工程(S9类型闸正则修复): FUNC_DECL 认行尾冒号与 static 前缀两洞修复,存量 29 处补类型注解零行为变化,--code 域闸全绿(回执 domain=code)
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@@ -562,7 +562,7 @@ func _wire_adventure() -> void:
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# 取值=meta.hero_attack_type/hero_armor_type=存档选中路线类型轴,未解锁/异常选中态回退锻造配置默认值)。
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# 注:runner 侧 resume_adventure 受理面收 attunement/attune_refresh_y/tree_rules 三键
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# (传参/受理两侧对齐)。
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static func build_adventure_params(save_manager_ref, meta_ref, extra: Dictionary = {}) -> Dictionary:
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static func build_adventure_params(save_manager_ref: SaveManagerCore, meta_ref: MetaProgressionCore, extra: Dictionary = {}) -> Dictionary:
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var params: Dictionary[Variant, Variant] = {
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"hero_override": meta_ref.hero_override() if meta_ref != null else {},
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"attack_type": meta_ref.hero_attack_type() if meta_ref != null else "",
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@@ -757,7 +757,7 @@ func _debug_hero_override() -> Dictionary:
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# 奖励徽章身份解析(组合根守卫:仅挖掘期 Active 相位内查询——地图战斗资源 Ready 域外零读、零诊断噪音;
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# 相位取数经 presentation_snapshot 成文面——禁 settlement.action_economy 链式穿透)
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func _identity_lookup(c: Vector2i):
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func _identity_lookup(c: Vector2i) -> Variant:
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if run_scope.settlement == null or run_scope.settlement.minesweeper.current_board() == null:
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return null
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if String(run_scope.settlement.presentation_snapshot().get("phase", "")) != ActionEconomy.PHASE_ACTIVE:
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