工程(S9类型闸正则修复): FUNC_DECL 认行尾冒号与 static 前缀两洞修复,存量 29 处补类型注解零行为变化,--code 域闸全绿(回执 domain=code)
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@@ -11,7 +11,7 @@ extends RefCounted
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# + 结算演出覆盖层(A–D 之上、模态之下——跨区弹道/光带载体)。
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# 返回句柄字典:{stage, log_view, info_panel, board_zone, board_view, ap_bar, settlement_fx}
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# (返回句柄不含 gp_label/keystone_label——GP/钥石不在战斗屏呈现)
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static func build_battle_ui(root: Control, db) -> Dictionary:
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static func build_battle_ui(root: Control, db: ConfigDb) -> Dictionary:
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# set_anchors_and_offsets_preset(非 set_anchors_preset):后者会把控件重置回最小内容尺寸
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# (实测 927×613——缩顶、棋盘 45px 格 ×10 行超出 D 区 333px 高被裁)
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root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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@@ -64,7 +64,7 @@ static func build_battle_ui(root: Control, db) -> Dictionary:
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# (本组不含调试浮窗——由组合根直构挂树序最末,见 main._build_ui;
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# 本组不含明细回看 overlay——冒险中回看归「生涯」页;
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# 本组不含营地覆盖层——在 camp_screen 屏壳构建)
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static func build_overlays(host: Control, db) -> Dictionary:
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static func build_overlays(host: Control, db: ConfigDb) -> Dictionary:
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var legend_overlay := LegendOverlay.new(int(db.action_economy.rap_refresh_cost)) # RAP 行表值注入
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host.add_child(legend_overlay)
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@@ -94,7 +94,7 @@ static func build_overlays(host: Control, db) -> Dictionary:
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#(教学内容归 Beta 帮助手册〔教学引导定稿 P4 丙〕)**;本层无玩法速览牌;
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# tooltip 主题归全局主题单点(禁在 root 挂程序化 tooltip 主题)。
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# 返回键集如首行所列,接线归组合根)
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static func build_start_overlay(host: Control, db = null) -> Dictionary:
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static func build_start_overlay(host: Control, db: ConfigDb = null) -> Dictionary:
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var overlay := overlay_bg(host, UiKit.BG_BRIGHT)
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# 石纹弱质感+斜光带+暗角(demo .tilebg 0.14/.beams/.vignette 三层;
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# 石纹层用半透明贴图,非满铺不透。缺位不挂即回退平色)
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