feat(t7): 结算面两件——终局回看走模态栈修复 z 序压死+冒险终局面板 GP 行
①卡⑨:_on_end_review/_open_review_from_band 改 open 后走 _open_modal(模态栈显式隐藏上方可见遮挡——修复回看层被终局层全屏 STOP 遮罩压死;净空态行为与旧直开逐位等价;关闭侧既有 closed→_on_modal_closed 通路不动) ②卡⑩:GP 冒险钱包呈现侧影子账(_adventure_gp_view/final,_wallet_changed gain/buy 载荷=入账后总额,clear 拍转存)——冒险终局胜利面板补「本局 GP 入账 · 合计 N」行,收束清零前取值纯呈现零核心触碰(C1 呈现层方案;C5:GP 行只上冒险终局面板,战斗 HUD 不回加;失败侧维持 OQ14 口径不呈现) ③ui_click_probe 增②b 终局入口回看断言(真实信号路径:开终局→review_pressed→回看开+终局层被栈隐藏→关闭恢复);ui_probe 增 GP 影子账转存+终局行呈现断言(合成收束期 meta 置空防隔离档跨跑自污染) 轻闸=冒烟 576/0+五探针全 PASS(input/click/layout 本卡加跑);踩坑一次=合成 settle 写隔离档致 camp 零余额断言跨跑失守,已修(meta 置空)+清档
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@@ -64,6 +64,9 @@ var legend_overlay: LegendOverlay
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var review_overlay: SettlementReviewOverlay
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var node_overlay: NodeOverlay
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var shop_overlay: ShopOverlay # 商店覆盖层(GP+商店房实施批——商店房节点兑付呈现)
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var _adventure_gp_view := 0 # GP 冒险钱包呈现侧影子(迭代 6 T7——终局面板 GP 行取数面,
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# wallet_changed gain/buy 载荷=入账后总额 level_runner.gd:482/539)
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var _adventure_gp_final := 0 # 收束清零拍暂存的最终合计("clear" 到达时自影子转存)
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var camp_overlay: CampOverlay # 营地覆盖层(元进度实现批——主菜单营地入口兑付呈现)
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var tune_panel: TunePanel
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@@ -325,7 +328,8 @@ func _on_adventure_finished(summary: Dictionary) -> void:
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if not detail.is_empty():
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text += "\n" + Narrator.keystone_settle_text(detail, _item_name_lookup())
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if result == "completed":
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_end_overlay.open_victory(text, "返回冒险", board_view.get_global_rect())
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_end_overlay.open_victory(text, "返回冒险", board_view.get_global_rect(),
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"本局 GP 入账 · 合计 %d" % _adventure_gp_final) # 迭代 6 T7 卡⑩——GP 行只上冒险终局面板(C5)
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else:
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_end_overlay.open_defeat(text, "返回", board_view.get_global_rect())
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logger.log_level_end(summary) # 试玩时间线:冒险终局(摘要随载荷)
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@@ -362,6 +366,8 @@ func _on_battle_end_continue() -> void:
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func _on_end_review() -> void:
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review_overlay.open(log_view.parsed_text())
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_open_modal(review_overlay) # 迭代 6 T7——走模态栈:终局层在册上方的可见遮挡被显式隐藏,
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# 修复「回看层被终局层全屏 STOP 遮罩压死」(直开绕栈缺陷)
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# ==================== 调试模式(连续两层——编排归 debug_session.gd;
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@@ -719,6 +725,12 @@ func _on_shop_leave() -> void:
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func _on_wallet_changed(event: String, gp: int, extra: Dictionary) -> void:
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# wallet 行族转发(到账/购买/清零——试玩日志验收取数面)+ 常驻余额与在开商店覆盖层重刷
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logger.log_wallet(event, gp, extra)
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match String(event): # GP 影子账(迭代 6 T7——收束清零前取值,纯呈现零核心触碰=C1 呈现层方案)
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"gain", "buy":
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_adventure_gp_view = gp
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"clear":
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_adventure_gp_final = _adventure_gp_view
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_adventure_gp_view = 0
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if shop_overlay.visible and runner != null:
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shop_overlay.refresh_state(runner.shop_products(), int(runner.gp))
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_refresh_presentations()
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@@ -846,6 +858,7 @@ func _phase_text() -> String:
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func _open_review_from_band() -> void:
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review_overlay.open(log_view.parsed_text())
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_open_modal(review_overlay) # 迭代 6 T7 同款——净空态下栈上无可隐藏层,行为与旧直开逐位等价
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func _on_legend_toggled() -> void:
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