iter8-T8 卡⑤ 打磨包:①图例解码=RAP 行(LegendOverlay 构造参数表值注入 rap_refresh_cost——禁字面量)+九徽章解码条目(攻守爆医弱穿魔行金九键)②放弃按钮文案收敛 level-map 4 字上限(基态「放弃」,同失败结算语义移确认态)③判定文案两处措辞统一(phase_text 相位行战斗结束→随 battle_end_text 同词战斗胜利/失败)④封印旗纹理=素材在盘缺位(board/ui 全目录核证无旗件)→降级案维持文字占位+06 债务登记(HUD框架节新条目)——闸:冒烟 596/0+click/input/layout 全绿
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@@ -140,7 +140,7 @@ func _init() -> void:
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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bottom.add_child(spacer)
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abandon_btn = UiKit.button("放弃冒险(同失败结算——已获大奖励保留)")
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abandon_btn = UiKit.button("放弃") # 打磨包 2026-09-29——文案收敛 level-map 4 字上限(同失败结算语义移入确认态文案)
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abandon_btn.add_theme_color_override("font_color", COL_ABANDON) # 破坏性动作红(危险红族)
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abandon_btn.pressed.connect(_on_abandon_pressed)
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abandon_btn.visible = false
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@@ -206,7 +206,7 @@ func _reset_abandon_confirm() -> void:
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_abandon_armed = false
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_confirm_left = 0.0
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abandon_btn.modulate = Color(1, 1, 1, 1)
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abandon_btn.text = "放弃冒险(同失败结算——已获大奖励保留)"
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abandon_btn.text = "放弃" # 打磨包 2026-09-29——文案收敛 level-map 4 字上限(确认态转义面见 _on_abandon_pressed)
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func _process(delta: float) -> void:
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