Refactor code structure for improved readability and maintainability

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DKChan committed 2026-11-09 02:53:10 +08:00
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@@ -1,7 +1,6 @@
# === Godot 4 ===
# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
.godot/
.zcode/
.zcodeignore
# Godot 4 的 .uid 文件必须提交,不要忽略
# 导入元数据
@@ -42,10 +41,8 @@ Thumbs.db
*.log
*.tmp
.zcode/plans/
# === 非本项目批次产物(2026-10-02 用户裁:入 .gitignore,本地保留不入库)===
.qoder/
.workbuddy/
.zcode/tmp/
.workbuddy/memory/
# === 归档压缩包(2026-09-26 批目录归档产物,本地留存不入库)===
archive/