iter41-卡1:核心数据面结构收敛批:85键全清——三族拆域+config_db归位容器+存档拆件+meta瘦身+adventure拆段+spawn束化;行为零变化,8新件在阈
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@@ -133,7 +133,7 @@ func _flush_pending_agg() -> void:
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func _source_label(src_key: String) -> String:
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if src_key == "":
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return ""
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return String(_db.settlement.core.source_label_map.get(src_key, src_key))
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return String(_db.combat.settlement.core.source_label_map.get(src_key, src_key))
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func _gold_frame(text: String) -> String:
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@@ -171,7 +171,7 @@ func _format_row(row: Dictionary, agg_count := -1) -> String:
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if row.get("roll", null) != null:
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roll_txt = "〔掷 %d vs 护甲 %d" % [int(row.roll), int(row.ac)]
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if bool(row.get("crit", false)):
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roll_txt += " · 暴击×%d" % int(_db.settlement.damage_roll.crit_multiplier)
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roll_txt += " · 暴击×%d" % int(_db.combat.settlement.damage_roll.crit_multiplier)
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elif int(row.tier) < 100:
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roll_txt += " · ×%d%%" % int(row.tier)
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roll_txt += "〕"
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