From b0b8c9ebd0dc9c2ca985be0a6f0a3448d997b535 Mon Sep 17 00:00:00 2001 From: DKChan <524912269@qq.com> Date: Sat, 31 Oct 2026 15:12:18 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BF=AD=E4=BB=A346=E5=8D=A1A-T8=E4=BF=AE?= =?UTF-8?q?=E6=AD=A3(=E5=AE=A1=E8=AE=A1=E5=A4=84=E7=BD=AE):=20=E4=B8=A4?= =?UTF-8?q?=E6=96=B0=E4=BB=B6.uid=E8=BE=B9=E8=BD=A6=E5=85=A5=E5=BA=93+S8?= =?UTF-8?q?=5FFILES=E4=B8=8ES7=5FB1=5FSET=E5=90=8C=E6=AD=A5=E5=A2=9E?= =?UTF-8?q?=E8=A1=A5battle=5Frefresh=5Fflow(=E6=96=B0=E4=BB=B6=E9=9B=B6awa?= =?UTF-8?q?it,S8/S7=E5=AE=9E=E8=B7=91=E7=BB=BF)=E2=80=94=E2=80=94=E5=AE=A1?= =?UTF-8?q?=E8=AE=A1=E9=99=84=E5=8A=A0=E5=8F=91=E7=8E=B0=E2=91=A0=E2=91=A1?= =?UTF-8?q?=E5=A4=84=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/core/settlement/battle_refresh_flow.gd.uid | 1 + game/tests/static_scan.sh | 2 +- game/tests/unit/battle_settlement/refresh_feats_test.gd.uid | 1 + 3 files changed, 3 insertions(+), 1 deletion(-) create mode 100644 game/core/settlement/battle_refresh_flow.gd.uid create mode 100644 game/tests/unit/battle_settlement/refresh_feats_test.gd.uid diff --git a/game/core/settlement/battle_refresh_flow.gd.uid b/game/core/settlement/battle_refresh_flow.gd.uid new file mode 100644 index 00000000..30075b1b --- /dev/null +++ b/game/core/settlement/battle_refresh_flow.gd.uid @@ -0,0 +1 @@ +uid://d2kjxlt5b2eqv diff --git a/game/tests/static_scan.sh b/game/tests/static_scan.sh index ea4a0cae..8bf27ac4 100644 --- a/game/tests/static_scan.sh +++ b/game/tests/static_scan.sh @@ -314,7 +314,7 @@ fi # get_tree());排除注释行(行首 #/##)与字符串字面量(双引号包裹段内的 await 非代码), # 口径仿 S1/S2 的 grep 排除手法。 # 自检:清单内文件缺位(路径写错/被改名)即判红——防扫面为空静默绿。 -S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd" +S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd" S8_MISS=0 for f in $S8_FILES; do if [ ! -f "$f" ]; then diff --git a/game/tests/unit/battle_settlement/refresh_feats_test.gd.uid b/game/tests/unit/battle_settlement/refresh_feats_test.gd.uid new file mode 100644 index 00000000..ce2831df --- /dev/null +++ b/game/tests/unit/battle_settlement/refresh_feats_test.gd.uid @@ -0,0 +1 @@ +uid://bmsh0idfmpw3j