卡①T7(核心数据面结构收敛批): config_db归位+域容器——三容器建件(ConfigDomainCombat 7表/Run 7表/Crossrun 5表,类型化纯持有)/config_db瘦身44→8公开(push_diag/is_fatal/reset_diagnostics/diagnostics/diagnostics_count/load_tables/set_reload_gate/reload)+类变量9(容器3+is_ready+诊断/resolver/validator/reload_gate/fatal_flag)/溶解16+迁移14+委托3访问器归位表类(shop_table 7方法/meta_table 2/forge_table 3[route_rows避routes属性]/variation_table 2/level_table level_count)+resolver装配段注入三表(board_gen.resolve_row/enemy.resolve_rowset/difficulty.resolve_modifiers委托,resolver文件零搬移)/删2(meta_conversion_row/forge_weapon_route_by_type生产零消费)/私1(validate_skill_pool_links→_);全域改址86文件(组①db.<表>→db.<容器>.<表>组②33访问器归位新名+删2消费面直扫同判据+桩件三处适配FakeDB/_BoardRowStub嵌套holder+treasure_items has_method改crossrun探测);首跑清扫漏表名bug已整树回滚重跑修正;gdstyle 168→92键NEW=0;[测试动作移交用户:套件停跑]
This commit is contained in:
1 parent
ced64d9cb3
commit
a9a163f924
97 files changed
+1015
-1072
No files matched your search
@@ -32,7 +32,7 @@ static func build_battle_ui(root: Control, db: ConfigDb) -> Dictionary:
|
||||
|
||||
var board_zone := BoardZoneView.new()
|
||||
bottom.add_child(board_zone)
|
||||
board_zone.ap_bar.set_refresh_cost(int(db.action_economy.rap_refresh_cost)) # RAP 读数表值驱动
|
||||
board_zone.ap_bar.set_refresh_cost(int(db.run.action_economy.rap_refresh_cost)) # RAP 读数表值驱动
|
||||
|
||||
# 结算演出覆盖层(A–D 之上——z 序 = addChild 序,模态覆盖层组在 build_overlays 中更晚挂入)
|
||||
var settlement_fx := SettlementFxView.new()
|
||||
@@ -65,7 +65,7 @@ static func build_battle_ui(root: Control, db: ConfigDb) -> Dictionary:
|
||||
# 本组不含明细回看 overlay——冒险中回看归「生涯」页;
|
||||
# 本组不含营地覆盖层——在 camp_screen 屏壳构建)
|
||||
static func build_overlays(host: Control, db: ConfigDb) -> Dictionary:
|
||||
var legend_overlay := LegendOverlay.new(int(db.action_economy.rap_refresh_cost)) # RAP 行表值注入
|
||||
var legend_overlay := LegendOverlay.new(int(db.run.action_economy.rap_refresh_cost)) # RAP 行表值注入
|
||||
host.add_child(legend_overlay)
|
||||
|
||||
var node_overlay := NodeOverlay.new()
|
||||
|
||||
Reference in new issue
Block a user