diff --git a/game/tests/unit/core/level_shop_economy_test.gd b/game/tests/unit/core/level_shop_economy_test.gd index 2eaa06ed..c2dce65a 100644 --- a/game/tests/unit/core/level_shop_economy_test.gd +++ b/game/tests/unit/core/level_shop_economy_test.gd @@ -1103,15 +1103,6 @@ func _smoke_shop_graph() -> void: Kit.check("L%d 种子 %d 生成图为空(编排断言扫描面空转)" % [L, seed_val], false) continue graph_total += 1 - if seed_val == 44 and L == 2: # MUTATION-A:店位改成战斗节点 - for mn in nodes: - if String(mn.get("type", "")) == "shop": - mn["type"] = "battle" - if seed_val == 45 and L == 3: # MUTATION-B:多塞一家店(第二家挂在 reward 位) - for mn in nodes: - if String(mn.get("type", "")) == "reward": - mn["type"] = "shop" - break var by_id := _nodes_by_id(nodes) var terminals := _terminal_ids(nodes) # 性质①:每个终点的直接前驱恰为一家商店(入边一条 + 入边源型别 = shop) @@ -1159,15 +1150,7 @@ func _smoke_shop_graph() -> void: hit_ok = false Kit.check("L%d 现行图终点深度 %s 逐点 Boss 行集解析命中且落带 ≥ 终点深度" % [L, str(tdepths)], hit_ok) # L1 现行图跨表覆盖(⑦/⑨ 只扫 L2/L3——L1 图侧覆盖在此闭合:每 battle/boss 深度敌侧落带+板侧精确命中) - var mut_nodes: Array = _level_active_nodes(1) - mut_nodes[0]["depth"] = 99 # MUTATION-C:深度越出表域(敌带与板行都应判违例) - mut_nodes[1]["type"] = "trap" # MUTATION-D:型别出枚举(五型合计应 ≠ 节点数) - var l1_cov := _coverage_scan(1, mut_nodes) - Kit.check("MUT 跨表覆盖违例捕获(enemy_bad %d board_bad %d 应 ≥1)" % [int(l1_cov["nodes"]), int(l1_cov["enemy_bad"])], int(l1_cov["enemy_bad"]) >= 1 and int(l1_cov["board_bad"]) >= 1) - var mut_sum := 0 - for tv in _type_tally(mut_nodes).values(): - mut_sum += int(tv) - Kit.check("MUT 型别合计自洽违例捕获(sum %d vs 节点数 %d)" % [mut_sum, mut_nodes.size()], mut_sum != mut_nodes.size()) + var l1_cov := _coverage_scan(1, _level_active_nodes(1)) Kit.check("L1 现行图跨表覆盖(战斗/Boss 节点 %d 颗非空·敌侧违例 %d·板侧违例 %d)" % [int(l1_cov["nodes"]), int(l1_cov["enemy_bad"]), int(l1_cov["board_bad"])], int(l1_cov["nodes"]) >= 1 and int(l1_cov["enemy_bad"]) == 0 and int(l1_cov["board_bad"]) == 0)