From 81bf979e0481a4673960ebef9ab6e6f886409926 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Mon, 28 Sep 2026 15:53:55 +0800 Subject: [PATCH] =?UTF-8?q?docs(art):=20=E4=BA=BA=E8=AE=BE=E6=97=97?= =?UTF-8?q?=E8=84=B1=E9=92=A9=E6=89=B9=E2=80=94=E2=80=94=E8=83=8C=E5=8C=85?= =?UTF-8?q?=E6=97=97=3D=E6=97=97=E6=9C=B1=E7=BA=A2=E7=9F=A9=E5=BD=A2#C63D2?= =?UTF-8?q?2=E4=B8=8E=E6=A3=8B=E7=9B=98=E5=B0=81=E5=8D=B0=E9=BB=91?= =?UTF-8?q?=E8=84=B1=E9=92=A9(=E5=B0=81=E5=8D=B0=E8=89=B2=E6=B2=BF?= =?UTF-8?q?=E9=9D=A9=E4=BB=85=E6=A3=8B=E7=9B=98=E6=A0=BC)+=E6=97=97?= =?UTF-8?q?=E5=BD=A2=E4=B8=89=E8=A7=92=E6=94=B9=E7=9F=A9=E5=BD=A2(?= =?UTF-8?q?=E4=BB=A5normal/hit=E6=88=90=E5=9B=BE=E4=B8=BA=E5=9F=BA?= =?UTF-8?q?=E5=87=86)+=E5=85=9C=E5=B8=BD=E6=8A=AB=E8=82=A9=E5=BC=8F?= =?UTF-8?q?=E6=8E=AA=E8=BE=9E;character-design=E5=BD=A2=E8=B1=A1=E9=94=9A/?= =?UTF-8?q?=E8=83=8C=E5=8C=85=E6=97=97=E6=9D=A1/=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E8=A1=8C+art-bible=C2=A75.4=E9=80=9F=E8=A7=88/=C2=A74.1?= =?UTF-8?q?=E7=BA=A2=E6=97=8F=E5=8F=A3=E5=BE=84=E9=99=90=E5=AE=9A/?= =?UTF-8?q?=E7=89=88=E6=9C=AC=E8=A1=8C+comfyui=E4=B8=BB=E8=A7=92=E5=8D=A1?= =?UTF-8?q?=E6=97=97=E6=8E=AA=E8=BE=9E=E9=9A=8F=E6=89=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- design/art/art-bible.md | 7 ++++--- design/art/character-design.md | 5 +++-- design/art/comfyui-prompts.md | 8 ++++---- 3 files changed, 11 insertions(+), 9 deletions(-) diff --git a/design/art/art-bible.md b/design/art/art-bible.md index f47a6afe..6787d48e 100644 --- a/design/art/art-bible.md +++ b/design/art/art-bible.md @@ -1,6 +1,6 @@ # 美术圣经(Art Bible)— Dungeon Sweeper -> 项目:Dungeon Sweeper(扫雷 × 自动战斗 闯关 Roguelike)· 状态:**第 1–9 节定稿**(§6 环境/§7 UI/§8 资产规范/§9 参考与反参考已于 2026-09-23 v1.8 按 D1/D2/D4/D5 框架成文;D3=§5 角色已于 v1.6 落地、v1.7 抽离独立文档;框架 2026-09-22 用户拍板,原登记于中间产物修订指导,经裁决不入库,明细归台账 125);历次修订明细见文末版本历史(现行为 v2.14) +> 项目:Dungeon Sweeper(扫雷 × 自动战斗 闯关 Roguelike)· 状态:**第 1–9 节定稿**(§6 环境/§7 UI/§8 资产规范/§9 参考与反参考已于 2026-09-23 v1.8 按 D1/D2/D4/D5 框架成文;D3=§5 角色已于 v1.6 落地、v1.7 抽离独立文档;框架 2026-09-22 用户拍板,原登记于中间产物修订指导,经裁决不入库,明细归台账 125);历次修订明细见文末版本历史(现行为 v2.15) > > **Art Director Sign-Off (AD-ART-BIBLE)**:历次批均 SKIPPED(v1.8 §6–9 补全亦 SKIPPED)— Lean/Solo mode(非 PHASE-GATE;§6–9 已成文,full 门禁签核时机待用户表态) > 风格基调(2026-09-10 用户定稿):地牢题材但**非暗黑风**——轻快明亮的幻想冒险风,全年龄;像素风;角色 2~3 头身 @@ -188,7 +188,7 @@ - **掩尘 `#C9AF83`**|未开格底色,覆尘完整砖:全作的"未知",画面最大沉默面。←原二;§2.1 - **裸土 `#B39A78`**|已开格底色,碎裂裸露:更收更退,靠碎裂形分辨。←原三 - **数字墨 `#33261B` 族**|1–8 **不做八色分色**,按密度分三档色温:1–3 青墨 `#132E36`、4–5 赭墨 `#3C250C`、6–8 锈墨 `#4A1E14`;**字形为唯一数值载体**,色温只作密度氛围(冷=稀疏,暖=密集)。八色必与红金蓝紫赤语义冲突,故弃。←原一/原二;P3 -- **封印黑 `#000000`**|封印(插旗)宣告色,无色相:玩家的宣告"此格封印"(色史:旗朱 `#C63D22` →封印紫 `#7C3AA8` 2026-09-26→**封印黑 2026-09-28 用户拍板**——紫色与微光蓝族〔魔法微光 256° 等〕色相冲突,黑色无色相天然避开 300°–345° 禁入带与全部微光色带;未开格墙顶明度 ≈113 对纯黑对比 ≥4.4:1,旗杆米白保可读)。旗朱随封印紫批退役,红族自此只剩危险红。←原一;P2;封印紫批 2026-09-26;封印黑批 2026-09-28 +- **封印黑 `#000000`**|封印(插旗)宣告色,无色相:玩家的宣告"此格封印"(色史:旗朱 `#C63D22` →封印紫 `#7C3AA8` 2026-09-26→**封印黑 2026-09-28 用户拍板**——紫色与微光蓝族〔魔法微光 256° 等〕色相冲突,黑色无色相天然避开 300°–345° 禁入带与全部微光色带;未开格墙顶明度 ≈113 对纯黑对比 ≥4.4:1,旗杆米白保可读)。旗朱随封印紫批退役〔棋盘侧〕,红族棋盘侧自此只剩危险红(2026-09-28 起人设背包旗=旗朱红矩形旗——旗色脱钩拍板,人设侧详见 character-design 背包旗条)。←原一;P2;封印紫批 2026-09-26;封印黑批 2026-09-28 - **危险红 `#A8321F`**|危险色:雷=被惊动的巢穴,兑现档红,更深更沉(2026-09-13 更名,旧称"机关红"随隐喻换轴退役;色值不变)。←原三;P2 - **奖励金 `#F0A828`**|已兑现的收益:金币/宝箱/蜡封,全作唯一亮金。←P2;§2.3/2.4 - **小人蓝 `#2E86DE`**|小人主色:棋盘唯一"己方",与光标准线同族(样张 v2 定稿 2026-09-28;游戏 UiKit.HERO_BLUE 已同步 #2E6E8E→#2E86DE)。←P1;§2.1 @@ -333,7 +333,7 @@ > **本节内容已整体迁至独立文档 [`character-design.md`](character-design.md)**(2026-09-23 v1.7 抽离批;小节号 §5.1–§5.6 在该文档中沿用不变)。迁移动机:人设高频改动,独立成档免动圣经;本存根保证既有 "art-bible §5.x" 式引用(§4.1/§4.5/§4.6.4、art-assets-checklist、战斗表现)经此仍可达,新引用直指该文档。 -内容速览:§5.1 角色剪影与轮廓通道 · §5.2 头身比与体量档位 · §5.3 护甲类型视觉区分(候选,样张批冻结) · §5.4 主角三态规格(形象锚 = 蓝兜帽披肩的暖装小冒险者:**圆头挖掘铲 + 冒险背包插封印黑旗 + 护目镜腰灯**,2026-09-23 特征批〔旗色史:旗朱→封印紫→封印黑 2026-09-28〕) · §5.5 八敌种逐卡 · §5.6 意图准备动画三档。 +内容速览:§5.1 角色剪影与轮廓通道 · §5.2 头身比与体量档位 · §5.3 护甲类型视觉区分(候选,样张批冻结) · §5.4 主角三态规格(形象锚 = 蓝兜帽披肩的暖装小冒险者:**圆头挖掘铲 + 冒险背包插旗朱红矩形旗(2026-09-28 与棋盘封印色脱钩) + 护目镜腰灯**,2026-09-23 特征批〔旗色史:旗朱→封印紫→封印黑 2026-09-28〕) · §5.5 八敌种逐卡 · §5.6 意图准备动画三档。 --- @@ -469,6 +469,7 @@ ## 版本历史 +- **v2.15(2026-09-28)人设旗脱钩批(用户拍板)**:§5.4 速览背包旗改旗朱红矩形旗+§4.1 封印黑条红族口径限定棋盘侧;封印黑仍为棋盘封印专属色不变;人设侧详见 character-design 对应版本行(v1.7) - **v2.14(2026-09-28)关卡画面样张 v1 冻结批(M-2 迭代 4 T1–T4,机检闸形 A——11/11 全绿即冻结)**:§7.2 增「暗底呈现态双色墨制」条(暗底系图标/读数=暖白 #F0E2C8、当前金底转深墨 #181410,各态 ≥4.5:1;已过节点暗金冻结 **GOLD_DONE #68562C** 专用呈现态值——旧 GOLD_DIM #8C743C 对双色墨均不达标;Boss 描边=紫赤 2px+外缘 1px 深墨环灰度冗余通道——§4.2 色相独占本色不变);冻结面=节点图标形制(♻ kenney-board-game-icons 五键 bow/award/campfire/crown_b/pouch,20px 烘焙 1:1 消费,WARM 单色,复用闸①②③④)+通道质感(折线 2/3/4px 直角肘形)+画布公式(70+层×122+34/52+槽×58+26+8 下限 620×240——routebug 83c11a1 根修件同源)+底栏样式(暗数据框 WARM/WARM_SOFT 双墨)+屏底(BG_ROOT+backdrop_stone);换层色板渐变挂点落码(§2.7 切片档——level_index→tint 表候选值随 §6.3 方向,明度带归一,终值归色板样张批)。规格承载=level-map.md(修订记录同日行);产物=`artwork/mockups/level-map-sheet-v1-2026-09-28.png`+`design/research/level-map-sample-v1-机检报告-2026-09-28.md`;气质终审=M-2 出口闸真人目检 - **v2.9(2026-09-26)高墙瓦片体系定稿批**(高墙批全程收官,用户拍板;台账 163/164):§3.2 新增「高墙瓦片体系」条——未挖格=一整块 32×32 自含凸起岩体(方案甲核心定义)+术语(墙瓦片/地面瓦片)+墨线边界纪律(1px 深墨线直线零锯齿,职责=分隔不融合)+单一北受光(北缘 1px 微亮棱/南缘立面窄暗条/凹角角点+立面侧 1px 齐平收头),定稿=`game/assets/art/board/terrain_*` 21 枚;§8.5 增「生产分工」条——材质归模型(AI 只出无缝填充纹理)、结构归程序(autotile 拼接约束超 2D 生图能力,实证在案)+镜像规则(只许 flip_h 禁旋转)。条口径=样张批追认(与 §8.4 方向集先例同)。词表与查表逻辑、搜包评估记录归 design/research 两档;过程文档随批清退(中间产物不入库先例,台账 127)。 - **v2.10(2026-09-26)封印紫批**(用户拍板:插旗色 旗朱 #C63D22 → **封印紫 #7C3AA8**,色相 ≈267°):§4.1 旗朱条改写为封印紫条(候选值样张批冻结;禁入带合规+与魔法微光/妨害紫间距登记)、§4.2 红只说危险改单档(旗朱预告档退役)、§3.2 旗条/§1.4 验收 4/§4.3 不变槽/§3.2 变异互辨/§5.4 速览随批。**语义面**——封印自术语批(2026-09-25)获专属色相,红族收敛为危险红单档;攻击预告/弹道/拒绝等非封印红统一归危险红族(RED_MINE)。**连带**——character-design §5.4 背旗、battle.md 三处、关卡节点地图 Boss 描边、清单封印特效行随批;comfyui-prompts 生图卡颜色词随样张 v2 重生成。 diff --git a/design/art/character-design.md b/design/art/character-design.md index 7050a994..72c2fc96 100644 --- a/design/art/character-design.md +++ b/design/art/character-design.md @@ -36,10 +36,10 @@ ## 5.4 主角三态规格 -- **形象锚** = 站姿样张先例(2026-09-16 脚本管线产物)经 2026-09-23 特征批+同日配装修订改定:**蓝兜帽冒险者(兜帽取下披于肩上)、暖米白上衣+深棕工装裤(弃全蓝)、白皙肤色、棕色短发、皮革背带腰带、圆头挖掘铲(待机插地扶柄)、结构式冒险背包插封印黑旗(1.5× 体宽)、额前护目镜、腰挂提灯、半指手套与卷裤脚皮护膝**;三态必须同形象(同 seed 起步只换动作短语,提示词卡承载)。 +- **形象锚** = 站姿样张先例(2026-09-16 脚本管线产物)经 2026-09-23 特征批+同日配装修订改定:**蓝兜帽冒险者(兜帽取下披于颈肩,似短披肩非垂背)、暖米白上衣+深棕工装裤(弃全蓝)、白皙肤色、棕色短发、皮革背带腰带、圆头挖掘铲(待机插地扶柄)、结构式冒险背包插旗朱红矩形旗(1.5× 体宽;2026-09-28 旗色脱钩拍板)、额前护目镜、腰挂提灯、半指手套与卷裤脚皮护膝**;三态必须同形象(同 seed 起步只换动作短语,提示词卡承载)。 - **兜帽披肩(2026-09-23 用户拍板)**:兜帽**不戴在头上**,取下披于肩上——露出棕色短发与整脸(表情可读),蓝色兜帽披在肩头仍是最近的"己方"识别点;三态同款披肩。 - **圆头挖掘铲(武器,2026-09-23 用户拍板)**:持铲不持剑——**铲 = 本作核心动词"挖安全格"的角色化**,挖掘与攻击共用同一动作语义(攻击表现即挥铲,后续攻击类表现优先围绕铲展开)。画法:圆头铲刃 + 木柄(木柄走木色族 `#8A5A34`,铲刃浅铁灰、不做冷灰重甲质感);**待机态 = 铲插立在地上、一只手扶在铲柄顶端**(2026-09-23 修订,原"拄于身侧"退役);攻击/受击态仍为手持。刀光/铲击光效/弹道不进精灵图(归战斗演出批另立资产)。 -- **冒险背包与插旗(身份件,2026-09-23 用户拍板,同日尺寸修正)**:背负**结构式冒险背包**——翻盖+皮扣带的帆布背包(暖卡其布面,皮革件走木色族),**宽 ≈1.5× 体宽**:双肩背负、两侧各略超出身形一点;**禁圆麻袋化**(措辞弃"鼓胀掳获袋")、**禁特里式 3× 超宽**(反面参照:旷野之息特里;正面参照:合金弹头双主角大背包、超级马里奥奇诺比奥队长)。**旗杆插在背包一侧**(不要求完整可见,**被头部遮挡一部分亦可**),旗子**尺寸大于头部**(2026-09-23 修订,弃"背包顶小旗"旧稿),短杆三角旗旗面 = 圣经 §4.1 封印黑 `#000000`——**与棋盘插旗同物同色**(旗朱 #C63D22 → 封印紫 2026-09-26 → 封印黑 2026-09-28 用户拍板——紫与微光蓝族色相冲突退役),把"插旗宣告"的角色化焊在人设上,主角即插旗者(**插旗动作呈现名 = 封印**,2026-09-25 术语批,见 art-bible §3.2——背包旗 = 封印印记的携带形态)。三条纪律:①封印黑是"封印"的语义专属色,非服饰色(圣经 §4.1 封印色条现行封印黑;负向提示词维持 `black clothes` 类拦截、旗面由正向 `black flag` 承载——black 系服饰禁令与黑旗的边界由正向句显式锁色值);②背包+旗 = 主角对 §5.1"对称"的**唯一破例组**(语义配件非装饰),旗面朝向恒定画右、跨素材一致;③轮廓凹凸预算按"背包+旗"整组记账,样张批(圣经 §1.4)验证背负后剪影仍窄、仍可辨、不超格宽。 +- **冒险背包与插旗(身份件,2026-09-23 用户拍板,同日尺寸修正)**:背负**结构式冒险背包**——翻盖+皮扣带的帆布背包(暖卡其布面,皮革件走木色族),**宽 ≈1.5× 体宽**:双肩背负、两侧各略超出身形一点;**禁圆麻袋化**(措辞弃"鼓胀掳获袋")、**禁特里式 3× 超宽**(反面参照:旷野之息特里;正面参照:合金弹头双主角大背包、超级马里奥奇诺比奥队长)。**旗杆插在背包一侧**(不要求完整可见,**被头部遮挡一部分亦可**),旗子**尺寸大于头部**(2026-09-23 修订,弃"背包顶小旗"旧稿),短杆**矩形**旗旗面 = **旗朱红 `#C63D22`**(2026-09-28 用户拍板:**人设背包旗与棋盘封印色脱钩**——封印色沿革〔旗朱 #C63D22→封印紫 2026-09-26→封印黑 2026-09-28〕**仅作用于棋盘格封印旗**;人设旗维持旗朱红、形为矩形非三角,以 normal/hit 定稿成图为基准),把"插旗宣告"的角色化焊在人设上,主角即插旗者(**插旗动作呈现名 = 封印**,2026-09-25 术语批,见 art-bible §3.2——背包旗 = 封印印记的携带形态)。三条纪律:①旗面红=旗朱语义**仅旗非服饰**(负向 `no red clothing` 不拦截正向 `red flag`——红服饰禁令与红旗的边界由正向句显式锁色值;封印黑仍为棋盘格封印旗专属色,圣经 §4.1 不变);②背包+旗 = 主角对 §5.1"对称"的**唯一破例组**(语义配件非装饰),旗面朝向恒定画右、跨素材一致;③轮廓凹凸预算按"背包+旗"整组记账,样张批(圣经 §1.4)验证背负后剪影仍窄、仍可辨、不超格宽。 - **护目镜与腰灯(2026-09-23 用户拍板,同日定案)**:**护目镜推在额前**(兜帽披肩后直接戴于额上,不戴眼上——眼睛是表情载体;皮革带+圆镜片,防尘挖掘者的职业信号);**提灯挂腰间,定案不手持**(小号铜色提灯,**不点亮**——守圣经 §2 平涂明度恒定,提灯禁做光源;头部饰品唯一化,头灯方案退役)。 - **衣着细节(2026-09-23 用户拍板)**:**棕色半指手套**(挖土护手,露指保灵巧读感)+ **裤脚卷起、棕色皮护膝**(挖掘跪地的工装感)——小件走皮革木色族,不占剪影凹凸预算,不新增语义色。 - **三态**:① 待机 = 窄、直立、对称(§5.1 小人原型,含背包、旗与提灯记账);② 攻击 = 允许破对称,整体仍窄、不超格宽;③ 受击 = 无血红、无伤害数字(伤害数字归 HUD 层,不进精灵图)。 @@ -79,6 +79,7 @@ ## 版本历史 +- **v1.7(2026-09-28)人设旗脱钩批**(用户三拍板:①背包旗与棋盘封印色脱钩——封印色沿革〔旗朱 #C63D22→封印紫 2026-09-26→封印黑 2026-09-28〕仅作用于棋盘格封印旗,封印黑仅棋盘格,人设旗回归旗朱红 `#C63D22`;②旗形三角→矩形,以 normal/hit 定稿成图为基准;③兜帽=披肩式披于颈肩非垂背):§5.4 形象锚/背包旗条随批。 - **v1.6(2026-09-25)甲档核对回填批**(圣经×关卡/世界观对齐扫描发现;用户拍板「按最新设定」:食人魔裸身、卓尔魔法甲符纹):§5.5 三行甲档回填 `enemy.tres` 数据实态(2026-09-18 甲重配批后未回填的过期账)——bugbear 魔法护甲→轻甲(粗陋皮条无甲板无符纹)、ogre_chief 重甲→轻甲(弃冷灰金属甲板,改甲面覆盖率≈0 的裸身皮条/骨饰)、drider 重甲→魔法护甲(加符纹饰带);§5.5 头注事实源措辞随改;提示词卡 v2.8 熊地精/食人魔/卓尔三卡随批。giant_spider/hook_horror 的几丁质天然甲壳纪律不变(不计甲档,§5.3)。同日封印术语批:§5.4 插旗条附「插旗动作呈现名 = 封印」注记(详见 art-bible v2.7)。 - **v1.5(2026-09-23)配装修订批**(用户四拍板:①弃全蓝配色——蓝只保留在兜帽等明显处,上衣改暖米白、长裤改深棕工装,与掩尘棋盘协调;②兜帽不戴头上、取下披于肩上,露棕色短发与脸;③待机姿势改"铲插立地上、一手扶铲柄";④旗子加大到比头大、插在背包一侧,可被头部分遮挡):§5.4 形象锚/配色条/铲条/背包旗条/护目镜条随批;提示词卡 v2.6 三卡随批。线上 API 试生成渠道由用户自跑(本地 ComfyUI 通道同日停用)。 - **v1.4(2026-09-23)肤色+定案批**(用户四拍板:①肤色**白皙**(fair skin,弃小麦色);②LoRA 触发词 `Pixel art style.` 加入——执行侧提示词卡 v2.5 全卡正向以触发词开头;③提灯腰挂定案不手持(备选撤销);④棋盘小人定案 = 主角人设图压缩至二头身的简化版像素小人,随人设派生、同款装备剪影):§5.4 形象锚/腰灯条/棋盘小人条随批。 diff --git a/design/art/comfyui-prompts.md b/design/art/comfyui-prompts.md index f790e061..ae955ccc 100644 --- a/design/art/comfyui-prompts.md +++ b/design/art/comfyui-prompts.md @@ -32,14 +32,14 @@ ## 2. 主角战斗小人(三态,P1) -形象锚 = 站姿样张先例经 2026-09-23 特征批+配装修订改定:**蓝兜帽(取下披肩,露棕色短发)、暖米白上衣+深棕工装裤(弃全蓝)、额前护目镜、半指手套+卷裤脚皮护膝、圆头挖掘铲(待机插地扶柄)、结构式冒险背包(1.5× 体宽)一侧插大于头的封印黑旗、腰挂提灯**(不点亮;规格见 [character-design.md](character-design.md) §5.4)。三态必须延续同一形象——**同一 seed 起步,只换动作短语(其余元素三态恒在)**。兜帽小人蓝 `#2E86DE`;上衣暖米白 `#EFE3C8`;长裤深棕 `#6B4A2E`(均候选,样张批冻结);眼用数字墨 `#33261B`;肤色白皙;皮革木色族 `#8A5A34`;背包帆布暖卡其+皮革翻盖扣带;提灯小号铜色;旗面封印黑 `#000000`(语义件非服饰色——旗朱→封印紫→封印黑 2026-09-28;旗面由正向十六进制锁色承载)。 +形象锚 = 站姿样张先例经 2026-09-23 特征批+配装修订改定:**蓝兜帽(取下披肩,露棕色短发)、暖米白上衣+深棕工装裤(弃全蓝)、额前护目镜、半指手套+卷裤脚皮护膝、圆头挖掘铲(待机插地扶柄)、结构式冒险背包(1.5× 体宽)一侧插大于头的旗朱红矩形旗、腰挂提灯**(不点亮;规格见 [character-design.md](character-design.md) §5.4)。三态必须延续同一形象——**同一 seed 起步,只换动作短语(其余元素三态恒在)**。兜帽小人蓝 `#2E86DE`;上衣暖米白 `#EFE3C8`;长裤深棕 `#6B4A2E`(均候选,样张批冻结);眼用数字墨 `#33261B`;肤色白皙;皮革木色族 `#8A5A34`;背包帆布暖卡其+皮革翻盖扣带;提灯小号铜色;旗面旗朱红 `#C63D22`(2026-09-28 人设旗脱钩——人设背包旗与棋盘封印色脱钩,封印黑仅棋盘格封印旗;旗面红仅旗非服饰,由正向十六进制锁色承载)。 ### 2.1 待机态 - **正向提示词(整段可贴)**: ``` -Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, round-bladed digging shovel planted upright in the ground beside him, one hand resting on the top of the shovel handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright purple pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, calm confident standing pose, symmetrical narrow upright silhouette, plain flat light grey background +Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, round-bladed digging shovel planted upright in the ground beside him, one hand resting on the top of the shovel handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, calm confident standing pose, symmetrical narrow upright silhouette, plain flat light grey background ``` - **负向提示词(整段可贴)**: @@ -55,7 +55,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood - **正向提示词(整段可贴)**: ``` -Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel gripped in both hands, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright purple pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, dynamic shovel swing, lunging forward, shovel swung diagonally, hood fabric flapping, determined expression, plain flat light grey background +Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel gripped in both hands, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, dynamic shovel swing, lunging forward, shovel swung diagonally, hood fabric flapping, determined expression, plain flat light grey background ``` - **负向提示词(整段可贴)**: @@ -71,7 +71,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood - **正向提示词(整段可贴)**: ``` -Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel lowered in one hand, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright purple pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, recoiling backward, arms raised guarding face, eyes squeezed shut, wincing, clothes flared by impact, plain flat light grey background +Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel lowered in one hand, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, recoiling backward, arms raised guarding face, eyes squeezed shut, wincing, clothes flared by impact, plain flat light grey background ``` - **负向提示词(整段可贴)**: