Refactor code structure for improved readability and maintainability
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@@ -1,7 +1,6 @@
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# === Godot 4 ===
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# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
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.godot/
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.zcode/
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.zcodeignore
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# Godot 4 的 .uid 文件必须提交,不要忽略
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# 导入元数据
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@@ -42,10 +41,8 @@ Thumbs.db
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*.log
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*.tmp
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.zcode/plans/
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# === 非本项目批次产物(2026-10-02 用户裁:入 .gitignore,本地保留不入库)===
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.qoder/
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.workbuddy/
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.zcode/tmp/
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.workbuddy/memory/
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# === 归档压缩包(2026-09-26 批目录归档产物,本地留存不入库)===
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archive/
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