diff --git a/design/art/remote-gen-prompts.md b/design/art/remote-gen-prompts.md index 77f72c46..98b15ab5 100644 --- a/design/art/remote-gen-prompts.md +++ b/design/art/remote-gen-prompts.md @@ -4,14 +4,14 @@ ## 1. 主角战斗立绘 -先贴游戏内现役小人图(站姿原素材),再发对应整段;两态要同形象就在同一对话里先出攻击、再续写受击。受击态定稿后出新态时,可以加贴受击成图一起当参考(段尾参考句已兼容一或两张图)。 +先贴基准图再发对应整段:重出攻击态=把 normal+hit 两张定稿成图都贴上当底稿(段尾 Reference fidelity 句按底稿锁死体型与形态,一或两张通吃);新候选开新对话,同对话续写=修图。 > 旗面色注意:两段旗面按封印黑 `#000000` 出图(2026-09-28 拍板封印紫退役——紫与微光蓝族色相冲突);现役 normal/hit 成图旗面仍是旧旗朱红,三态旗色统一待手修换色——参考图的红旗不构成改回红旗的理由,旗色以段内十六进制为准,旗位(画右)才跟参考图。 ### 攻击态 ``` -Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, extremely chunky oversized pixels, very low resolution, minimal detail, simple large shapes, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion (big head, short compact body), thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with his azure blue hood pulled off and hanging down his back, the hood being the only blue clothing and nothing wrapped around his neck, short brown hair, goggles pushed up resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple long-handled round-bladed digging shovel, a straight brown wooden handle nearly as tall as the character with one small flat spade-shaped grey metal digging blade at its far end, a shallow rounded scoop that clearly reads as a shovel head, both hands gripping the handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, exactly one large triangular pennant flag in solid pure black (hex color #000000), a simple flat solid triangle with no patterns or swallow-tail cut, not violet, not purple and not magenta, bigger than his head on a short wooden pole planted behind his head on the right side of the image exactly as in the reference images, partially hidden behind his head, exactly one small unlit copper lantern hanging from his belt at his side, lantern not glowing, attack pose frozen at the very end of an upward swing: both arms raised straight above his head, the shovel held high overhead with the spade blade at the very top, his torso still facing forward and staying upright and compact with no twisting, the backpack still on his back unchanged, the lantern still hanging visible at his belt, feet planted firmly apart on the ground at the bottom of the canvas, determined expression, plain flat light grey background. Character size is locked to the attached reference images: exactly the same head size, body height, body width and position in the frame as the references — feet touching the bottom edge of the canvas, top of the head clearly below the top edge, the figure small in the lower part of the canvas; only the shovel and his raised arms reach higher, the character himself must not become bigger, taller, closer or more realistically proportioned. Keep it strictly flat retro pixel art and do not add any of the following: realistic, photorealistic or 3D rendering; dark, grim or horror mood, gore or blood; painterly brushwork, smooth anti-aliased lines, gradient shading, glossy or heavily detailed rendering; black or heavy dark outlines; blur or jpeg artifacts; any text, letters, numbers, watermark, signature or logo; any frame, border or UI elements; any scenery or dungeon background (plain flat light grey background only); multiple characters or crowds; back view, side view or isometric angle; no purple, violet or magenta anywhere including the pennant flag — the flag must read as pure black hex #000000 and must not be purple, violet, pink or magenta; no red clothing and no gold armor; no glowing lantern, no scarf, no extra accessories or pouches; no short shovel, no shovel blade without its long wooden handle, no mace, no spiked ball, no hammer, no axe, no round ball instead of a shovel blade, no bedroll or rolled mat on the backpack, no neckwear; no enlarged or zoomed-in character, no taller proportions, no long legs, no small head, no missing pennant flag, no flag on the left side of the image; no slash effect, no energy trail, no projectile, no motion blur, no speed lines, no swing arc trail, no afterimage, no wind effect. Character reference: every attached image shows this same character — keep his identity, face, hairstyle, outfit, gear, proportions, character size and pixel-art rendering style exactly consistent with all of them, and keep the pennant flag planted on the right side of the image as in the references; the pose comes only from the description above, do not copy the pose, arms or expression from any reference. +Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, extremely chunky oversized pixels, very low resolution, minimal detail, simple large shapes, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion (big head, short compact body), thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with his azure blue hood pulled off and hanging down his back, the hood being the only blue clothing and nothing wrapped around his neck, short brown hair, goggles pushed up resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple long-handled round-bladed digging shovel, a straight brown wooden handle nearly as tall as the character with one small flat spade-shaped grey metal digging blade at its far end, a shallow rounded scoop that clearly reads as a shovel head, both hands gripping the handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, exactly one large triangular pennant flag in solid pure black (hex color #000000), a simple flat solid triangle with no patterns or swallow-tail cut, not violet, not purple and not magenta, bigger than his head on a short wooden pole planted behind his head on the right side of the image exactly as in the reference images, partially hidden behind his head, exactly one small unlit copper lantern hanging from his belt at his side, lantern not glowing, attack pose frozen at the very end of an upward swing: both arms raised straight above his head, the shovel held high overhead with the spade blade at the very top, his torso still facing forward and staying upright and compact with no twisting, the backpack still on his back unchanged, the lantern still hanging visible at his belt, feet planted firmly apart on the ground at the bottom of the canvas, determined expression, plain flat light grey background. Character size is locked to the attached reference images: exactly the same head size, body height, body width and position in the frame as the references — feet touching the bottom edge of the canvas, top of the head clearly below the top edge, the figure small in the lower part of the canvas; only the shovel and his raised arms reach higher, the character himself must not become bigger, taller, closer or more realistically proportioned. Keep it strictly flat retro pixel art and do not add any of the following: realistic, photorealistic or 3D rendering; dark, grim or horror mood, gore or blood; painterly brushwork, smooth anti-aliased lines, gradient shading, glossy or heavily detailed rendering; black or heavy dark outlines; blur or jpeg artifacts; any text, letters, numbers, watermark, signature or logo; any frame, border or UI elements; any scenery or dungeon background (plain flat light grey background only); multiple characters or crowds; back view, side view or isometric angle; no purple, violet or magenta anywhere including the pennant flag — the flag must read as pure black hex #000000 and must not be purple, violet, pink or magenta; no red clothing and no gold armor; no glowing lantern, no scarf, no extra accessories or pouches; no short shovel, no shovel blade without its long wooden handle, no mace, no spiked ball, no hammer, no axe, no round ball instead of a shovel blade, no bedroll or rolled mat on the backpack, no neckwear; no enlarged or zoomed-in character, no taller proportions, no long legs, no small head, no missing pennant flag, no flag on the left side of the image; no slash effect, no energy trail, no projectile, no motion blur, no speed lines, no swing arc trail, no afterimage, no wind effect. Reference fidelity: every attached image is the base artwork showing this exact same character — the output must look like the very same sprite as the references with only the pose changed. Keep exactly as in the references with no change: the character's size on the canvas (same head size, same body height, same body width), his position in the frame (feet at the bottom edge, clear empty space above the head), the face, hairstyle, goggles, hood hanging down his back, cream tunic, brown belt, dark brown pants, rolled trouser legs, knee pads, boots, gloves, the tan backpack, the pennant flag on its pole planted behind his head on the right side of the image exactly where it is in the references, the copper lantern at his belt, the thin bright cream body outline, the soft oval drop shadow under his feet, and the exact color palette. Change only what the new pose requires: the positions of his two arms and hands and the angle of the shovel. Any visible difference from the references in head size, body size, outfit, prop positions or canvas placement beyond the pose is an error — he must never become bigger, taller, closer or more realistically proportioned. The pose comes only from the description above, do not copy the pose, arms or expression from any reference. ``` ### 受击态