卡①T4c(拆件批wr5/wr9/V12): settlement 拆两子 Resource 段——新建 settlement_core_table.gd(7列:source_label_map/effect_pool_map/pool_clamp_lo/pool_clamp_hi/round_direction/p_perfect/seal_hit_premium)+damage_roll_table.gd(10列:equivalence_ref_damage/armor_effectiveness/roll_faces/attack_bonus/roll_tier_bounds/roll_tier_discounts/crit_roll/crit_multiplier/damage_floor/armor_roll_stream)+.uid边车;主表三列形(segment_order留主表+core+damage_roll,类变量18→3,const四枚随主表),validate拆五私有(_validate_scalars/_validate_roll_scalars(9分支超阈续拆)/_validate_frozen/_validate_tier_table/_validate_armor_matrix)错误载荷逐字同构+段缺失fail-fast;settlement.tres单文件嵌套重建(两sub_resource,18列值与尾注批注史逐字—脚本比对18/18无diff+tail_equal);消费方改址97处(.settlement.<列>→.settlement.core./damage_roll. 链式95处+cross_validator局部2处,逐规则计数断言全中;segment_order直读1处零改址);测试改址9文件含G15清单(sim/probe/config_db交叉校验)。验收:gdstyle基线外0 NEW+16套件924 PASS+零SCRIPT ERROR〔拆件批 V12〕

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DKChan committed 2026-10-27 07:41:09 +08:00
1 parent bc7a171e3d
commit e2a2fbf3ee
23 files changed
+221 -160

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@@ -282,25 +282,25 @@ func _smoke_ac_swap_guard() -> void:
Kit.check("奖励表 defense 正向行 effect_id = ac_up(显示名盾牌加护,权重/tier 不变)",
String(ac_reward.get("effect_id", "")) == "ac_up" and String(ac_reward.get("display_name", "")) == "盾牌加护")
Kit.check("effect_pool_map 无 defense_up/ac_up 键(减伤不入池——AC 不经乘区)",
not _db.settlement.effect_pool_map.has("defense_up") and not _db.settlement.effect_pool_map.has("ac_up"))
not _db.settlement.core.effect_pool_map.has("defense_up") and not _db.settlement.core.effect_pool_map.has("ac_up"))
# ② 免伤墙归零护栏(泛化——BUG-0003 免疫)
var wall_ok := true
var wall_detail := ""
for eff_id in _db.settlement.effect_pool_map.keys():
if String(_db.settlement.effect_pool_map[eff_id]) != "hero_defense":
for eff_id in _db.settlement.core.effect_pool_map.keys():
if String(_db.settlement.core.effect_pool_map[eff_id]) != "hero_defense":
continue
var row: Dictionary = _db.status_effect_row(eff_id)
if row.is_empty() or String(row.get("unit", "")) != "percent":
continue
var floor_v: int = int(row.get("magnitude", 0)) * int(row.get("max_stack", 1))
if floor_v <= int(_db.settlement.pool_clamp_lo):
if floor_v <= int(_db.settlement.core.pool_clamp_lo):
wall_ok = false
wall_detail += " %s(%d)" % [eff_id, floor_v]
Kit.check("hero_defense 池 percent 行叠满不可触池底(墙最深%s > clamp_lo %d——单效果归零结构性不可达)" % [
wall_detail if wall_detail != "" else "(池内现无负向行)", int(_db.settlement.pool_clamp_lo)], wall_ok)
wall_detail if wall_detail != "" else "(池内现无负向行)", int(_db.settlement.core.pool_clamp_lo)], wall_ok)
var hd_maps := 0
for eff_id in _db.settlement.effect_pool_map.keys():
if String(_db.settlement.effect_pool_map[eff_id]) == "hero_defense":
for eff_id in _db.settlement.core.effect_pool_map.keys():
if String(_db.settlement.core.effect_pool_map[eff_id]) == "hero_defense":
hd_maps += 1
Kit.check("hero_defense 池映射数==0(绊线钉——红=已加映射,去核上方护栏是否已同步激活)", hd_maps == 0)
# ③ 单位表 armor_class:域内校验(配置推导——正式投值归怪物/难度批,改表不断锚)
@@ -370,12 +370,12 @@ func _smoke_ac_swap_guard() -> void:
Kit.check("第一关相邻深度带总量比 ≤ 2.5(12/10/22/35/72——迭代 24 N1 曲线护栏,带键升序;越带%s)" % [
curve_detail if curve_detail != "" else "无"], curve_ok)
# ④ 掷点参数域(加载校验已过——此处钉形状语义)
var bounds: Array = _db.settlement.roll_tier_bounds
var discounts: Array = _db.settlement.roll_tier_discounts
var bounds: Array = _db.settlement.damage_roll.roll_tier_bounds
var discounts: Array = _db.settlement.damage_roll.roll_tier_discounts
Kit.check("掷点参数拍板值在位(d20 / nat20 暴击 ×200%% / 下限 1 / attack_bonus 0 / armor_roll 流)",
int(_db.settlement.roll_faces) == 20 and int(_db.settlement.crit_roll) == 20 \
and int(_db.settlement.crit_multiplier) == 200 and int(_db.settlement.damage_floor) == 1 \
and int(_db.settlement.attack_bonus) == 0 and String(_db.settlement.armor_roll_stream) == "armor_roll")
int(_db.settlement.damage_roll.roll_faces) == 20 and int(_db.settlement.damage_roll.crit_roll) == 20 \
and int(_db.settlement.damage_roll.crit_multiplier) == 200 and int(_db.settlement.damage_roll.damage_floor) == 1 \
and int(_db.settlement.damage_roll.attack_bonus) == 0 and String(_db.settlement.damage_roll.armor_roll_stream) == "armor_roll")
Kit.check("档位表拍板值在位(缺口 1-3 → ×0.75 · 4-7 → ×0.5 · 8+ → ×0.25——无零档)",
bounds == [3, 7] and discounts == [75, 50, 25])