From 777db5afb972936150536dcdc4644e6e8caa1098 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Thu, 5 Nov 2026 03:29:00 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D(=E8=BF=AD=E4=BB=A352=20CI?= =?UTF-8?q?=E7=BA=A2=C2=B7=E8=83=BD=E5=8A=9B=E5=AE=A1=E8=AE=A1=E9=93=BE?= =?UTF-8?q?=E6=96=AD):=20sweep=E5=A5=97=E4=BB=B6=E6=9C=AA=E8=A2=AB?= =?UTF-8?q?=E4=BB=BB=E4=BD=95=E8=83=BD=E5=8A=9B=E8=A1=8C=E4=BB=A3=E8=A1=A8?= =?UTF-8?q?=E7=94=A8=E4=BE=8B=E5=BC=95=E7=94=A8=E2=80=94=E2=80=94=E9=93=BE?= =?UTF-8?q?=E6=96=AD=E5=A5=97=E4=BB=B61=E7=BA=A2=E9=A1=B91(run=2069=20Gate?= =?UTF-8?q?s=E7=BA=A2=E6=A0=B9=E5=9B=A0);=20presentation=5Fencapsulation?= =?UTF-8?q?=5Fsweep=5Ftest=E4=BB=A5=5Finit=E9=94=9A=E9=93=BE=E8=BF=9B?= =?UTF-8?q?=E3=80=8C=E8=90=A5=E5=9C=B0=E5=A4=A7=E9=97=A8=E4=B8=A4=E5=88=86?= =?UTF-8?q?=E6=94=AF=E7=A1=AE=E8=AE=A4=E4=B8=8E=E6=96=AD=E7=82=B9=E7=BB=AD?= =?UTF-8?q?=E7=8E=A9=E6=8E=A5=E7=BA=BF=E3=80=8D=E8=A1=8C(=E5=8D=A1?= =?UTF-8?q?=E2=91=A2=E7=BB=84=E5=90=88=E6=A0=B9=E4=BA=A4=E6=8E=A5=E9=9D=A2?= =?UTF-8?q?=E4=B8=BB=E8=AF=81=E5=BD=92=E5=B1=9E,5.1=20core=20sweep?= =?UTF-8?q?=E5=85=88=E4=BE=8B=E5=90=8C=E5=9E=8B);=20capability=5Faudit?= =?UTF-8?q?=E5=A4=8D=E9=AA=8C=E9=93=BE=E6=96=AD0=E7=BA=A2=E9=A1=B90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/tests/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/tests/README.md b/game/tests/README.md index 764a9d29..d03ccf0f 100644 --- a/game/tests/README.md +++ b/game/tests/README.md @@ -156,7 +156,7 @@ tests/ | 玩家面文案与危险格格面字形 | HUD框架 | `BoardView.rebuild()`/`StatusSlotRow.set_effects()` | `player_copy_sweep_test.gd:_sweep_board_glyph`;`player_copy_sweep_test.gd:_sweep_legend`;`player_copy_sweep_test.gd:_sweep_hero_panel` | | 营地场景图十层铺底与门洞留空呈现 | 营地场景视图 | 进入存档→选档→进档→营地场景屏(`CampSceneView.setup_layers()` 驱动);单元测试载入 `camp_scene_layout.tres` | `shot_probe.gd:_ready`(camp 截图段);`camp_scene_layout_test.gd:_test_layout_hotspot_geometry` | | 营地七物件命中区点选与分界面可达 | 营地场景视图 | 七物件命中区 → `CampSceneView._gui_input()`(命中发 `object_pressed` 信号) → 组合根开界面;**现役承载=emit 信号直发,标「接线验证」——真输入承载待建(残险登记,2026-11-05 真实入口口径收窄)** | `ui_click_probe.gd:_ready`(七物件合成点击段) | -| 营地大门两分支确认与断点续玩接线 | 营地交互流 | 大门命中区 → 合成鼠标事件经 `push_input` 真点(`ProbeUiUtil.push_click_at`)→ ConfirmDialog 真钮(三出口)→ `main._on_confirm_accepted()`(新冒险确认)/`main._resume_from_menu()`(断点续玩) | `ui_click_probe.gd:_ready`(大门两分支段/断点确认段——真输入 push_click 驱动,2026-11-05 真输入化) | +| 营地大门两分支确认与断点续玩接线 | 营地交互流 | 大门命中区 → 合成鼠标事件经 `push_input` 真点(`ProbeUiUtil.push_click_at`)→ ConfirmDialog 真钮(三出口)→ `main._on_confirm_accepted()`(新冒险确认)/`main._resume_from_menu()`(断点续玩) | `ui_click_probe.gd:_ready`(大门两分支段/断点确认段——真输入 push_click 驱动,2026-11-05 真输入化);`presentation_encapsulation_sweep_test.gd:_init`(迭代52卡③组合根交接面结构性主证——pres封装 V1–V4 四组私取零命中+新公开面正锚,2026-11-05 补链锚) | | 四柜台拆解后五界面入口改挂与写口零回归 | 营地五界面 | 五界面意图信号 → `CampShopPresenter` → `MetaProgression.tree_buy()` 写口 | `forge_workbench_test.gd:_run`(承载类同迁断言十二项);`ui_click_probe.gd:_ready`(写口链段) | | 营地篝火回主菜单与笔记本改挂动线 | 营地交互流 | 笔记本命中区 → `CareerOverlay.open()`;篝火命中区 → ConfirmDialog 二次确认 → 主菜单 | `ui_struct_probe.gd:_ready`(career 段);`screen_flow_probe.gd:_ready`(篝火/开合段) | | 营地图鉴占位挂起态与反参照结构纪律 | 营地场景视图 | 布告板命中区 → `CampSceneView._gui_input()`(object_pressed 信号) → 图鉴占位视图;营地根态场景树审计 | `ui_struct_probe.gd:_ready`(占位禁词/禁行段);`ui_struct_probe.gd:_ready`(结构禁词段) |