Merge branch 'master' into m3-iter10-20261001

# Conflicts:
#	game/smoke/level_autoplay.gd
#	game/smoke/smoke_all.gd
This commit is contained in:
DKChan committed 2026-10-01 18:18:03 +08:00
commit bc737fb0cb
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@@ -73,7 +73,7 @@ var review_overlay: SettlementReviewOverlay
var node_overlay: NodeOverlay
var shop_overlay: ShopOverlay # 商店覆盖层(GP+商店房实施批——商店房节点兑付呈现)
var _adventure_gp_view := 0 # GP 冒险钱包呈现侧影子(迭代 6 T7——终局面板 GP 行取数面,
# wallet_changed gain/buy 载荷=入账后总额 level_runner.gd:482/539)
# wallet_changed gain/buy 载荷=入账后总额 level_runner.gd:482/539)
var _adventure_gp_final := 0 # 收束清零拍暂存的最终合计("clear" 到达时自影子转存)
var _aux_use_selection := 0 # 魔法道具选中句柄(迭代 7 T4——0=未选中;选中期棋盘点击=使用目标拾取)
var _aux_unlocked := {} # aux 解锁门控集(迭代 7 T5——工坊解锁×活行交集,冒险开始组装)
@@ -610,7 +610,7 @@ func _on_battle_end_continue() -> void:
func _on_end_review() -> void:
review_overlay.open(log_view.parsed_text())
_open_modal(review_overlay) # 迭代 6 T7——走模态栈:终局层在册上方的可见遮挡被显式隐藏,
# 修复「回看层被终局层全屏 STOP 遮罩压死」(直开绕栈缺陷)
# 修复「回看层被终局层全屏 STOP 遮罩压死」(直开绕栈缺陷)
# ==================== 调试模式(连续两层——编排归 debug_session.gd;