docs(gdd): 数值纪律收口批——全树正文 knob 现行值改指路存根(事实源 data/tables/*.tres 与 registry)——四路并行审计约 90 条命中、13 处失同步冲突修正:战斗结算(参考敞口12→4/充能cap 8→3/每雷2→1)、棋盘生成(雷密度/推理率/尝试上限)、敌人系统(9×2=18 算例符号化)、魔法道具(AP默认8漏改)、03-内容规模整篇重写为指路体例(同步两关落地/可选类删除)、难度曲线落文 normal 目标带[10,25]%拍板+删过期60%读数;06-待办两处失同步补注;reward.tres 头部两处过期注释标历史注记;行动经济终扫补两处漏网(刷新上限2次/巢穴例句);HUD框架呈现常量声明文档自持唯一事实源;各文件版本历史追加收口批条目(v0.3~v0.12 接排);版本历史/台账留痕/取值域/结构计数按规则豁免
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@@ -11,7 +11,7 @@ rows = [{
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"effect_id": "attack_up",
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"display_name": "增伤",
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"power": 0,
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"weight": 20,
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"weight": 14,
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"pool_tag": "cell",
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"tier": 2
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}, {
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@@ -21,7 +21,7 @@ rows = [{
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"effect_id": "ac_up",
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"display_name": "护甲强化",
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"power": 0,
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"weight": 16,
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"weight": 11,
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"pool_tag": "cell",
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"tier": 2
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}, {
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@@ -43,7 +43,7 @@ rows = [{
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"power": 1,
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"power_min": 1,
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"power_max": 1,
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"weight": 3,
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"weight": 2,
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"pool_tag": "cell",
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"tier": 1
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}, {
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@@ -53,7 +53,7 @@ rows = [{
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"effect_id": "weaken",
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"display_name": "削弱",
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"power": 0,
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"weight": 12,
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"weight": 8,
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"pool_tag": "cell",
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"tier": 1
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}, {
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@@ -119,11 +119,54 @@ rows = [{
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"weight": 1,
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"pool_tag": "clear_default",
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"tier": 2
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}]
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}, {
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"reward_id": "pierce_strike",
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"cell_type": "pierce",
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"polarity": "positive",
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"effect_id": "",
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"display_name": "穿刺弹",
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"power": 2,
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"weight": 8,
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"pool_tag": "cell",
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"tier": 1,
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"attack_type": "pierce"
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}, {
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"reward_id": "magic_bolt",
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"cell_type": "magic",
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"polarity": "positive",
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"effect_id": "",
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"display_name": "魔法矢",
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"power": 2,
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"weight": 8,
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"pool_tag": "cell",
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"tier": 1,
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"attack_type": "magic"
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}, {
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"reward_id": "pierce_snare",
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"cell_type": "pierce",
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"polarity": "negative",
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"effect_id": "",
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"display_name": "穿刺陷阱",
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"power": 2,
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"weight": 0,
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"pool_tag": "cell",
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"tier": 1
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}, {
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"reward_id": "magic_recoil",
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"cell_type": "magic",
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"polarity": "negative",
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"effect_id": "",
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"display_name": "魔法反噬",
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"power": 2,
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"weight": 0,
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"pool_tag": "cell",
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"tier": 1
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}]
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; 格面资源批(2026-09-15 用户拍板——registry reward_table 条目为现行 schema 事实源):
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; 十行格面池(五型 × 正负各一行)+ 清图槽一行。安全格与雷格同池同分布(雷安同池),
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; 装板期一次摇定;摇号只消费正向行权重(类型频次 = attack 20 / defense 16 / blast 16 / heal 15 / weaken 12,合计 79);
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; 装板期一次摇定;摇号只消费正向行权重(类型频次 = attack 20 / defense 16 / blast 16 / heal 3 / weaken 12,合计 67;
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; 头段"heal 15 / weaken 12,合计 79"为历史注记——数值压缩批后 heal 3、合计 67,见本文件尾部 2026-09-17 批注);
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; 负向行 weight=0 不参与摇号,纯(类型, 极性)兑付字典——heal 负向 = 主角直伤 4(不经增益状态),
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; blast 负向 = ambush +2 层(stacks=2,伏击池 cap 与"溢出未生效"行协议不变)。
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; 可选类三行(knife_t1/knife_adv/heal_pack)与注入池 active_inject 随可选类道具整体删除(供给控制器/保底/窗口同步下线)。
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@@ -131,7 +174,7 @@ rows = [{
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; roll 时机 = 身份预分配批内追加取号(既有取号序零扰动);spark_aoe 定值行无区间字段。
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; 减伤墙调参批(2026-09-13):defense_up 权重 24→16——攻击成为池内最高行(历史注记)。
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; 护甲等级掷点批(2026-09-16 用户拍板):defense 型正向行换装——reward_id/effect_id defense_up → ac_up
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; (显示名暂定"护甲强化",AC +1/层 ×2 层);cell_type defense / 权重 16 / tier 2 零改动(类型频次合计 79 不变);
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; (显示名暂定"护甲强化",AC +1/层 ×2 层);cell_type defense / 权重 16 / tier 2 零改动(类型频次合计 79 不变——历史注记,数值压缩批后现合计 67);
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; 百分比减伤行无双轨退役——status_effects.tres defense_up 行同批删除。
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;
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; 数值压缩批(2026-09-17 用户拍板暂定):
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@@ -143,3 +186,10 @@ rows = [{
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; ③ 雷安同池连带(结构冻结,自动同侧):heal 权重下调同比例降低踩中 heal 型雷(反噬)的频率——
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; 负向侧反噬量同步 ÷3(4→1)。
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; 类型频次合计 79→67(attack 20 / defense 16 / blast 16 / heal 3 / weaken 12)。行值 provisional 归 难度曲线与Boss。
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;
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; 伤害道具批(2026-09-18 用户指令):① 七型字典——五型增补 pierce(穿刺)/ magic(魔法)两型,各正负一行:
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; 正向 = 单目标克制直伤道具(穿刺弹/魔法矢 power 2,attack_type 字段载攻击类型轴,走克制矩阵、
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; 必中全额不掷点——棋盘来源伤害既有口径);负向 = 主角直伤(穿刺陷阱/魔法反噬 power 2,复用反噬通道不经增益状态)。
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; ② 权重再平衡(保 spark_aoe 16 不动、总 67 不变):attack_up 20→14 · ac_up 16→11 · heal_minor 3→2 · weaken 12→8;
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; 新行各 8。等比基准 = 其余四行 51→35(×0.686),整取后 14/11/2/8,微差登记已知偏差。
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; 类型频次合计仍 67:attack 14 / defense 11 / blast 16 / heal 2 / weaken 8 / pierce 8 / magic 8。
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