feat(迭代27 T1): 波一 场景拆分+局生命周期物化——逐位一致对拍全同
P0-1 三屏场景化(契约2 只拆不重写): - menu_screen/camp_screen/adventure_screen 三 .tscn 屏壳+壳脚本(视图代码原样构建, 40+ views 零 .tscn 化);adventure 屏壳内含 level_map/battle 两容器 - main.gd _build_ui 解体=三屏实例化+模态装配+接线;组合根句柄全部保留(探针挂载 假设 main.X 一级路径零迁移);树序=屏壳在前全模态之下(视觉共存对逐对验算) - 屏壳根 mouse_filter=IGNORE(ui_input 实证:全屏 STOP 壳吃下层模态鼠标输入) P0-2 会话物化(裁点①甲 autoload+手工清单消亡): - run_scope.gd 节点持全部局态(adventure/runner/settlement/7+ 局态旗/账本); _begin_session 建会话、终局整节点 queue_free()——_reset_run_scope 三项+ _on_battle_end_continue 置空四件手工清单删除 - SaveManager/MetaProgression 升格 autoload 3/4 号位(类名加 Core 后缀沿 RngService 先例;--script 模式编译器不解析裸 autoload 标识符——组合根留读视图属性 get_node 形态) - 探针隔离改 attach_path 原地重置(set_master_seed 先例);10 探针+pacing 测试迁移 验收(V1 核心=逐位一致对拍): - parity_anchor 三变体 base/attune/shop×40 局 RUNSUM+JSONL 双面逐位全同(零行为漂移) - 冒烟 1055→1077/0(+V2 屏壳独立实例化 11 断言+V3 两连局复位 11 断言) - run_all 25 套+probe click 全绿+render_gate golden 0.00%×3
This commit is contained in:
1 parent
fc7fee03bd
commit
7a0d57ddb0
30 files changed
+683
-364
No files matched your search
@@ -0,0 +1,37 @@
|
||||
class_name AdventureScreen
|
||||
extends Control
|
||||
# 冒险屏壳(迭代 27 T1 场景拆分——审计 P0-1 第一步;内含关卡地图屏与战斗屏两容器)。
|
||||
# 两容器视图原样构建(build_battle_ui 归 ui_assembler 纪律不变、LevelMapScreen 类视图继续
|
||||
# 代码构建、零 .tscn 化改造——契约 2);战斗信号接线归组合根 main.gd(ADR-0001——信号连接
|
||||
# 只在组合根)。树序语义:本屏壳挂 main 首子位(全模态之下)——屏内 level_screen 与
|
||||
# battle_root 无同时可见态(屏级互斥+模态栈遮挡),层内先后序零视觉差;
|
||||
# 模态登记序不变(level_screen 实例仍按节点层与三选一层之间登记)。
|
||||
# 可独立实例化(F6/headless 挂载)——V2 探针断言载体。
|
||||
|
||||
var battle_root: Control # 战斗屏宿主(B/C/D 三区容器——原 main._battle_root 句柄指向成员)
|
||||
var stage: BattleStageView # B 区(含 log_view 明细带)
|
||||
var log_view: BattleLogView
|
||||
var info_panel: HeroInfoPanelView # C 区
|
||||
var board_zone: BoardZoneView # D 区(含 ap_bar/board_view/toast/fx)
|
||||
var board_view: BoardView # 探针兼容别名(= board_zone.board_view)
|
||||
var ap_bar: ApBarView # 探针兼容别名(= board_zone.ap_bar)
|
||||
var settlement_fx: SettlementFxView # 结算演出覆盖层
|
||||
var level_screen: LevelMapScreen # 关卡画面(独立屏)
|
||||
|
||||
const UiAssembler := preload("res://presentation/ui_assembler.gd") # 构建归装配器(规范 1.1——非全局类,preload 引用)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE # 屏壳=纯容器(ui_input 实证:全屏 STOP 壳会吃掉下层模态鼠标输入)
|
||||
battle_root = VBoxContainer.new()
|
||||
add_child(battle_root)
|
||||
var battle_ui: Dictionary = UiAssembler.build_battle_ui(battle_root, get_node("/root/ConfigDB"))
|
||||
stage = battle_ui.stage
|
||||
log_view = battle_ui.log_view
|
||||
info_panel = battle_ui.info_panel
|
||||
board_zone = battle_ui.board_zone
|
||||
board_view = battle_ui.board_view
|
||||
ap_bar = battle_ui.ap_bar
|
||||
settlement_fx = battle_ui.settlement_fx
|
||||
level_screen = LevelMapScreen.new()
|
||||
add_child(level_screen)
|
||||
@@ -0,0 +1 @@
|
||||
uid://csw5cl1xa7qu7
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://slice0advn0screen"]
|
||||
|
||||
[ext_resource type="Script" path="res://presentation/scenes/adventure_screen.gd" id="1_advn"]
|
||||
|
||||
[node name="AdventureScreen" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_advn")
|
||||
@@ -0,0 +1,14 @@
|
||||
class_name CampScreen
|
||||
extends Control
|
||||
# 营地屏壳(迭代 27 T1 场景拆分——审计 P0-1 第一步)。
|
||||
# 营地覆盖层视图原样构建(CampOverlay 类视图继续代码构建、零 .tscn 化改造——契约 2);
|
||||
# 购买/开合接线归组合根经 CampShopPresenter(ADR-0001——信号连接只在组合根)。
|
||||
# 可独立实例化(F6/headless 挂载)——V2 探针断言载体。
|
||||
|
||||
var camp_overlay: CampOverlay # 营地覆盖层(原 build_overlays 营地段迁入——main 组合根句柄指向本屏成员)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE # 屏壳=纯容器(ui_input 实证:全屏 STOP 壳会吃掉下层模态鼠标输入)
|
||||
camp_overlay = CampOverlay.new()
|
||||
add_child(camp_overlay)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dw1k6rn5w8gso
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://slice0camp0screen"]
|
||||
|
||||
[ext_resource type="Script" path="res://presentation/scenes/camp_screen.gd" id="1_camp"]
|
||||
|
||||
[node name="CampScreen" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_camp")
|
||||
@@ -0,0 +1,31 @@
|
||||
class_name MenuScreen
|
||||
extends Control
|
||||
# 开始菜单屏壳(迭代 27 T1 场景拆分——审计 P0-1「场景作为组合单元/生命周期单元」第一步)。
|
||||
# 视图代码原样构建(节点构建归 ui_assembler.gd 纪律不变——本屏壳只持有与暴露句柄);
|
||||
# 按钮接线归组合根 main.gd(ADR-0001——信号连接只在组合根)。
|
||||
# 可独立实例化(F6/headless 挂载)——V2「各新屏场景可独立实例化」探针断言载体。
|
||||
# main 组合根保留 _start_overlay 等句柄指向本屏成员——可见性开关与探针挂载假设零迁移。
|
||||
|
||||
var start_overlay: Control # 全屏菜单层(原 main._start_overlay——组合根可见性开关句柄不变)
|
||||
var box: VBoxContainer
|
||||
var lvbtn: Button
|
||||
var resumebtn: Button
|
||||
var campbtn: Button
|
||||
var careerbtn: Button
|
||||
var settingsbtn: Button
|
||||
var quitbtn: Button
|
||||
|
||||
const UiAssembler := preload("res://presentation/ui_assembler.gd") # 构建归装配器(规范 1.1——非全局类,preload 引用)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE # 屏壳=纯容器(ui_input 实证:全屏 STOP 壳会吃掉下层模态鼠标输入)
|
||||
var start: Dictionary = UiAssembler.build_start_overlay(self, get_node("/root/ConfigDB"))
|
||||
start_overlay = start.overlay
|
||||
box = start.box
|
||||
lvbtn = start.lvbtn
|
||||
resumebtn = start.resumebtn
|
||||
campbtn = start.campbtn
|
||||
careerbtn = start.careerbtn
|
||||
settingsbtn = start.settingsbtn
|
||||
quitbtn = start.quitbtn
|
||||
@@ -0,0 +1 @@
|
||||
uid://dqijp10rs1kaj
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://slice0menu0screen"]
|
||||
|
||||
[ext_resource type="Script" path="res://presentation/scenes/menu_screen.gd" id="1_menu"]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_menu")
|
||||
Reference in new issue
Block a user