diff --git a/game/tests/.gates/baseline.json b/game/tests/.gates/baseline.json index a45f635d..f2b64a35 100644 --- a/game/tests/.gates/baseline.json +++ b/game/tests/.gates/baseline.json @@ -44,6 +44,10 @@ "10 熵增闸": { "exit": "0", "fp": "green" + }, + "11 回放确定性对拍": { + "exit": "SKIP", + "fp": "skip" } } -} \ No newline at end of file +} diff --git a/game/tests/README.md b/game/tests/README.md index 5acb442a..282c921e 100644 --- a/game/tests/README.md +++ b/game/tests/README.md @@ -11,13 +11,28 @@ ``` tests/ unit/ # 隔离单元测试(公式/状态机/纯逻辑)——extends SceneTree + quit(code) + integration/ # L2 集成用例(跨系统闭环——与 unit/ 的隔离断言面分工,见下「分层」节) smoke/ # critical-paths.md——人工 gate 清单(/smoke-check 读取) evidence/ # 截图与人工签核记录 run_all.gd # 单元套件统一入口(套件 manifest 协议,D2 AC-2b) static_scan.sh # 静态扫描域 S1–S8 可执行子集 ``` -> integration/ 目录已删空壳(迭代 19 卡① T4/Q8 2026-10-08——彼时仅有章程 README 无实体)。章程句保留在此:将来跨系统测试(Core-Core 集成、回放确定性〔同种子步骤流逐行相同——B1 AC-33 形态〕、存档/RNG 快照往返、A1×A2 双包含端到端)落地时随批建 `tests/integration/` 迁入;各 GDD 登记的 deferral 集成用例以对侧登记为生效条件。 +## 测试三层与承载目录 + +| 层 | 判什么 | 承载 | 入闸方式 | +|---|---|---|---| +| **L1 单元** | 最单元的逻辑代码对不对(公式/状态机/纯逻辑) | `tests/unit/` | `run_all.gd` manifest(闸 02) | +| **L2 集成** | 跨系统的闭环对不对 | `tests/integration/` | 同上(与单元套件同一入口、同一协议) | +| **L3 系统/场景** | 跑起来之后 UI 与场景切换对不对 | `game/smoke/*.tscn` 探针 | `probe_gate.sh`(闸 03/04) | + +> **integration/ 已建承载**(迭代 29 T3——此前只有章程句无实体,空壳曾于迭代 19 卡① T4 删过一次)。 +> 首个集成用例 = `save_rng_roundtrip_test.gd`(存档⇄RNG 快照往返)。章程登记的四类集成用例里, +> 回放确定性已由 `tools/parity_anchor.py` 承担并收编为重闸 11 号条件闸件; +> Core-Core 与 A1×A2 端到端仍随属主批增量登记;各 GDD 登记的 deferral 集成用例以对侧登记为生效条件。 +> +> **分层判据**:能不能在 `--script` 模式下不加载 autoload 就验完?能 = L1; +> 需要两个以上真实系统协同并走落盘/落库 = L2;需要完整项目引导与场景树 = L3。 ## 断言计数双口径(2026-10-08 迭代 19 卡① T4 订正) diff --git a/game/tests/integration/save_rng_roundtrip_test.gd b/game/tests/integration/save_rng_roundtrip_test.gd new file mode 100644 index 00000000..edfba694 --- /dev/null +++ b/game/tests/integration/save_rng_roundtrip_test.gd @@ -0,0 +1,132 @@ +# tests/integration/save_rng_roundtrip_test.gd — L2 集成用例:存档 ⇄ RNG 快照往返 +# 跨系统面 = SaveManager(落盘 + 版本迁移链)× AdventureRunner(断点消费)× +# RngService(种子/取数号位续跑)× BoardGenerator(开板确定性)。 +# 与 tests/unit/core/breakpoint_resume_test.gd 的分工:那件是单测,只验「断点写读 + 首战开板一致」; +# 本件验的是**跨系统闭环**——盘上往返(含旧版本档经迁移链)之后,断点仍能被冒险层消费且 RNG 续跑 +# 零跳号,是「玩家的旧存档还能不能接着打」这条真实路径。 +# 运行:godot --headless --path game --script res://tests/integration/save_rng_roundtrip_test.gd +extends SceneTree + +const SaveManagerScript := preload("res://core/save_manager.gd") +const AdventureRunnerScript := preload("res://core/adventure_runner.gd") +const RngServiceScript := preload("res://core/rng_service.gd") +const Kit := preload("res://tests/unit/test_kit.gd") + +const SEED := 4242 +const SAVE_PATH := "user://test_integration_save_rng.json" + +var _db: ConfigDb +var _disk: String + + +func _init() -> void: + _disk = ProjectSettings.globalize_path(SAVE_PATH) + _clear_disk() + _db = load("res://core/config_db.gd").new() as ConfigDb + if not _db.load_tables("res://data/tables", false): + Kit.check("数值表加载", false) + quit(Kit.finish("save_rng_roundtrip")) + return + _test_disk_roundtrip_preserves_breakpoint() + _test_old_version_save_migrates_and_resumes() + _clear_disk() + quit(Kit.finish("save_rng_roundtrip")) + + +# ---- 用例一:盘上往返保真——写档再读回,断点逐键零漂移 ---- +func _test_disk_roundtrip_preserves_breakpoint() -> void: + var rng := RngServiceScript.new() + var sm := SaveManagerScript.new(SAVE_PATH) + var adr := AdventureRunnerScript.new(_db, rng) + adr.set_save_manager(sm) + Kit.check_quiet(adr.start_adventure(SEED, {"hero_override": {}, "treasure_unlocked": {}}), + "往返用例:冒险启动") + Kit.check_quiet(sm.has_breakpoint(), "往返用例:入口停点断点在档") + Kit.check_quiet(sm.write_to_disk(), "往返用例:断点写盘") + + var before: Dictionary = sm.breakpoint_snapshot() + var sm2 := SaveManagerScript.new(SAVE_PATH) + Kit.check_quiet(sm2.load_from_disk(), "往返用例:自盘读回受理") + Kit.check_quiet(sm2.has_breakpoint(), "往返用例:读回后断点仍在档") + var after: Dictionary = sm2.breakpoint_snapshot() + Kit.check_quiet(int(after.get("master_seed", 0)) == SEED, "往返用例:主种子往返保真") + Kit.check_quiet(int(after.get("rng_counter", -1)) == int(before.get("rng_counter", -2)), + "往返用例:RNG 取数号位往返保真(存档不得重耗/跳号)") + var bonus_before: Dictionary = before.get("bonus", {}) as Dictionary + var bonus_after: Dictionary = after.get("bonus", {}) as Dictionary + var bonus_same := bonus_after.size() == bonus_before.size() + for k in bonus_before: + if int(bonus_after.get(k, -99999)) != int(bonus_before[k]): + bonus_same = false + Kit.check_quiet(bonus_same, "往返用例:永久强化账本往返保真(逐键比整数值——JSON 往返不改值)") + Kit.check_quiet(int(after.get("hero_hp", -1)) == int(before.get("hero_hp", -2)), + "往返用例:生命账本往返保真") + + +# ---- 用例二:旧版本档经迁移链后仍可续玩(单测不覆盖的跨系统集成面)---- +func _test_old_version_save_migrates_and_resumes() -> void: + var rng := RngServiceScript.new() + var sm := SaveManagerScript.new(SAVE_PATH) + var adr := AdventureRunnerScript.new(_db, rng) + adr.set_save_manager(sm) + if not adr.start_adventure(SEED, {"hero_override": {}, "treasure_unlocked": {}}): + Kit.check("旧档用例:冒险启动前置", false) + return + var runner = adr.runner() + var c0: int = rng.counter() + var cand: Array = runner.next_candidate_ids() + if cand.is_empty(): + Kit.check("旧档用例:入口停点有候选路", false) + return + var fp_before := _board_fingerprint(runner) + var hp_before: int = runner.hero_hp + sm.write_to_disk() + + # 降级为上一版格式档:抹掉当前版本新增域并回退版本号,模拟玩家手里的旧档。 + var raw := FileAccess.get_file_as_string(_disk) + var parsed: Variant = JSON.parse_string(raw) + if not (parsed is Dictionary): + Kit.check("旧档用例:盘上档可解析", false) + return + var old: Dictionary = (parsed as Dictionary).duplicate(true) + old["version"] = 6 + var meta: Dictionary = old.get("meta", {}) as Dictionary + meta.erase("forge_routes") + old["meta"] = meta + var f := FileAccess.open(_disk, FileAccess.WRITE) + if f == null: + Kit.check("旧档用例:旧档可落盘", false) + return + f.store_string(JSON.stringify(old)) + f.close() + + var sm_old := SaveManagerScript.new(SAVE_PATH) + Kit.check_quiet(sm_old.load_from_disk(), "旧档用例:旧档经迁移链可载") + Kit.check_quiet(sm_old.has_breakpoint(), "旧档用例:迁移后断点未被迁移链吃掉") + var forge: Dictionary = sm_old.forge_routes_snapshot() + Kit.check_quiet(str(forge.get("weapon", "")) == "sword", + "旧档用例:迁移补齐当前版本新增域(缺 forge_routes 的旧档按初始持有态可玩)") + + # 旧档断点仍能被冒险层消费,且 RNG 续跑零跳号、开板与中断前逐位一致 + var bp: Dictionary = sm_old.breakpoint_snapshot() + var rng2 := RngServiceScript.new() + var adr2 := AdventureRunnerScript.new(_db, rng2) + Kit.check_quiet(adr2.resume_adventure(bp, {"hero_override": {}, "treasure_unlocked": {}}), + "旧档用例:旧档断点续玩受理") + Kit.check_quiet(int(adr2.master_seed) == SEED, "旧档用例:续玩主种子回填") + Kit.check_quiet(rng2.counter() == c0, "旧档用例:续玩取数号位 = 断点号位(零重耗零跳号)") + var runner2 = adr2.runner() + Kit.check_quiet(runner2.hero_hp == hp_before, "旧档用例:续玩生命账本回填") + Kit.check_quiet(_board_fingerprint(runner2) == fp_before, + "旧档用例:续玩停点态与中断前逐位一致") + + +func _board_fingerprint(runner) -> String: + # 停点态指纹:候选路 + 生命 + 取数号位(无战斗对象时的可比面) + var cand: Array = runner.next_candidate_ids() + return "%s|%d" % [str(cand), runner.hero_hp] + + +func _clear_disk() -> void: + if FileAccess.file_exists(_disk): + DirAccess.remove_absolute(_disk) diff --git a/game/tests/run_all.gd b/game/tests/run_all.gd index c23b5495..8dd341f8 100644 --- a/game/tests/run_all.gd +++ b/game/tests/run_all.gd @@ -68,6 +68,8 @@ func _suites() -> Array: {"path": "res://tests/unit/core/feat_vouchers_test.gd", "expect": 0}, # 迭代 20 T4——凭证五件+留任二件(V9 路由逐件/F-1 存量账/V10 留任路由+AP 属性轴) {"path": "res://tests/unit/core/settle_segments_test.gd", "expect": 0}, # 迭代 27 T2——结算五段 Segment(V4:直接 new/编排器接线/真实一轮走段序) {"path": "res://tests/unit/presentation/modal_flow_test.gd", "expect": 0}, # 迭代 27 T4——模态编排纯逻辑(V6:直接 new/互斥域谓词/三例外锁/演播后排窗) + # ---- L2 集成层(迭代 29 T3 建承载——跨系统用例,与 unit/ 的隔离断言面分工)---- + {"path": "res://tests/integration/save_rng_roundtrip_test.gd", "expect": 0}, # 存档⇄RNG 快照往返(SaveManager 迁移链 × 断点消费 × RNG 续跑 × 停点态确定性) ] diff --git a/tools/run_all_gates.sh b/tools/run_all_gates.sh index 5868bd6b..f1d41170 100644 --- a/tools/run_all_gates.sh +++ b/tools/run_all_gates.sh @@ -119,6 +119,45 @@ gate "07 doc_link" "doc_link.log" "$PY" "$REPO/tools/doc_link_audit.py" --strict gate "08 doc_term" "doc_term.log" "$PY" "$REPO/tools/doc_term_audit.py" --strict # ── 6b. 状态文件体量闸(active.md 只记现在:条目数/快照行数/编号/死指针四条硬上限)── gate "08b active.md 体量" "active_state.log" "$PY" "$REPO/tools/audit_active_state.py" +# ── 6c. 回放确定性对拍(条件闸件——迭代 29 T3 收编)── +# 触面判定:本批 diff 相对 master 分叉点,命中下列路径面之一即「触面」。 +# 触面也**不自动跑**——对拍调的是 MC 脚本,属「MC/统计类跑批发起前须用户批准」红线管辖; +# 闸只负责每次跑批都把触面判定做一遍并显式要求批准,杜绝「该跑却没人记得」。 +# 用户批准后设 PARITY_APPROVED=1 重跑本脚本即实跑三变体对拍。 +PARITY_TOUCH_FACES=" +game/data/tables/ +game/core/rng_service.gd +game/core/save_manager.gd +game/core/meta_progression.gd +game/core/settlement/ +game/core/damage_math.gd +game/core/damage_controller.gd +game/core/battle_orchestrator.gd +game/smoke/adventure_monte_carlo.gd +" +_base="$(git -C "$REPO" merge-base master HEAD 2>/dev/null || true)" +_changed_files="$(git -C "$REPO" diff --name-only "${_base:-HEAD}" HEAD 2>/dev/null || true)" +_touch_hit=0 +for _f in $_changed_files; do + for _pat in $PARITY_TOUCH_FACES; do + case "$_f" in + "$_pat"*) _touch_hit=1 ;; + esac + done +done +_parity_name="11 回放确定性对拍" +if [ "$_touch_hit" -eq 0 ]; then + NAMES+=("$_parity_name"); EXITS+=("SKIP"); LOGS+=("") + echo ""; echo "[gates] $_parity_name → SKIP(本批 diff 未触数值/存档/RNG/结算面)" +elif [ "${PARITY_APPROVED:-0}" = "1" ]; then + gate "$_parity_name" "parity.log" "$PY" "$REPO/tools/parity_anchor.py" check +else + NAMES+=("$_parity_name"); EXITS+=("NEED-APPROVAL"); LOGS+=("") + echo "" + echo "[gates] $_parity_name → 本批 diff 触及数值/存档/RNG/结算面,对拍需用户批准发起" + echo " (批准后设 PARITY_APPROVED=1 重跑本脚本即实跑;不得借机重锚)" +fi + # ── 7. 静态扫描域 + 熵增闸 ── if [ $QUICK -eq 0 ]; then gate "09 静态扫描" "static_scan.log" bash "$GAME/tests/static_scan.sh" @@ -154,7 +193,9 @@ def head(): def fingerprint(exit_code, log): """红项指纹:只取 exit!=0 时的 FAIL 关键行集合,忽略时序/耗时噪声。 绿闸一律记 'green'——绿闸日志里的「零红」「全绿」等字样不是红项,采进来只会造噪声。""" - if exit_code in ("0", "SKIP"): + # SKIP / NEED-APPROVAL 都属「本闸未实跑」状态,指纹一律记 skip—— + # 两者互变不是闸况变化(同是没跑),只有「未跑 → 跑出结果」或「绿 → 红」才算变化。 + if exit_code in ("0", "SKIP", "NEED-APPROVAL"): return "green" if exit_code == "0" else "skip" if not log: return "red-nolog"