diff --git a/game/assets/fonts/OFL-fusion-pixel.txt b/game/assets/fonts/OFL-fusion-pixel.txt new file mode 100644 index 00000000..0427d1db --- /dev/null +++ b/game/assets/fonts/OFL-fusion-pixel.txt @@ -0,0 +1,96 @@ +Fusion Pixel Font +https://github.com/TakWolf/fusion-pixel-font + +Copyright (c) 2022, TakWolf (https://takwolf.com). + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +https://openfontlicense.org + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/game/assets/fonts/ui_font_fusion_pixel_zh_hans.ttf b/game/assets/fonts/ui_font_fusion_pixel_zh_hans.ttf new file mode 100644 index 00000000..ff3187c6 Binary files /dev/null and b/game/assets/fonts/ui_font_fusion_pixel_zh_hans.ttf differ diff --git a/game/presentation/ui_assembler.gd b/game/presentation/ui_assembler.gd index a7aa7b8c..032fc5dc 100644 --- a/game/presentation/ui_assembler.gd +++ b/game/presentation/ui_assembler.gd @@ -40,6 +40,14 @@ static func build_battle_ui(root: Control, db) -> Dictionary: var settlement_fx := SettlementFxView.new() root.add_child(settlement_fx) + # CJK 字体随包(2026-09-27 用户拍板 Fusion Pixel OFL):Control 侧默认主题字体走 project.godot + # gui/theme/custom_font;SubViewport 两世界不继承 Control 主题——显式注入挂点接线(C6 挂点链)。 + # 缺位守卫(load_font 返回 null = 引擎回退字体,与旧 Button 渲染同源,不炸)。 + var ui_font: Font = UiKit.load_font(UiKit.FONT_UI) + if ui_font != null: + stage.set_world_font(ui_font) + board_zone.board_view.set_world_font(ui_font) + # GP/钥石余额位已随 2026-09-26 信息归属拍板退役(中/大循环资源迁出战斗屏—— # GP 去向 = 关卡画面+战斗结算画面、钥石去向 = 结算画面+营地,呈现归对应 UX spec 批次) return { diff --git a/game/presentation/views/ui_kit.gd b/game/presentation/views/ui_kit.gd index fbea9c56..43819445 100644 --- a/game/presentation/views/ui_kit.gd +++ b/game/presentation/views/ui_kit.gd @@ -106,6 +106,17 @@ static func load_tex(path: String) -> Texture2D: return null +# CJK 随包字体(2026-09-27 用户拍板 Fusion Pixel OFL——CJK 覆盖+授权干净;命名遵 art-bible §8.3 +# 全小写 snake_case 域前缀)。守卫装载同 load_tex 纪律:缺位返回 null(引擎回退字体接手,不炸)。 +const FONT_UI := "res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf" + +static func load_font(path: String) -> Font: + if ResourceLoader.exists(path): + var res: Resource = load(path) + return res as Font + return null + + # ── StyleBox 工厂 ── # margin = (左, 上, 右, 下);border_w = 0 即无边框(根底/遮罩用) static func panel_flat(bg: Color, border: Color, corner: int = 0, border_w: int = 1, margin: Vector4 = Vector4.ZERO) -> StyleBoxFlat: diff --git a/game/project.godot b/game/project.godot index 9ab870b3..a355141e 100644 --- a/game/project.godot +++ b/game/project.godot @@ -26,6 +26,10 @@ window/size/viewport_height=800 window/stretch/mode="canvas_items" window/stretch/aspect="expand" +[gui] + +theme/custom_font="res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf" + [rendering] renderer/rendering_method="gl_compatibility" diff --git a/game/tests/run_all.gd b/game/tests/run_all.gd index c8b3bd6e..f12fadbb 100644 --- a/game/tests/run_all.gd +++ b/game/tests/run_all.gd @@ -33,6 +33,7 @@ func _suites() -> Array: {"path": "res://tests/unit/battle_settlement/damage_math_test.gd", "expect": 0}, {"path": "res://tests/unit/battle_settlement/damage_controller_test.gd", "expect": 0}, {"path": "res://tests/unit/contracts/system_contracts_test.gd", "expect": 0}, + {"path": "res://tests/unit/presentation/ui_font_asset_test.gd", "expect": 0}, ] diff --git a/game/tests/unit/presentation/ui_font_asset_test.gd b/game/tests/unit/presentation/ui_font_asset_test.gd new file mode 100644 index 00000000..eba1ec4c --- /dev/null +++ b/game/tests/unit/presentation/ui_font_asset_test.gd @@ -0,0 +1,44 @@ +# tests/unit/presentation/ui_font_asset_test.gd — CJK 随包字体资产契约测试(T3 字体卡) +# 运行:godot --headless --path game --script res://tests/unit/presentation/ui_font_asset_test.gd +# 契约源:2026-09-27 用户拍板 Fusion Pixel OFL(CJK 覆盖+授权干净)+ battle.md C6 headless 判据 +#(注入字体非空 + 中文字形 has_char + 采样文本宽度 > 0——实际光栅观感归真人目检)。 +# 路径常量从 UiKit 单点读取(字体路径改动 = 断言随动,禁测试侧复制字面量路径)。 +# 前置:fresh checkout 需先 --editor --quit 刷导入缓存(.ttf 经导入管线成 FontFile——全素材同纪律)。 +extends SceneTree + +const UiKitScript := preload("res://presentation/views/ui_kit.gd") + +var _failures := 0 +var _checks := 0 + + +func _init() -> void: + var path: String = UiKitScript.FONT_UI + var f: Font = UiKitScript.load_font(path) + _check("随包字体守卫装载非空(res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf)", f != null) + if f != null: + _check("中文字形在集(攻/雷/旗/封)", f.has_char("攻".unicode_at(0)) and f.has_char("雷".unicode_at(0)) \ + and f.has_char("旗".unicode_at(0)) and f.has_char("封".unicode_at(0))) + _check("ASCII/数字字形在集(A/0/%)", f.has_char("A".unicode_at(0)) and f.has_char("0".unicode_at(0)) and f.has_char("%".unicode_at(0))) + var sz := 18 + var w_cn: float = f.get_string_size("战斗胜利", HORIZONTAL_ALIGNMENT_LEFT, -1, sz).x + var w_label: float = f.get_string_size("攻击 2", HORIZONTAL_ALIGNMENT_LEFT, -1, sz).x + _check("中文采样文本宽度 > 0(C6 headless 判据)", w_cn > 0.0 and w_label > 0.0) + # 注:不设「私用区 has_char=false」负探针——fusion pixel 实测覆盖 PUA 码位,负向覆盖非契约面(宁缺勿错) + else: + _check("字体缺失时后续断言跳过(缺位=回归,此行仅占位计数)", false) + if _failures > 0: + push_error("[ui_font_asset_test] %d/%d 项失败" % [_failures, _checks]) + quit(1) + return + print("[ui_font_asset_test] all green (%d checks)" % _checks) + quit(0) + + +func _check(desc: String, ok: bool) -> void: + _checks += 1 + if ok: + print(" [PASS] " + desc) + else: + _failures += 1 + push_error(" [FAIL] " + desc) diff --git a/game/tests/unit/presentation/ui_font_asset_test.gd.uid b/game/tests/unit/presentation/ui_font_asset_test.gd.uid new file mode 100644 index 00000000..b66908e6 --- /dev/null +++ b/game/tests/unit/presentation/ui_font_asset_test.gd.uid @@ -0,0 +1 @@ +uid://dtfch2gldub31