From a5db533ec785767d2c3d436fcce44228986db859 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Wed, 4 Nov 2026 02:24:15 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D(CI=E8=BF=BD=E7=BB=BF=C2=B7fi?= =?UTF-8?q?x-docterm):=20=E5=BE=85=E5=8A=9E=E6=B8=85=E5=8D=95:288=E9=80=80?= =?UTF-8?q?=E5=BD=B9=E8=AF=8D=E3=80=8C=E9=9A=8F=E6=89=B9=E3=80=8D=E6=94=B9?= =?UTF-8?q?=E3=80=8C=E9=A1=BA=E5=B8=A6=E3=80=8D(2026-10-15=E9=80=80?= =?UTF-8?q?=E5=BD=B9=E4=BB=A3=E8=AF=8D,=E8=93=84=E5=8A=9B=E5=B1=82?= =?UTF-8?q?=E5=88=A0=E9=94=AE=E6=89=B9=E6=96=B0=E7=AB=8B=E6=9D=A1=E7=9B=AE?= =?UTF-8?q?=E7=BC=BA=E5=8F=A3=E5=8F=A5=E5=B8=A6=E5=85=A5);=20doc=5Fterm=20?= =?UTF-8?q?--strict=E9=80=80=E5=87=BA=E7=A0=810+pipeline=5Fgate=20PASS?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 待办清单.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/待办清单.md b/待办清单.md index 98a0321c..c3f2e171 100644 --- a/待办清单.md +++ b/待办清单.md @@ -285,7 +285,7 @@ **实况**:damage_controller.gd 按序改写族通用机制(trade_hit/trade_atk 交换、armor_rewrite 免掷、spike 满层必中与倍乘、discount_shift 轻甲改善——注释叙事 :266-273、改写执行 :283-309、spike 倍乘 :350-353)现役内容面仅淬毒刃纹一行 modify_ticket(mode=clamp_bonus,feats.tres:854):其余子分支零表行注册(全仓 grep 证,含天赋树 tree_rules 面零 spike)——「框架先行、内容未接」同族债,与 charge_layers 同形态但不持数据键。五拍注释全部以旧 27 专长名叙事(矿工重锤/专注/厚积薄发/猎弱本能,道具退役素材库.md:43-47 退役在案);其中 charge_layers 关联四处已归 EffectPort 蓄力层删键批卡处理,其余退役名注释不在该卡范围。证据:reports/需求卡片-EffectPort蓄力层删键批-2026-11-04.md 范围边界节(2026-11-04 grilling 复核发现)。 -**缺口**:还差处置方向裁决——删孤儿分支(零内容面随批清退)vs 留机制待内容(专长池扩充时接),裁后写卡;注释叙事层是否随处置批一并改机制语言同裁。 +**缺口**:还差处置方向裁决——删孤儿分支(零内容面顺带清退)vs 留机制待内容(专长池扩充时接),裁后写卡;注释叙事层是否与处置批一并改机制语言同裁。 **改动面**:游戏代码