iter47-卡2:卡④(迭代47·营地场景图新建批): 十层素材落地+CampSceneView场景图+layout表fail-fast+四柜台拆解五子界面+大门篝火动线+断言迁移批+审计补差——CampOverlay退役全仓零残留
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## 奖励格图鉴子界面(自 CampOverlay 图鉴柜台抽出)——占位壳:
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## 内容保持挂起(用户令冻结,重启须用户另行发令——卡④ 契约 5),点进看占位、不是禁用态。
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## 锁文照录原柜台锁文并随形态订正『柜台』称谓(L2 记录——零新文案)。
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class_name CodexView
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extends CampSubViewBase
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func _init() -> void:
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var holder := VBoxContainer.new()
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holder.custom_minimum_size = Vector2(0, 336)
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var lock_l := UiKit.label(" —— 结构位预留:内容排 Alpha(地图战斗资源差异化批)", UiKit.FS_HINT, false, UiKit.STONE_DEEP)
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lock_l.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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lock_l.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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lock_l.custom_minimum_size = Vector2(280, 0)
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holder.add_child(lock_l)
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var scroll := ScrollContainer.new()
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scroll.custom_minimum_size = Vector2(300, 336)
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scroll.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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scroll.add_child(holder)
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_build_shell("奖励格图鉴", UiKit.TEX_ICON_ATLAS, scroll)
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func refresh_camp(data: Dictionary) -> void:
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_balance_label.text = "钥石 %d" % int(data.get("balance", 0)) # 内容挂起——余额徽随刷(占位态无行板)
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