M5 冒险地图(UI落码第二波)——节点1.4×(73×50层距零改)+候选烛光黄(金只留当前位G4)+节点类型文字标签(当前位/·可选)+底栏合并单条亮米板(头像+生命蓝条+属性+加成/流派件;道具槽不摆=无成文出口注记)+放弃危险钮+_status_box退役+node_overlay休息面板plate9化。投喂键全保留。闸=冒烟747/0+probe_gate全绿+layout 0
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@@ -12,11 +12,14 @@ var _btn: Button
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func _init() -> void:
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var box: VBoxContainer = UiKit.modal_shell(self, Color(0, 0, 0, 0.6)).box
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_label = UiKit.label("", 20, true, UiKit.WARM)
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# M5(UI 落码批):rest 兑付面板 plate9 石板化+暖金头带字(demo ④休息弹层;暗字上亮板 §7.2)
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var shell: Dictionary = UiKit.modal_shell(self, Color(0, 0, 0, 0.6), Vector2.ZERO, 14, true,
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UiKit.panel_skinned(Vector4(26, 18, 26, 18)))
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var box: VBoxContainer = shell.box
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_label = UiKit.label("", 20, true, UiKit.INK_TITLE)
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_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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box.add_child(_label)
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_btn = UiKit.button("继续")
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_btn = UiKit.primary_button("继续")
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_btn.pressed.connect(_emit_continue_pressed)
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box.add_child(_btn)
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visible = false
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