工程(黄金图自愈补采·CI采集步): 用户裁补采自动化——渲染能力在runner会话,人手不做二进制搬运; 新增tools/ci/golden_selfheal.sh+ci.yml采集步(full批·导入后跑闸前): 缺棋盘三件基线→golden_baseline_refresh棋盘模式渲染→提交回master推送→下一轮full批拉取后渲染闸绿; 护栏三道: GITHUB_WORKSPACE必在(本地误跑即拒·实测guard_exit=1)/三件齐盘零动作(幂等无循环)/四失败点全置红不静默; 读数: bash -n过+guard实测过
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@@ -48,6 +48,14 @@ jobs:
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rm -rf game/.godot/imported
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/usr/local/bin/godot --headless --path game --editor --quit
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- name: 棋盘黄金图自愈补采(full 批——缺基准时 runner 会话渲染→提交回 master→下一轮拉取生效)
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if: steps.route.outputs.mode == 'full'
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env:
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GODOT_BIN: /usr/local/bin/godot
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run: |
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cd "$GITHUB_WORKSPACE/repo"
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bash tools/ci/golden_selfheal.sh
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- name: 跑闸
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if: steps.route.outputs.mode != 'skip'
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env:
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