iter41-卡1:核心数据面结构收敛批:85键全清——三族拆域+config_db归位容器+存档拆件+meta瘦身+adventure拆段+spawn束化;行为零变化,8新件在阈
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@@ -81,7 +81,7 @@ func _ready() -> void:
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if FileAccess.file_exists(spp):
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DirAccess.remove_absolute(spp)
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ProbeUiUtil.isolate_save(main, "smoke_ui_struct_probe_savesel", true, false, true)
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main.save_manager.attach_slot_template(ssel_tpl) # 注入口(激活态回零——sl9 重启链同构态)
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main.save_manager.slots.attach_slot_template(ssel_tpl) # 注入口(激活态回零——sl9 重启链同构态)
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var f_s1 := FileAccess.open(ssel_tpl % 1, FileAccess.WRITE)
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f_s1.store_string(JSON.stringify({"version": 7, "meta": {"keystone_balance": 555,
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"adventure_total": 7, "adventure_cleared": 2, "tree_nodes": {}, "fork_sides": {}, "tree_struct": 2}}))
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@@ -89,7 +89,7 @@ func _ready() -> void:
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var f_s3 := FileAccess.open(ssel_tpl % 3, FileAccess.WRITE)
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f_s3.store_string("broken json not a save{{{") # 槽3 坏档(窥视 readable=false→按空呈现)
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f_s3.close()
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if main.save_manager.active_slot() != 0:
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if main.save_manager.slots.active_slot() != 0:
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problems.append("[savesel] 开层前激活态非零(sl9 重启链——boot/注入面后应无激活)")
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main._open_save_select()
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_settle()
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@@ -201,8 +201,8 @@ func _ready() -> void:
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], 20)
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_settle()
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var ticket_row: Dictionary = main.shop_overlay._shelf_rows[0]
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if String(main.db.shop_pool_row("feat_ticket").get("display_name", "")) != "专长获取":
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problems.append("[shop_term] shop.tres 专长凭证件名未换代(现=%s)" % String(main.db.shop_pool_row("feat_ticket").get("display_name", "")))
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if String(main.db.run.shop.pool_row("feat_ticket").get("display_name", "")) != "专长获取":
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problems.append("[shop_term] shop.tres 专长凭证件名未换代(现=%s)" % String(main.db.run.shop.pool_row("feat_ticket").get("display_name", "")))
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if ticket_row.card.name_l.text != "专长获取":
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problems.append("[shop_term] 专长凭证件名未用物品名「专长获取」(现=%s)" % ticket_row.card.name_l.text)
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if ticket_row.btn.get_parent() != ticket_row.card.body or ticket_row.btn.get_index() >= ticket_row.card.foot_l.get_index():
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