iter56-卡1:结算期文字列表退役与日志零文案(迭代56卡1): 撤B区逐行文字列表(row_pacer文字入带三调用/行格式化域删净——FX排播链零diff保留)+日志step行零文案(text/display_name不落盘)+reward_ineffective六发射点补reason结构化(full_layers/full_hp/no_enemy_alive/hero_down); 分析工具改读结构化字段(target==all_enemies/reason优先text兜底双分支)+analyze_parity_check对拍载体。读数: R1零逐行文字/R2 FX链行型分布独立推导逐位一致/R3零文案+全字段落盘/R4判读等价三读数全一致/R5四类reason逐一命中——各T提交信息载; 能力行:137/:138名实一致(_smoke_settle_zero_rows/_assert_fx_chain/_assert_no_text_and_full_payload/_assert_four_reasons); 测试削弱全部申报内(§10清单+§5.5同生死波及面11处登记实现报告); 中档审计通过

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# VERTICAL SLICE - NOT FOR PRODUCTION
# 日志 step 行零文案与全字段落盘断言(结算期文字列表退役批 T2——日志零文案只存字段):
# 真实入口 = sim 采集链(LevelAutoplay.run_level 挂 PlaytestLogger.start_session → 真实结算 →
# close_session 落盘 JSONL 读回),断言:
# ① 全型 step 行零中文文案(text / display_name 两键不存在);
# ② 公共七字段(kind/type/source/cell/round/value/highlight)与平铺原件(origin_cell/round_index/
# source_class)逐型在位——日志逐行全字段落盘义务不变(公共字段集除文案两键外零删减);
# ③ payload 键抽样在位(damage 行 roll/ac/tier/normal/pierce/magic/baseline——改前键集实证在册,
# 反事实精确重算数据面不被零文案改动静默吞键)。
# 运行:godot --headless --path game --script res://tests/unit/presentation/playtest_logger_step_fields_test.gd(expect 0)
extends SceneTree
const Kit := preload("res://tests/unit/test_kit.gd")
const ConfigDBScript := preload("res://core/config_db.gd")
var _problems: Array = []
func check(cond: bool, msg: String) -> void:
# 判据出处: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
if not cond:
_problems.append(msg)
func _init() -> void:
# 判据出处: design/gdd/08-Alpha版本标准.md:154 演出链在役(逐行结算排播已随 v1.29 退役)——
# 日志零文案只存字段(text/display_name 不落盘),其余全字段与 payload 逐键保留
var db = ConfigDBScript.new()
if not db.load_tables("res://data/tables", true):
_problems.append("数值表加载失败(夹具前提)")
_finish()
return
_assert_no_text_and_full_payload(db)
_finish()
func _assert_no_text_and_full_payload(db) -> void:
# 判据出处: design/gdd/systems/战斗循环/战斗结算.md:87 显示名等玩家可见文案是数据面字段(日志消费端零文案)
var logger = load("res://presentation/playtest_logger.gd").new()
logger.ap_per_round = int(db.run.action_economy.ap_per_round) # 注入序前置(守卫拒后开——R5 必填)
var log_path: String = logger.start_session(4242)
var autoplay = load("res://sim/level_autoplay.gd")
var st = autoplay.run_level(db, 4242, 1, 0, 0, false, logger, "normal", "min")
logger.close_session()
check(bool(st.get("terminated", false)) or int(st.get("rounds", 0)) > 0,
"真实结算已跑(夹具前提:rounds>0——result=%s log_path=%s)" % [String(st.get("result", "?")), String(st.get("log_path", "?"))])
# 落盘 JSONL 读回(start_session 返回路径——采集链同源)
var f := FileAccess.open(log_path, FileAccess.READ)
check(f != null, "日志文件可读(%s)" % log_path)
if f == null:
return
var steps: Array = []
while not f.eof_reached():
var line := f.get_line()
if line.strip_edges() == "":
continue
var parsed: Variant = JSON.parse_string(line)
if parsed is Dictionary and String(parsed.get("kind", "")) == "step":
steps.append(parsed)
f.close()
check(steps.size() > 0, "step 行非空(断言前提:%d 行)" % steps.size())
# ---- ① 全型零文案(text / display_name 两键不存在)----
var text_hits := 0
var display_hits := 0
for s in steps:
if (s as Dictionary).has("text"):
text_hits += 1
if (s as Dictionary).has("display_name"):
display_hits += 1
check(text_hits == 0, "全 step 行零 text 键(命中 %d/%d)〔退役改 V-退役卡 R3〕" % [text_hits, steps.size()])
check(display_hits == 0, "全 step 行零 display_name 键(命中 %d/%d)〔退役改 V-退役卡 R3〕" % [display_hits, steps.size()])
# ---- ② 公共七字段 + 平铺原件逐型在位 ----
var common := ["kind", "type", "source", "cell", "round", "value", "highlight",
"origin_cell", "round_index", "source_class"]
var misses: Array[String] = []
for s in steps:
for k in common:
if not (s as Dictionary).has(k):
misses.append("%s 缺 %s" % [String(s.get("type", "?")), k])
check(misses.is_empty(), "公共字段与平铺原件逐行在位(缺:%s)〔退役改 V-退役卡 R3〕" % [", ".join(misses)])
# ---- ③ damage 行 payload 键并集抽样(反事实精确重算数据面在册——单行键随行型分布,
# 并集才是改前契约形态:掷点键逐行必有、分量键按攻击来源分布)----
var dmg_union := {}
var dmg_seen := 0
for s in steps:
if String(s.get("type", "")) == "damage":
dmg_seen += 1
for k in (s as Dictionary).keys():
dmg_union[k] = true
check(dmg_seen > 0, "damage 行在册(抽样前提:%d 行)" % dmg_seen)
var payload_missing: Array[String] = []
for k in ["roll", "ac", "tier", "normal", "baseline"]:
if not dmg_union.has(k):
payload_missing.append(k)
check(payload_missing.is_empty(),
"damage 行 payload 键并集在位(缺:%s)〔退役改 V-退役卡 R3〕" % [", ".join(payload_missing)])
func _finish() -> void:
# 判据出处: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
if _problems.is_empty():
print("[playtest_logger_step_fields_test] PASS — 日志 step 行零文案与全字段落盘 全绿")
quit(0)
else:
for p in _problems:
push_error("[playtest_logger_step_fields_test] FAIL — " + p)
print("[playtest_logger_step_fields_test] FAIL — " + p)
quit(1)