iter41-卡1:核心数据面结构收敛批:85键全清——三族拆域+config_db归位容器+存档拆件+meta瘦身+adventure拆段+spawn束化;行为零变化,8新件在阈

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DKChan committed 2026-10-29 01:33:50 +08:00
1 parent bda377eb16
commit a613a3cb90
157 files changed
+7453 -4288

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@@ -35,7 +35,7 @@ func _init() -> void:
func _smoke_generated_map_determinism() -> void:
# ① 纯函数复现:图 = f(参数档, 种子)——同档同种子两次产图逐位同图,换种子必变图
var gen = NodeMapGenerator.new(_fresh_rng(910001))
var params2: Dictionary = _db.level_gen_params_row(2)
var params2: Dictionary = _db.run.level_gen_params.row_by_level_index(2)
var g_a: Dictionary = gen.generate(params2, 910002)
var g_b: Dictionary = gen.generate(params2, 910002)
var g_c: Dictionary = gen.generate(params2, 910003)
@@ -60,7 +60,7 @@ func _smoke_generated_map_determinism() -> void:
Kit.check("冒险模式起关受理(入口停点)", runner2.start_level_external(3,
Callable(self, "_smoke_rest_stub"), true))
Kit.check("起关产图零计数器消费(同图不依赖取数号位)", rng_c.counter() == counter_before)
var params3: Dictionary = _db.level_gen_params_row(3)
var params3: Dictionary = _db.run.level_gen_params.row_by_level_index(3)
var entry_count: int = int(params3.get("entry_count", -1))
Kit.check("入口停点候选数=参数档入口个数(L3 档 %d——多入口首跳即选路,禁写死单入口)〔v2〕" % entry_count,
entry_count >= 1 and (runner2.next_candidates() as Array).size() == entry_count)
@@ -81,7 +81,7 @@ func _smoke_generated_map_determinism() -> void:
Kit.check("种子 42 两次开局图逐位同图(教学局恒同图——首局固定种子的确定性承载)〔v7〕",
adr_x.runner().nodes() == adr_y.runner().nodes())
Kit.check("开局图 = L1 参数档在种子 42 下的生成图(开局无隐式取数分叉)",
adr_x.runner().nodes() == (gen.generate(_db.level_gen_params_row(1), 42) as Dictionary).get("nodes", []))
adr_x.runner().nodes() == (gen.generate(_db.run.level_gen_params.row_by_level_index(1), 42) as Dictionary).get("nodes", []))
# ⑤ 断点写→恢复→再产图同图(续玩按主种子+参数档重生成,断点不存图快照)
Kit.check("停点断点落盘在档", sv_w.has_breakpoint())
var bp: Dictionary = sv_w.breakpoint_snapshot()
@@ -96,21 +96,21 @@ func _smoke_generated_map_determinism() -> void:
adr_old.resume_adventure(bp_old, {}) == false)
# ⑥ 关卡表不再携带图数据(图源换代后 level 行只剩行级字段)
var tpl_free := true
for li in range(1, _db.level_count() + 1):
if (_db.level_row(li) as Dictionary).has("templates"):
for li in range(1, _db.run.level.level_count() + 1):
if (_db.run.level.row_by_level_index(li) as Dictionary).has("templates"):
tpl_free = false
Kit.check("level 表三行均无 templates 键(模板数据已清出)〔v9〕",
tpl_free and _db.level_count() == 3)
tpl_free and _db.run.level.level_count() == 3)
# ⑦ 收束置位:新档 false → settle 置 true 恰一次(幂等)
var sv = SaveManagerScript.new(_bp_path + ".flag.json")
sv.load_from_disk()
Kit.check("新档首次冒险布尔位 = false(默认域——首局恒走固定种子 42)",
sv.is_first_adventure_done() == false)
sv.meta_state.career_state().first_adventure_done == false)
var mp = load("res://core/meta_progression.gd").new(_db, sv)
mp.settle_adventure({"levels_cleared": 1, "keystone_total": 10, "cleared": false, "result": "failed"})
Kit.check("冒险收束点置位(三结局同写——写入只在收束挂点)", sv.is_first_adventure_done() == true)
Kit.check("冒险收束点置位(三结局同写——写入只在收束挂点)", sv.meta_state.career_state().first_adventure_done == true)
mp.settle_adventure({"levels_cleared": 0, "keystone_total": 0, "cleared": false, "result": "failed"})
Kit.check("置位幂等(重复收束不翻转)", sv.is_first_adventure_done() == true)
Kit.check("置位幂等(重复收束不翻转)", sv.meta_state.career_state().first_adventure_done == true)
DirAccess.remove_absolute(_bp_path)
DirAccess.remove_absolute(_bp_path + ".flag.json")