iter10 T9c/T10: MC双窗重锚(改前77000/改后78000各400局)+通关率双窗读数报告(普通L2越下带2.9点如实呈报归调参批)+钥石产出-69%实据+出口检查单(目检13项冻结待批+代拍板7项)+同调位文档对齐/钥石增量单面化/奖励节点满位toast三处一致性修正(冒烟619/0维持)
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@@ -1064,7 +1064,12 @@ func _reward_node_choices() -> Array:
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func _on_reward_item_chosen(item_id: String) -> void:
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if runner == null or runner.aux_inventory == null:
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return
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runner.grant_aux_item(item_id, "reward_node")
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var rec: Dictionary = runner.grant_aux_item(item_id, "reward_node")
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if rec.is_empty():
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# 同调位满位拒绝(迭代 10 过渡承载——奖励节点渠道满位不授予;替换交互归三选一渠道,
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# 全渠道统一收口随同调实施批)。覆盖层保持开、零入账零关闭(玩家可改选继续/离开)
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board_zone.toast.show_toast("同调位已满——「%s」未获取" % String(db.aux_item_row(item_id).get("display_name", item_id)), "warn")
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return
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node_overlay.close_reward()
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_refresh_aux_slots()
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board_zone.toast.show_toast("获得 %s(入关卡背包)" % String(db.aux_item_row(item_id).get("display_name", item_id)), "info")
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