iter41-卡2:呈现层结构收敛批:67清+2豁免+2展平改善——拆私有族+六状态件+ui_kit收敛+束收拢+print删;含u14补做、并master并案与收尾产出物

This commit is contained in:
DKChan committed 2026-10-29 00:14:52 +08:00
1 parent bc75dab615
commit 7beb9bfdd5
94 files changed
+3417 -5314

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@@ -128,8 +128,7 @@ func _smoke_armor_roll() -> void:
if int(crit_rows.get("roll", -1)) == int(_db.combat.settlement.damage_roll.crit_roll):
crit_seed = s
break
Kit.check("nat20 种子可达(seed=%d——主角先手首掷命中 %d)" % [crit_seed, int(_db.combat.settlement.damage_roll.crit_roll)], crit_seed > 0)
Kit.check("nat20 → 行留档 roll=20 + crit 标记(主角先手普通分量)",
Kit.check("nat20 → 行留档 roll=20 + crit 标记(主角先手普通分量——种子可达 seed=%d)" % crit_seed,
int(crit_rows.get("roll", -1)) == int(_db.combat.settlement.damage_roll.crit_roll) and bool(crit_rows.get("crit", false)))
Kit.check("nat20 → 普通分量 ×2(%d = 2×%d,暴击倍率只乘该分量,穿刺/魔法不吃)" % [int(crit_rows.get("normal", -1)), int(_db.combat.hero.atk)],
int(crit_rows.get("normal", -1)) == 2 * int(_db.combat.hero.atk) and int(crit_rows.get("value", -1)) == 2 * int(_db.combat.hero.atk))
@@ -58,7 +58,6 @@ func _smoke_full_battle(L: int, D: int, label: String) -> void:
break
Kit.check("%s 回放断言:结算步骤流逐行相同" % label, JSON.stringify(run1.stream) == JSON.stringify(run2.stream))
Kit.check("%s 回放断言:事件流逐位相同" % label, JSON.stringify(run1.events) == JSON.stringify(run2.events))
Kit.check("%s 结算步骤流非空(%d 行)" % [label, run1.stream.size()], run1.stream.size() > 0)
var has_verdict := false
var hero_attacks := 0
var hero_breakdown_ok := true
@@ -892,7 +891,7 @@ func _smoke_skill_pool_validation_reject() -> void:
{"skill_id": "atk", "display_name": "a", "type": "basic", "cooldown_beats": 0},
{"skill_id": "w1", "display_name": "w1", "type": "debuff", "buff_ref": "empower", "buff_duration": 2, "cooldown_beats": 4}])
enemy_table.rows.assign([{"enemy_id": "x", "display_name": "x", "pool": [{"skill_id": "atk", "weight": 1}, {"skill_id": "w1", "weight": 1}]}])
Kit.check("加载校验拒绝:妨害技引用敌方侧状态(施放类 side 守卫)", _has_err_category(_db._validate_skill_pool_links(skill_table, enemy_table, _db.status_effects), "cast_side"))
Kit.check("加载校验拒绝:妨害技引用敌方侧状态(施放类 side 守卫)", _has_err_category(_db._validate_skill_pool_links(skill_table, enemy_table, _db.combat.status_effects), "cast_side"))
func _has_err_category(errs: Array, category: String) -> bool:
@@ -439,10 +439,16 @@ func _smoke_polarity_routing() -> void:
if _polarity_probe_accepts(probe):
polarity_seed = s
break
Kit.check("极性路由构造种子可达(seed=%d——并流后行为面重锚)" % polarity_seed, polarity_seed > 0)
Kit.check("构造触达:标中真雷 + 标空安全格均入队", bool(probe["seal_hit_done"]) and bool(probe["seal_miss_done"]))
Kit.check("构造触达:挖到危险格 ≥1(%d)" % int(probe["mine_events"]), int(probe["mine_events"]) >= 1)
Kit.check("构造触达:挖到安全格 ≥1(%d)" % int(probe["safe_events"]), int(probe["safe_events"]) >= 1)
# 触达三腿(标中标空入队/挖危险格/挖安全格)是 _polarity_probe_accepts 的合取项,
# 可达即三腿同真——缺腿明细进标签承载诊断,不再各立一条(2026-10-28 断言精简批删并)
var legs := ""
if not (bool(probe["seal_hit_done"]) and bool(probe["seal_miss_done"])):
legs += "标中标空未入队 "
if int(probe["mine_events"]) < 1:
legs += "挖危险格零 "
if int(probe["safe_events"]) < 1:
legs += "挖安全格零 "
Kit.check("极性路由构造种子可达(seed=%d——并流后行为面重锚;缺腿:%s)" % [polarity_seed, legs], polarity_seed > 0)
# 挖到的安全格:只出正向——其全部来源行必存在且 effect 行 ∈ 正向集
# (action 型排队行 effect_id=ap_delta 正负两极共用路由键——按行值符号辨极性:正向格恒 +power)
var safe_all_pos := true
@@ -16,7 +16,7 @@ func _init() -> void:
return
# ---- V1 出域拒绝(六反例+合法行零 error——构造行夹具直改 rows 后重校验)----
var skill = db.skill
var skill = db.combat.skill
var base_rows: Array = skill.rows.duplicate(true)
var ok_row := {"skill_id": "t_probe", "display_name": "探针", "type": "damage", "damage_mult": 1.5,
"cooldown_beats": 2, "trigger": {"fact": "round_index", "op": "gte", "value": 3, "latch": false}}
@@ -133,7 +133,7 @@ func _init() -> void:
# ---- V7 池构成纪律(现行全表零违例+构造全条件池报错——跨表校验真实入口)----
var cv = load("res://core/config_db_cross_validator.gd").new(db)
var pool_errs: Array = cv.validate_skill_pool_links(db.skill, db.enemy, db.status_effects)
var pool_errs: Array = cv.validate_skill_pool_links(db.combat.skill, db.combat.enemy, db.combat.status_effects)
var comp_violations := 0
for e in pool_errs:
if String((e as Dictionary).get("category", "")) == "pool_composition" and String((e as Dictionary).get("message", "")).contains("无条件特殊技"):
@@ -150,7 +150,7 @@ func _init() -> void:
cond_pool.append({"skill_id": "sneak_ambush", "weight": 9}) # 条件技唯一特殊技→纪律违规形态
cond_only_row["pool"] = cond_pool
db.combat.enemy.rows[0] = cond_only_row
var errs2: Array = cv.validate_skill_pool_links(db.skill, db.enemy, db.status_effects)
var errs2: Array = cv.validate_skill_pool_links(db.combat.skill, db.combat.enemy, db.combat.status_effects)
var hit2 := false
for e in errs2:
if String((e as Dictionary).get("message", "")).contains("无条件特殊技"):