"ap_exhausted_last", "hp_ratio", "amount", "ap_left", "pct",
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"battle_index"] # 关卡域战斗序(1 基,enc 携带;开局姿态组「每关首轮窗」条件面)
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