From 66cda5a9052afedce8e624377b633b9b6adb37b1 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Fri, 2 Oct 2026 07:38:54 +0800 Subject: [PATCH] =?UTF-8?q?probe=E4=B8=A4=E9=80=82=E9=85=8D:=20=E2=91=A0Bo?= =?UTF-8?q?nusPick=E6=9B=BF=E6=8D=A2=E5=AD=90=E6=80=81=EF=BC=88=E5=90=8C?= =?UTF-8?q?=E8=B0=83=E4=BD=8D=E6=BB=A1=E2=80=94=E2=80=94replace=5Fchosen(-?= =?UTF-8?q?1)=E6=94=BE=E5=BC=83=E6=96=B0=E4=BB=B6=E7=9C=9F=E5=AE=9E?= =?UTF-8?q?=E4=BF=A1=E5=8F=B7=E8=B7=AF=E5=BE=84=EF=BC=89=E2=91=A1=E9=A2=84?= =?UTF-8?q?=E7=AE=97=E8=80=97=E5=B0=BD=E6=94=B6=E5=8F=A3=EF=BC=88=E6=B4=BB?= =?UTF-8?q?=E8=BF=87=E9=A2=84=E7=AE=97=E4=B8=8D=E5=86=8D=E6=88=98=E8=B4=A5?= =?UTF-8?q?=E2=80=94=E2=80=94=E7=9C=9F=E5=AE=9E=E6=94=BE=E5=BC=83=E4=BA=8C?= =?UTF-8?q?=E5=87=BB=E8=B7=AF=E5=BE=84=E6=BB=A1=E8=B6=B3=E6=96=AD=E7=82=B9?= =?UTF-8?q?=E6=AE=B5=E7=BB=88=E5=B1=80=E9=9D=A2=E5=89=8D=E6=8F=90=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/smoke/ui_click_probe.gd | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/game/smoke/ui_click_probe.gd b/game/smoke/ui_click_probe.gd index 1fc1a3d2..c44477ad 100644 --- a/game/smoke/ui_click_probe.gd +++ b/game/smoke/ui_click_probe.gd @@ -196,9 +196,13 @@ func _ready() -> void: continue if main.bonus_overlay.visible: # 迭代 10 三选一停点(BonusPickOverlay——奖励节点/通关兑付共用面;T17 硬锁批适配—— - # 本探针此前未适配该层,走到即卡死):真实信号路径点选首件+确认。 - main.bonus_overlay.press_card(0) - main.bonus_overlay.press_confirm() + # 本探针此前未适配该层,走到即卡死):真实信号路径点选首件+确认;同调位满=替换子态, + # 放弃新件(replace_chosen(-1) 真实信号路径)。 + if main.bonus_overlay._replace_box.visible: + main.bonus_overlay.replace_chosen.emit(-1) + else: + main.bonus_overlay.press_card(0) + main.bonus_overlay.press_confirm() _flags_placed.clear() continue if main.level_screen.visible: @@ -281,8 +285,19 @@ func _ready() -> void: if main.settlement.battle_result == "" and main.settlement.action_economy.phase == "Active": _run_modal_probes_once() _play_one_action() + # ---- 预算耗尽收口(T17 硬锁批适配):选件变强后 probe 可能活过预算不再战败——断点段前提 + # (冒险终局面在案)须主动满足:真实放弃路径(底栏放弃二击确认)收口到终局面。 + if not _done and not main._end_overlay.is_open() and main.level_screen.visible: + var abandon_btn: Button = _find_button_by_prefix(main.level_screen, "放弃") + if abandon_btn != null: + abandon_btn.pressed.emit() + await get_tree().process_frame + abandon_btn.pressed.emit() # 二击确认(3s 窗内) + for i in 10: + await get_tree().process_frame # ---- 断点续玩段(迭代 8 卡②③——真实按钮信号路径;存档面已隔离 iso_reset)---- # 前提注记:本探针首局常态 = L1 战败收口(问题=0 基线口径)——断点段①借战败结局验 T3 清除断点。 + # T17 适配:战败或放弃二途皆达终局面(放弃=预算耗尽收口路径——见上),断点段前提不变。 await get_tree().process_frame var bp_file := "user://smoke_click_probe_reset.json" var iso_chk = load("res://core/save_manager.gd").new(bp_file)