卡①T5(核心数据面结构收敛批): 存档域拆件——SlotStore建件(槽位族10公开+槽位态随迁+_migrate_legacy_save/_copy_file/_remove_file随迁,_rename_overwrite留save IO单点)/MetaStateStore建件(写口原语13+只读投影6+add_keystone私有)/save_manager瘦身(52→7公开:load_from_disk/write_to_disk/register_migration+断点族4;_load_parsed/_peek_migrated读盘域提取,迁移链文案经fail数组逐字带出;类变量6)/全域改址449处(槽位族→save.slots.,元进度族→save.meta_state.,读面投影改形career/tree/forge/attune_state;meta转发与GainJournal.vision_used按卡留T6);[用户特许2026-10-28:本批测试动作移交用户,套件与闸停跑,实现继续]

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DKChan committed 2026-10-28 08:14:14 +08:00
1 parent 989c489c55
commit b182073941
29 files changed
+873 -884

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@@ -112,24 +112,24 @@ func _save_summary_integration() -> void:
# ⑨ 摘要集成(冒险结构批产物驱动):run_adventure 真局摘要 → apply 原语 → 域读数 → 写盘读回保持
var st9: Dictionary = LevelAutoplay.run_adventure(_db, 42, 900, 400)
var f9 = sm_script.new(path9)
f9.apply_adventure_summary(st9.get("summary", {}))
f9.meta_state.apply_adventure_summary(st9.get("summary", {}))
var ks_run := 0
for li in range(1, int(_db.level.rows.size()) + 1):
ks_run += int(_db.meta_boss_keystone_row(li).get("first_kill", 0))
Kit.check("摘要集成:冒险驱动满配冒险成功(seed 42)", String(st9.get("result", "")) == "completed")
Kit.check("集成钥石余额 = ΣBoss 首杀行值(%d——逐杀掉落全源)" % f9.keystone_balance(), f9.keystone_balance() == ks_run)
Kit.check("集成关卡完成次数表全 1", f9.clear_count(1) == 1 and f9.clear_count(2) == 1 and f9.clear_count(3) == 1)
Kit.check("集成三关首杀标记齐", f9.boss_first_kill_marked(1) and f9.boss_first_kill_marked(2) and f9.boss_first_kill_marked(3))
Kit.check("集成 recent 1 条且 seed 42", f9.recent_summaries().size() == 1 and int(f9.recent_summaries()[0].get("master_seed", -1)) == 42)
Kit.check("集成钥石余额 = ΣBoss 首杀行值(%d——逐杀掉落全源)" % f9.meta_state.keystone_balance(), f9.meta_state.keystone_balance() == ks_run)
Kit.check("集成关卡完成次数表全 1", f9.meta_state.career_state().clear_counts.get(str(1), 0) == 1 and f9.meta_state.career_state().clear_counts.get(str(2), 0) == 1 and f9.meta_state.career_state().clear_counts.get(str(3), 0) == 1)
Kit.check("集成三关首杀标记齐", f9.meta_state.career_state().boss_first_kill.has(str(1)) and f9.meta_state.career_state().boss_first_kill.has(str(2)) and f9.meta_state.career_state().boss_first_kill.has(str(3)))
Kit.check("集成 recent 1 条且 seed 42", f9.meta_state.career_state().recent_summaries.size() == 1 and int(f9.meta_state.career_state().recent_summaries[0].get("master_seed", -1)) == 42)
var st9b: Dictionary = LevelAutoplay.run_adventure(_db, 42, 900, 400)
f9.apply_adventure_summary(st9b.get("summary", {}))
Kit.check("第二局后关卡完成次数全 2", f9.clear_count(1) == 2 and f9.clear_count(2) == 2 and f9.clear_count(3) == 2)
Kit.check("第二局后余额翻倍(2 × Σ首杀——模拟驱动恒首杀口径)", f9.keystone_balance() == 2 * ks_run)
Kit.check("集成 recent 长度 2", f9.recent_summaries().size() == 2)
f9.meta_state.apply_adventure_summary(st9b.get("summary", {}))
Kit.check("第二局后关卡完成次数全 2", f9.meta_state.career_state().clear_counts.get(str(1), 0) == 2 and f9.meta_state.career_state().clear_counts.get(str(2), 0) == 2 and f9.meta_state.career_state().clear_counts.get(str(3), 0) == 2)
Kit.check("第二局后余额翻倍(2 × Σ首杀——模拟驱动恒首杀口径)", f9.meta_state.keystone_balance() == 2 * ks_run)
Kit.check("集成 recent 长度 2", f9.meta_state.career_state().recent_summaries.size() == 2)
Kit.check("集成写盘成功", f9.write_to_disk())
var r9 = sm_script.new(path9)
Kit.check("集成写盘读回全量保持", r9.load_from_disk() and r9.keystone_balance() == 2 * ks_run and r9.clear_count(3) == 2
and r9.recent_summaries().size() == 2 and r9.boss_first_kill_marked(3))
Kit.check("集成写盘读回全量保持", r9.load_from_disk() and r9.meta_state.keystone_balance() == 2 * ks_run and r9.meta_state.career_state().clear_counts.get(str(3), 0) == 2
and r9.meta_state.career_state().recent_summaries.size() == 2 and r9.meta_state.career_state().boss_first_kill.has(str(3)))
if FileAccess.file_exists(path9): # 段尾清理(与段首清场对称——源 _smoke_save 同款)
DirAccess.remove_absolute(path9)
@@ -105,12 +105,12 @@ func _smoke_generated_map_determinism() -> void:
var sv = SaveManagerScript.new(_bp_path + ".flag.json")
sv.load_from_disk()
Kit.check("新档首次冒险布尔位 = false(默认域——首局恒走固定种子 42)",
sv.is_first_adventure_done() == false)
sv.meta_state.career_state().first_adventure_done == false)
var mp = load("res://core/meta_progression.gd").new(_db, sv)
mp.settle_adventure({"levels_cleared": 1, "keystone_total": 10, "cleared": false, "result": "failed"})
Kit.check("冒险收束点置位(三结局同写——写入只在收束挂点)", sv.is_first_adventure_done() == true)
Kit.check("冒险收束点置位(三结局同写——写入只在收束挂点)", sv.meta_state.career_state().first_adventure_done == true)
mp.settle_adventure({"levels_cleared": 0, "keystone_total": 0, "cleared": false, "result": "failed"})
Kit.check("置位幂等(重复收束不翻转)", sv.is_first_adventure_done() == true)
Kit.check("置位幂等(重复收束不翻转)", sv.meta_state.career_state().first_adventure_done == true)
DirAccess.remove_absolute(_bp_path)
DirAccess.remove_absolute(_bp_path + ".flag.json")
@@ -103,7 +103,7 @@ func _test_old_version_save_migrates_and_resumes() -> void:
var sm_old := SaveManagerScript.new(SAVE_PATH)
Kit.check_quiet(sm_old.load_from_disk(), "旧档用例:旧档经迁移链可载")
Kit.check_quiet(sm_old.has_breakpoint(), "旧档用例:迁移后断点未被迁移链吃掉")
var forge: Dictionary = sm_old.forge_routes_snapshot()
var forge: Dictionary = sm_old.meta_state.forge_state()
Kit.check_quiet(str(forge.get("weapon", "")) == "sword",
"旧档用例:迁移补齐当前版本新增域(缺 forge_routes 的旧档按初始持有态可玩)")