iter41-卡2:呈现层结构收敛批:67清+2豁免+2展平改善——拆私有族+六状态件+ui_kit收敛+束收拢+print删;含u14补做、并master并案与收尾产出物

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DKChan committed 2026-10-29 00:14:52 +08:00
1 parent bc75dab615
commit 7beb9bfdd5
94 files changed
+3417 -5314

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@@ -81,7 +81,7 @@ func _init() -> void:
stage.on_step_row_fx({"type": "damage", "target": "地精", "target_id": "goblin_b"})
await create_timer(0.6).timeout # 弹道到达拍 0.33s + 余量
Kit.check("伤害行按 target_id 命中正确站桩(闪白落点)〔wd12〕",
s2._flash_count == 1 and s1._flash_count == 0)
s2.fx_probe().flash_count == 1 and s1.fx_probe().flash_count == 0)
# 口二:enemy_standee_center —— id 先、display_name 兜底
var c_b = stage.enemy_standee_center("goblin_b", "地精")
var c_b_expect: Vector2 = stage.world_to_shell(s2.position + s2.box * 0.5)
@@ -91,14 +91,16 @@ func _init() -> void:
Kit.check("无 target_id 时按名兜底同旧行为(首命中)〔wd12〕", c_fallback != null and c_fallback == c_fallback_expect)
# ---- ① 意图蓄力档可达(d2)----
s1.set_pending("damage", "heavy")
Kit.check("蓄力技能(heavy)置 _intent_charge=true〔wd2〕", s1._intent_charge)
s1.set_pending("damage", "goblin_slash")
Kit.check("非蓄力攻击技(goblin_slash)零置位〔wd2〕", not s1._intent_charge)
s1.set_pending("buff", "goblin_rage")
Kit.check("增益系零置位〔wd2〕", not s1._intent_charge)
s1.set_pending("damage", "basic")
Kit.check("普攻零表示路径复位 _intent_charge〔wd2〕", not s1._intent_charge)
# 蓄力判据表:[kind, skill_id, 期望 _intent_charge, 个案标签]
var charge_cases := [
["damage", "heavy", true, "蓄力技能(heavy)置 _intent_charge=true"],
["damage", "goblin_slash", false, "非蓄力攻击技(goblin_slash)零置位"],
["buff", "goblin_rage", false, "增益系零置位"],
["damage", "basic", false, "普攻零表示路径复位 _intent_charge"],
]
for c in charge_cases:
s1.set_pending(c[0], c[1])
Kit.check("%s〔wd2〕" % c[3], s1._intent_charge == c[2])
# ---- ② 庆祝 tween 句柄纪律(d4)----
var ov = BattleEndScript.new()