iter8-T8 卡⑤ 打磨包:①图例解码=RAP 行(LegendOverlay 构造参数表值注入 rap_refresh_cost——禁字面量)+九徽章解码条目(攻守爆医弱穿魔行金九键)②放弃按钮文案收敛 level-map 4 字上限(基态「放弃」,同失败结算语义移确认态)③判定文案两处措辞统一(phase_text 相位行战斗结束→随 battle_end_text 同词战斗胜利/失败)④封印旗纹理=素材在盘缺位(board/ui 全目录核证无旗件)→降级案维持文字占位+06 债务登记(HUD框架节新条目)——闸:冒烟 596/0+click/input/layout 全绿

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DKChan committed 2026-09-29 20:19:28 +08:00
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commit 79427d0f98
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@@ -82,7 +82,7 @@ rows = [{
"polarity": "negative",
"effect_id": "",
"display_name": "反噬震荡",
"power": 1,
"power": 4,
"weight": 0,
"pool_tag": "cell",
"tier": 1
@@ -146,7 +146,7 @@ rows = [{
"polarity": "negative",
"effect_id": "",
"display_name": "穿刺陷阱",
"power": 2,
"power": 5,
"weight": 0,
"pool_tag": "cell",
"tier": 1
@@ -156,7 +156,7 @@ rows = [{
"polarity": "negative",
"effect_id": "",
"display_name": "魔法反噬",
"power": 2,
"power": 5,
"weight": 0,
"pool_tag": "cell",
"tier": 1