feat(T2-T6): 五词注释换代——完美排雷→完美封印/板级→整图/门票→专长凭证/正主→现行事实源/落籍→已入库
全局 sed 替换 89 处命中清零(S11 绿)。修复: - 移交 3 处保留原词(shop.tres:86 display_name、curio_controller:165-166 玩家文案) - 豁免 enemy.tres:653 历史注记保持"已落籍" - static_scan.sh 词表追加行与头注恢复禁「」引举句式 - S11 规则文件自身不被自身规则误伤(闸门自指豁免生效)
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@@ -86,7 +86,7 @@ func _skip_empty_stop() -> bool:
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# 增量行在其上),确认后进三选一面(level-clear.md v2);续玩停点恢复同入口(零自动推进契约)
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func on_presented(payload: Dictionary) -> void:
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if String(payload.get("context", "")) == "feat_ticket":
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# T5 店内门票兑付——临时停点开专长三选一面(零胜利总结面;确认后只关面回店)
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# T5 店内专长凭证兑付——临时停点开专长三选一面(零胜利总结面;确认后只关面回店)
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_pending_curio = payload.duplicate(true)
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_curio_context = "feat_ticket"
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if (_pending_curio.get("candidates", []) as Array).is_empty():
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@@ -214,7 +214,7 @@ func on_pick_confirmed(item_id: String) -> void:
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if not ok:
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push_error("[bonus_interact] 三选一兑付被拒——见输出日志")
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return
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# T5——节点渠道门票拿到即开:候选已被替换为专长面,本地读在途态重绘(零 emit——context 保持 reward_node,
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# T5——节点渠道专长凭证拿到即开:候选已被替换为专长面,本地读在途态重绘(零 emit——context 保持 reward_node,
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# 后续兑付/确认仍走节点路径回图选路)
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if _curio_context == "reward_node" and kind == "feat_ticket":
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var st2: Dictionary[Variant, Variant] = adventure.node_curio_pending_state()
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@@ -234,7 +234,7 @@ func on_continue() -> void:
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curio_overlay.close_pick()
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var adventure = _adventure_get.call()
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if _curio_context == "feat_ticket":
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return # T5 店内门票面——专长兑付完成后关面回店(无推进/无回图)
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return # T5 店内专长凭证面——专长兑付完成后关面回店(无推进/无回图)
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if _curio_context == "reward_node":
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var runner = _runner_get.call()
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if runner != null:
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