iter47-卡2:卡④(迭代47·营地场景图新建批): 十层素材落地+CampSceneView场景图+layout表fail-fast+四柜台拆解五子界面+大门篝火动线+断言迁移批+审计补差——CampOverlay退役全仓零残留
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[gd_resource type="Resource" script_class="CampSceneLayoutTable" load_steps=13 format=3]
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[ext_resource type="Script" path="res://data/schemas/camp_scene_layout_table.gd" id="1"]
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[ext_resource type="Script" path="res://data/schemas/camp_scene_layer_spec.gd" id="2"]
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[sub_resource type="Resource" id="1"]
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script = ExtResource("2")
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key = &"bg"
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texture_rect = Rect2(0, 0, 1280, 800)
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hotspot = Rect2(0, 0, 0, 0)
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hotspot_key = &""
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[sub_resource type="Resource" id="2"]
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script = ExtResource("2")
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key = &"wall"
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texture_rect = Rect2(0, 261, 1280, 49)
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hotspot = Rect2(0, 0, 0, 0)
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hotspot_key = &""
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[sub_resource type="Resource" id="3"]
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script = ExtResource("2")
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key = &"board"
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texture_rect = Rect2(845, 268, 130, 121)
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hotspot = Rect2(845, 268, 130, 140)
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hotspot_key = &"board"
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[sub_resource type="Resource" id="4"]
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script = ExtResource("2")
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key = &"gate"
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texture_rect = Rect2(520, 250, 240, 211)
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hotspot = Rect2(520, 250, 240, 220)
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hotspot_key = &"gate"
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[sub_resource type="Resource" id="5"]
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script = ExtResource("2")
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key = &"dummy"
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texture_rect = Rect2(340, 520, 120, 180)
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hotspot = Rect2(340, 520, 120, 180)
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hotspot_key = &"dummy"
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[sub_resource type="Resource" id="6"]
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script = ExtResource("2")
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key = &"forge"
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texture_rect = Rect2(40, 467, 240, 193)
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hotspot = Rect2(40, 420, 240, 240)
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hotspot_key = &"forge"
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[sub_resource type="Resource" id="7"]
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script = ExtResource("2")
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key = &"tent"
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texture_rect = Rect2(982, 520, 251, 170)
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hotspot = Rect2(0, 0, 0, 0)
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hotspot_key = &""
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[sub_resource type="Resource" id="8"]
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script = ExtResource("2")
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key = &"chest"
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texture_rect = Rect2(1097, 700, 106, 90)
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hotspot = Rect2(1085, 700, 130, 90)
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hotspot_key = &"chest"
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[sub_resource type="Resource" id="9"]
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script = ExtResource("2")
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key = &"notebook"
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texture_rect = Rect2(818, 704, 100, 66)
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hotspot = Rect2(818, 690, 100, 80)
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hotspot_key = &"notebook"
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[sub_resource type="Resource" id="10"]
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script = ExtResource("2")
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key = &"campfire"
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texture_rect = Rect2(560, 571, 160, 149)
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hotspot = Rect2(560, 640, 160, 80)
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hotspot_key = &"campfire"
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[resource]
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script = ExtResource("1")
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canvas = Vector2(1280, 800)
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hud_band_h = 48
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gate_gap = Vector2i(520, 760)
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wall_band = Rect2(0, 240, 1280, 70)
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layers = [SubResource("1"), SubResource("2"), SubResource("3"), SubResource("4"), SubResource("5"), SubResource("6"), SubResource("7"), SubResource("8"), SubResource("9"), SubResource("10")]
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