迭代11第①批:魔法道具同调实施批 T0-T10 全落(重闸 645/0 + MC off 逐位 PASS)

- T1 表与schema:attunement_growth.tres 谓词表(m1/m2/m3+Σgrant≤slot_cap 校验+slots() 求值口径)+道具表扩列(form/charges/slot_cost/unlock_requires/effective_rounds/charge_n+effect_kinds 九kind+KEY_WHITELIST 零裸flat护栏)+七同调行
- T2 save v4(boss_kill_count 收束入账+attunement_equipped+attune_refresh_level+断点 attunement_charges+迁移链 v3→v4)
- T3 Attunement 求值服务(纯函数零 await 零 RNG)
- T4 营地装配覆盖层(工坊扩容程序占位+Y 升级行 attune_refresh_upgrade 行族)
- T5 被动六件接线+装配注入链+刷新 X/Y 双源(BonusPickOverlay 刷新钮,autoplay 默认不刷)
- T6 掘进蓄能全链+摆钟能力面(骑库存面差额注入+断点充能键);炸格 P5 甲影响评估破面大→用户裁拆后批,blast_kit deferred 留位
- T7 退役面五件(BONUS_IDS 除名 aux_item+transitional_sync_slots 过渡键退役=迭代10欠账③清偿+授予路/四容量闸拆除+nest_pendulum 换装 active_charged)
- T8 冒烟六新断言(645/0)+MC attune 开关+贪心画像分层 off/on 各 N=60 双策略(on 画像功率显著带平移归调参批;off 新锚=对拍正主留盘主区 sim-data,81000 降批入口基准)
- T9 连带修订九件(魔法道具定位重写/元进度v1.6/地图战斗资源v0.16/行动经济v0.7/05不做v1.3/关卡节点地图v1.4/node-reward v2.2/registry 三处/06 收口+炸格拆后批新条)
- T10 重闸全绿:冒烟 645/0+熵增 PASS+doc 三闸零新增+MC off 复跑同种子逐位一致 PASS;出口人闸后移迭代 12(用户 2026-10-03 令)
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DKChan committed 2026-10-03 15:41:30 +08:00
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commit a6a2bf885e
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+6 -6
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@@ -10,24 +10,24 @@ bonus_max_hp_flat = 5
bonus_armor_flat = 1
bonus_gp_amount = 20
bonus_ap_flat = 1
bonus_aux_item_count = 1
bonus_weight_attack = 3
bonus_weight_max_hp = 3
bonus_weight_armor = 3
bonus_weight_gp = 3
bonus_weight_aux = 1
bonus_weight_ap = 1
bonus_cap_attack = 3
bonus_cap_max_hp = 3
bonus_cap_armor = 3
bonus_cap_ap = 2
transitional_sync_slots = 1
; 迭代 10 奖励重构批(2026-10-01 扩列——registry adventure_table 条目同批改写):
; 大奖励 = 非末关通关恰一次:部分回血(clear_heal_pct,封顶上限不回满、满血回 0 合法)
; + 提升三选一(池六种加权洗牌不放回 E-S weight-key 掷 3,玩家点选兑付恰一件;消费 reward_pick 封闭流)。
; 权重:属性/GP 各 3、道具/AP 各 1;次数上限:属性件各 3、AP 件 2(达上限件先剔牌库)——gp/道具无次数上限。
; 同调位过渡键 transitional_sync_slots=1(道具持有上限;正主 = attunement_growth.tres 谓词表,同调实施批切换)。
; 权重:属性/GP 各 3、AP 1;次数上限:属性件各 3、AP 件 2(达上限件先剔牌库)——gp 无次数上限。
; 迭代 11 第①批 同调实施批 T7(2026-10-03):aux_item 池种退役出三选一牌库(bonus_weight_aux/
; bonus_aux_item_count 两字段随批退役);transitional_sync_slots 过渡键退役(正主 = attunement_growth.tres
; 谓词表求值,Attunement.slots——迭代 10 欠账③清偿)。
; 末关通关不发三选一与回血(奖励只朝下一战生效)。
; 退役字段:level_clear_hp_bonus(血回满+上限提升件)、keystone_per_level(钥石改 Boss/精英击杀掉落,行值归 meta.tres boss_keystone)。
; 退役字段:level_clear_hp_bonus(血回满+上限提升件)、keystone_per_level(钥石改 Boss/精英击杀掉落,行值归 meta.tres boss_keystone)、
; transitional_sync_slots / bonus_weight_aux / bonus_aux_item_count(本批 T7 退役三件)。
; 全部 provisional-pending-曲线调参批(值锚与上调约束归 难度曲线与Boss;回血 20% 系难度上压方向,带重扫随批呈报)。
+34
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@@ -0,0 +1,34 @@
[gd_resource type="Resource" script_class="AttunementGrowthTable" load_steps=2 format=3]
[ext_resource type="Script" path="res://data/schemas/attunement_growth_table.gd" id="1"]
; 迭代 11 第①批 同调实施批 T1(2026-10-03)——同调位里程碑谓词表。
; 数值全 provisional 归 难度曲线与Boss(任务书 §三 7);行形态 = 底稿 §2.1 示意形态。
[resource]
script = ExtResource("1")
slot_cap = 3
milestones = [{
"id": "m1",
"grant": 1,
"requires": [{
"key": "clear_count",
"threshold": 1
}]
}, {
"id": "m2",
"grant": 1,
"requires": [{
"key": "boss_kill_count",
"threshold": 3
}]
}, {
"id": "m3",
"grant": 1,
"requires": [{
"key": "clear_count",
"threshold": 3
}, {
"key": "boss_kill_count",
"threshold": 6
}]
}]
+83 -3
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@@ -4,6 +4,8 @@
[resource]
script = ExtResource("1")
; 迭代 11 第①批 T1(2026-10-03):追加七件同调行(form 非空——永不入过渡渠道);值全 provisional 归 难度曲线与Boss。
; nest_pendulum/blast_kit 维持过渡行,T7 渠道退役时原位换装 form=active_charged;sapper_order/显影尘/地穴全图卷/罗盘 T7 逐件销账。
rows = [{
"item_id": "probe_dust",
"display_name": "显影尘",
@@ -20,7 +22,8 @@ rows = [{
"effect_kinds": ["ap_grant"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig"
"use_phase": "active_dig",
"retired": true
}, {
"item_id": "loot_compass",
"display_name": "探宝罗盘",
@@ -37,7 +40,10 @@ rows = [{
"effect_kinds": ["mine_reveal"],
"target": "area_3x3",
"magnitude": 0,
"use_phase": "active_dig"
"use_phase": "active_dig",
"form": "active_charged",
"slot_cost": 1,
"charges_per_adventure": 2
}, {
"item_id": "catacomb_scroll",
"display_name": "地穴全图卷",
@@ -54,5 +60,79 @@ rows = [{
"effect_kinds": ["ap_grant", "mine_reveal"],
"target": "area_3x3",
"magnitude": 4,
"use_phase": "active_dig"
"use_phase": "active_dig",
"deferred": true
}, {
"item_id": "venom_edge",
"display_name": "淬毒刃纹",
"dimension_tags": ["counter"],
"effect_kinds": ["venom_rider"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1
}, {
"item_id": "flag_burst",
"display_name": "标中殉爆",
"dimension_tags": ["action"],
"effect_kinds": ["flag_burst"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1
}, {
"item_id": "nest_counter",
"display_name": "惊巢反制",
"dimension_tags": ["risk"],
"effect_kinds": ["mine_hit_halve", "reflect_damage"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1
}, {
"item_id": "dawn_order",
"display_name": "工兵晨令",
"dimension_tags": ["action"],
"effect_kinds": ["ap_rounds_front"],
"target": "none",
"magnitude": 1,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1,
"effective_rounds": 3
}, {
"item_id": "dig_charge",
"display_name": "掘进蓄能",
"dimension_tags": ["action"],
"effect_kinds": ["ap_charge_safe"],
"target": "none",
"magnitude": 1,
"use_phase": "active_dig",
"form": "active_charged",
"slot_cost": 1,
"charges_per_adventure": 2,
"charge_n": 3
}, {
"item_id": "luck_coin",
"display_name": "偏运硬币",
"dimension_tags": ["risk"],
"effect_kinds": ["reward_weight_bias"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1
}, {
"item_id": "pick_refresh",
"display_name": "三选一刷新件",
"dimension_tags": ["info"],
"effect_kinds": ["bonus_refresh"],
"target": "none",
"magnitude": 1,
"use_phase": "active_dig",
"form": "passive",
"slot_cost": 1
}]
+13
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@@ -77,6 +77,15 @@ conversion = [{
"attr": "armor_class",
"per_level_shift_pct": 1
}]
attune_refresh_upgrade = [{
"level": 1,
"refresh_charges": 1,
"keystone_cost": 30
}, {
"level": 2,
"refresh_charges": 2,
"keystone_cost": 60
}]
; 元进度实现批(2026-09-21,设计权威 design/gdd/systems/冒险循环/元进度.md 定稿 v1.2):
; 数值全 provisional 归元进度设计批配读数(骨架先行——元进度实现批 2026-09-21,先例 = GP+商店房批)。
@@ -107,3 +116,7 @@ conversion = [{
; 钥石渠道自本批起 =
; Boss/精英击杀逐杀掉落(大奖励 keystone_per_level 渠道退役;精英掉 1 预留行随怪物批实装落)。
; 产出结构变化 → 元进度标定义务重开(06-待办清单 2026-10-01 登记条)。provisional 归曲线调参批。
;
; 迭代 11 第①批 同调实施批 T4(2026-10-03):attune_refresh_upgrade 行族 = Y 刷新升级行(任务书 P1 甲——
; 每冒险开局给 Y 次、冒险周期池、用完即无;等级 L → Y=L 次刷新,钥石直购)。数值全 provisional 归
; 难度曲线与Boss(任务书 §三 7)。