iter9-T5: 卡③ ui_kit 对比度与字号(圣经 v3.5 批 B3)——四处不达标修复:C 区属性行显式主墨(1.31:1→≈10:1)/结算明细条摘要+提示暖白(2.63:1→≥5:1)/菜单玩法说明暖白+16px(2.58:1→≈6.8:1)/菜单副标题 WARM_SOFT→WARM(3.54:1→≈6.8:1);字号下限:正文 ≥16 落地(帮助文 13→16/种子标签 15→16/强化行 13→16/明细摘要 14→16/区头 14·15→16,辅助提示 14 维持);暗底双色墨制=触达暗底文字簇显式暖白族(全暗底件扫尾由卡⑤四屏 ≥4.5:1 断言机检兜底);轻闸=冒烟 596/0+ui_input PASS+click 问题=0

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DKChan committed 2026-09-30 05:18:52 +08:00
1 parent f9965a4ce8
commit f0a77a4a8c
3 files changed
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@@ -118,13 +118,15 @@ static func build_start_overlay(host: Control, db = null) -> Dictionary:
title.add_theme_color_override("font_color", UiKit.WARM)
box.add_child(title)
var sub := UiKit.label("战斗屏战斗屏改造批 —— 扫雷的因,逐行兑现的果", 16, false)
sub.add_theme_color_override("font_color", UiKit.WARM_SOFT)
sub.add_theme_color_override("font_color", UiKit.WARM) # 对比度修复(v3.5 批 B3——WARM_SOFT 对深石底实测 3.54:1→暖白 ≥6:1)
box.add_child(sub)
box.add_child(HSeparator.new())
var seed_row := HBoxContainer.new()
box.add_child(seed_row)
seed_row.add_child(UiKit.label("随机种子:", 15, false))
var seed_label := UiKit.label("随机种子:", 16, false) # 字号下限(v3.5 批 B3——正文 ≥16)+暗底显式暖白
seed_label.add_theme_color_override("font_color", UiKit.WARM)
seed_row.add_child(seed_label)
var seed_edit := LineEdit.new()
seed_edit.text = "42"
seed_edit.custom_minimum_size = Vector2(120, 0)
@@ -151,8 +153,9 @@ static func build_start_overlay(host: Control, db = null) -> Dictionary:
# 玩法帮助文案(表值驱动——2026-09-16 AP 压速批遗留硬编码 8 随手修正;护甲等级掷点批同步"减伤"→"护甲强化")
var help_text := "玩法:每轮 %d AP——挖开(1AP)/插旗(1AP)/移动(免费)/连锁(免费)。\n每个非封锁格都藏一种格面资源(增伤/护甲强化/回血/爆裂/削弱)。开安全格、标中雷 = 正向兑付;\n开雷格、标错安全格 = 负向兑付——全部在轮末结算逐行兑现;吃掷点的基础攻击按护甲等级判定,无 miss、最低保底 1 点。\n停手:剩余 AP 转存 RAP;弃图刷新:RAP−%d 当场换图继续挖(每轮剩 %d 次)。\n敌人全灭胜、主角倒下负。悬停可看三态光标与可挖域微光。" % [
int(db.action_economy.ap_per_round), int(db.action_economy.rap_refresh_cost), int(db.action_economy.refresh_cap_per_round)]
var help := UiKit.label(help_text, 13, false)
help.add_theme_color_override("font_color", UiKit.WARM_FAINT)
var help := UiKit.label(help_text, 16, false) # 字号下限(v3.5 批 B3——正文 ≥16)
# 对比度修复(v3.5 批 B3——WARM_FAINT 对深石底实测 2.58:1→暖白 ≥6:1;暗底双色墨制)
help.add_theme_color_override("font_color", UiKit.WARM)
box.add_child(help)
return {"overlay": overlay, "box": box, "seed_edit": seed_edit,