iter41-卡1:核心数据面结构收敛批:85键全清——三族拆域+config_db归位容器+存档拆件+meta瘦身+adventure拆段+spawn束化;行为零变化,8新件在阈

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DKChan committed 2026-10-29 01:16:37 +08:00
1 parent bda377eb16
commit c0190e1336
157 files changed
+7453 -4288

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@@ -611,6 +611,18 @@ func _smoke_button_five_states() -> void:
is_equal_approx((dds as StyleBoxFlat).bg_color.a, 0.45))
Kit.check("V1 危险钮 disabled≠pressed", _sb_content_differs(dpr, dds))
db.free()
# V2 主题红线维持(Button 类型词条零接触+focus 族词条零定义)——与 _smoke_global_theme 同判据复述
var th := ThemeDB.get_project_theme()
if th != null:
Kit.check("V2 红线维持 Button 类型词条零接触", not th.get_type_list().has("Button"))
var focus_hits := ""
for t in th.get_type_list():
for nm in (th.get_stylebox_list(t) + th.get_icon_list(t) + th.get_color_list(t)
+ th.get_font_list(t) + th.get_font_size_list(t) + th.get_constant_list(t)):
if "focus" in String(nm):
focus_hits += "%s/%s " % [t, nm]
Kit.check("V2 红线维持 focus 族词条零定义%s" % ("" if focus_hits == "" else "(违例:" + focus_hits + ")"),
focus_hits == "")
# ---- 全局纹理过滤冒烟(工程设置 Nearest+平滑渐变件 LINEAR 白名单;V3)----
@@ -819,21 +831,21 @@ func _career_overlay_projection() -> void:
var mp = load("res://core/meta_progression.gd").new(_db, sv)
# 已玩态夹具:两局收束(一通一止)+ 钥石非零——投影可辨非全零白板
# (生涯页不统计天赋树与账号成长态,只统计终身计数)
sv.add_keystone(45)
sv.apply_adventure_summary({"result": "completed", "cleared": true, "levels_cleared": 3,
sv.meta_state._add_keystone(45)
sv.meta_state.apply_adventure_summary({"result": "completed", "cleared": true, "levels_cleared": 3,
"stopped_at": 0, "keystone_total": 0, "master_seed": 21})
sv.apply_adventure_summary({"result": "abandoned", "cleared": false, "levels_cleared": 1,
sv.meta_state.apply_adventure_summary({"result": "abandoned", "cleared": false, "levels_cleared": 1,
"stopped_at": 2, "keystone_total": 0, "master_seed": 22})
sv.write_to_disk()
# 投影拼装(HudPresenter.career_data 同构)+ 视图喂入
var data := {"total": sv.adventure_total(), "cleared": sv.adventure_cleared(),
"clears": [], "boss_first_kills": 0, "boss_first_total": _db.level_count(),
"boss_kills": sv.boss_kill_count(), "keystone": mp.keystone_balance()}
for i in _db.level_count():
var data := {"total": sv.meta_state.career_state().adventure_total, "cleared": sv.meta_state.career_state().adventure_cleared,
"clears": [], "boss_first_kills": 0, "boss_first_total": _db.run.level.level_count(),
"boss_kills": sv.meta_state.career_state().boss_kill_count, "keystone": mp.meta_state.keystone_balance()}
for i in _db.run.level.level_count():
var li: int = i + 1
data["clears"].append({"display_name": String(_db.level_row(li).get("display_name", "")),
"count": sv.clear_count(li)})
if sv.boss_first_kill_marked(li):
data["clears"].append({"display_name": String(_db.run.level.row_by_level_index(li).get("display_name", "")),
"count": sv.meta_state.career_state().clear_counts.get(str(li), 0)})
if sv.meta_state.career_state().boss_first_kill.has(str(li)):
data["boss_first_kills"] += 1
var co = load("res://presentation/views/career_overlay.gd").new()
co.open_career(data)
@@ -850,7 +862,7 @@ func _career_overlay_projection() -> void:
Kit.check("Boss 首杀/总杀投影 = 首杀标记计数 + boss_kill_count()(%s / %s)" % [co._boss_first_label.text, co._boss_kills_label.text],
String(co._boss_first_label.text) == "3/3 关" and String(co._boss_kills_label.text) == "4 次")
Kit.check("钥石余额徽投影 = keystone_balance() 读数(%s)" % co._keystone_badge.value_label.text,
String(co._keystone_badge.value_label.text) == "钥石 %d" % mp.keystone_balance())
String(co._keystone_badge.value_label.text) == "钥石 %d" % mp.meta_state.keystone_balance())
# 口径换代(2026-10-26):行标签换代钉子+生涯页零「通关」残留(负断言兜全页)
var career_label_texts: Array[String] = []
for career_lbl: Label in _all_labels(co):
@@ -869,14 +881,14 @@ func _career_overlay_projection() -> void:
fv5c.store_string(JSON.stringify({"version": 5, "meta": {"keystone_balance": 3}}))
fv5c.close()
Kit.check("v5 现役档升 v6 载入成功(计数域缺省补零)",
v5.load_from_disk() and v5.adventure_total() == 0 and v5.adventure_cleared() == 0)
v5.load_from_disk() and v5.meta_state.career_state().adventure_total == 0 and v5.meta_state.career_state().adventure_cleared == 0)
var mp_v5 = load("res://core/meta_progression.gd").new(_db, v5)
var data_v5 := {"total": v5.adventure_total(), "cleared": v5.adventure_cleared(),
"clears": [], "boss_first_kills": 0, "boss_first_total": _db.level_count(),
"boss_kills": v5.boss_kill_count(), "keystone": mp_v5.keystone_balance()}
for i in _db.level_count():
data_v5["clears"].append({"display_name": String(_db.level_row(i + 1).get("display_name", "")),
"count": v5.clear_count(i + 1)})
var data_v5 := {"total": v5.meta_state.career_state().adventure_total, "cleared": v5.meta_state.career_state().adventure_cleared,
"clears": [], "boss_first_kills": 0, "boss_first_total": _db.run.level.level_count(),
"boss_kills": v5.meta_state.career_state().boss_kill_count, "keystone": mp_v5.meta_state.keystone_balance()}
for i in _db.run.level.level_count():
data_v5["clears"].append({"display_name": String(_db.run.level.row_by_level_index(i + 1).get("display_name", "")),
"count": v5.meta_state.career_state().clear_counts.get(str(i + 1), 0)})
var co_v5 = load("res://presentation/views/career_overlay.gd").new()
co_v5.open_career(data_v5)
Kit.check("旧档载入后生涯页正常显示(v5 升 v6:总局数/冒险成功局数显示 0,既有钥石余额原样呈现)",