iter41-卡2:呈现层结构收敛批:67清+2豁免+2展平改善——拆私有族+六状态件+ui_kit收敛+束收拢+print删;含u14补做、并master并案与收尾产出物
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@@ -66,10 +66,8 @@ func _check_main_scene(main: Node) -> void:
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if main == null:
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return
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var run_scope: Node = main.get("run_scope")
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check(run_scope != null, "闲时会话 run_scope 非空(永非 null 契约)")
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check(run_scope != null and run_scope.is_inside_tree(), "闲时会话 run_scope 在树")
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var start_overlay: Control = main.get("_start_overlay")
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check(start_overlay != null, "开始菜单层已装配(_start_overlay)")
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check(start_overlay != null and start_overlay.visible, "启动态菜单可见(boot 后玩家见菜单)")
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check(main.get("settings_store") != null, "系统设置存储已装配(settings_store)")
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check(main.get("debug_badge") != null, "调试入口角标已装配(debug_badge)")
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