diff --git a/game/core/adventure_runner.gd b/game/core/adventure_runner.gd index 4dc2fe0d..0657412e 100644 --- a/game/core/adventure_runner.gd +++ b/game/core/adventure_runner.gd @@ -568,6 +568,7 @@ const BREAKPOINT_FIELDS := { "attune_refresh_y": {"strategy": "params_fallback"}, "bonus_result": {"strategy": "plain"}, "keystone_drops": {"strategy": "plain"}, + "gain_journal": {"strategy": "plain"}, # 获得日记(拆件批 T4 扩列——唯一声明的断点扩展;旧档缺键=汇总直载跳过比对) } @@ -584,29 +585,28 @@ func _snapshot_breakpoint() -> void: # 断点写侧取值(键集以 BREAKPOINT_FIELDS 为准——未登记键即取值越界,fail-fast) func _bp_parts() -> Dictionary[Variant, Variant]: - var treasure_snapshot: Array[Variant] = [] - if _runner != null and _runner.treasure_inventory != null: - treasure_snapshot = _runner.treasure_inventory.snapshot_inventory() - # 三选一停点续玩分支 _runner 为 null(关卡已收束、下一关未开)——节点域字段按缺省落档, + var hero_frag: Dictionary[Variant, Variant] = _hero.breakpoint_fragment() + var stop_frag: Dictionary[Variant, Variant] = _stop.breakpoint_fragment() + var level_frag: Dictionary[Variant, Variant] = _runner.breakpoint_fragment() if _runner != null else { + "node_id": -1, "visited_ids": [] as Array, "aux_items": [] as Array, + "shop_shelf": [] as Array, "shop_visit_buys": 0} # 三选一停点续玩分支 _runner 为 null——节点域按缺省落档 # 该两态的续玩只消费 bonus_* 附随件(选择停点/已兑付停点快照) - var hero_frag: Dictionary[Variant, Variant] = _hero.breakpoint_fragment() # 主角账片段(账本键+获得日记——T4 拼盘收口前先同源取数) - var stop_frag: Dictionary[Variant, Variant] = _stop.breakpoint_fragment() # 停点件片段(T4 拼盘收口前先同源取数) - return { + var parts: Dictionary[Variant, Variant] = { "level_index": level_index, - "node_id": _runner.current_node_id() if _runner != null else -1, + "node_id": int(level_frag.get("node_id", -1)), "hero_hp": int(hero_frag.get("hero_hp", 0)), "bonus": hero_frag.get("bonus", {}), "gp": int(hero_frag.get("gp", 0)), "shop_purchased": hero_frag.get("shop_purchased", {}), - "shop_shelf": _runner.shop_bp_shelf() if _runner != null else [], # 货架入断点(离开店/非店停点 = 空架合法态) - "shop_visit_buys": _runner.shop_bp_visit_buys() if _runner != null else 0, # 本次进店已购次数(A 链定价输入) + "shop_shelf": level_frag.get("shop_shelf", []), # 货架入断点(离开店/非店停点 = 空架合法态) + "shop_visit_buys": int(level_frag.get("shop_visit_buys", 0)), # 本次进店已购次数(A 链定价输入) "attunement_charges": run_ledger.attune_charges.duplicate(true), # 同调主动件充能余量随断点(save v4 域) "graph_gen_v2": 1, # 生成图换代代差标记(缺键 = 换代前旧断点 → resume 显式拒绝) "master_seed": master_seed, "rng_counter": rng.counter(), "keystone": int(hero_frag.get("keystone", 0)), - "visited_ids": _runner.visited_ids() if _runner != null else [], - "aux_items": treasure_snapshot, + "visited_ids": level_frag.get("visited_ids", []), + "aux_items": level_frag.get("aux_items", []), "bonus_taken": _curio_taken.duplicate(true), # 三选一件获取次数(kind 维度派生账本——断点附随件与读数承载) "bonus_deck": _curio_deck.duplicate(true), # 令牌池余库(TP0 v2.2——池消耗即上限,续玩余库逐枚还原) "relics": hero_frag.get("relics", []), # 特性持有集(局内随机渠道获得态续玩防丢失) @@ -616,10 +616,20 @@ func _bp_parts() -> Dictionary[Variant, Variant]: "adventure_counters": adventure_counters.duplicate(true), # adventure 域计数器随断点(续玩跨战账不丢——桶归宿主字典) "vision_counter_used": int(hero_frag.get("vision_counter_used", 0)), # 真视使用计数随断点(续玩跨战账不丢) "refresh_stock": int(stop_frag.get("refresh_stock", 0)), # 刷新存量账随断点 - "attune_refresh_y": int(stop_frag.get("attune_refresh_y", 0)), # Y 冒险周期池余量随断点(续玩不再自参数面整额重注入=堵「用完退菜单再续玩满血复活」可利用漏洞;扩列向后兼容——旧档缺键回退参数面) + "attune_refresh_y": int(stop_frag.get("attune_refresh_y", 0)), # Y 冒险周期池余量随断点(扩列向后兼容——旧档缺键回退参数面) "bonus_result": stop_frag.get("bonus_result", {}), # 已兑付待推进态(空 = 无——中断续玩不重兑付) "keystone_drops": hero_frag.get("keystone_drops", []), # 逐杀掉落明细(摘要归因续接) + "gain_journal": hero_frag.get("gain_journal", {}), # 获得日记(唯一声明的断点扩列——日记为正主) } + # 拼盘完整性自断言(fail-fast——片段并集与登记键集不符即中止落盘) + var stray: Array[Variant] = [] + for key in parts.keys(): + if not BREAKPOINT_FIELDS.has(key): + stray.append(key) + if not stray.is_empty(): + push_error("[冒险结构] 断点拼盘含未登记键: %s(fail-fast——片段与登记单源失同步)" % str(stray)) + return parts + # 读侧单点(BREAKPOINT_FIELDS 策略标签分发;未登记键 fail-fast 不静默按 plain 兜)。 diff --git a/game/core/level_runner.gd b/game/core/level_runner.gd index 1a58fba3..04ac78a0 100644 --- a/game/core/level_runner.gd +++ b/game/core/level_runner.gd @@ -295,6 +295,33 @@ func restore_treasure_items(items: Array) -> void: treasure_inventory.restore_inventory(items) +# ---- 断点自交片段(关卡域——拆件批 T4:应用层唯一拼盘落盘口的收件半边)---- + +# 关卡域片段(node_id/visited_ids/aux_items/shop_shelf/shop_visit_buys——五键自交; +# 停点续玩分支 _runner 为 null 时节点域按缺省落档〔与真机同构〕) +func breakpoint_fragment() -> Dictionary[Variant, Variant]: + var treasure_snapshot: Array[Variant] = [] + if treasure_inventory != null: + treasure_snapshot = treasure_inventory.snapshot_inventory() + return { + "node_id": current_node_id(), + "visited_ids": visited_ids(), + "aux_items": treasure_snapshot, + "shop_shelf": _shop.shop_bp_shelf(), + "shop_visit_buys": _shop.shop_bp_visit_buys(), + } + + +# 断点重建参数面收口(原 _resume_bp 直读面收编——resume_state = {"node_id": int(-1 = 入口停点), +# "visited_ids": Array[int], "aux_items": Array};空字典 = 既有路径逐位不变)。 +# 返回 resume_state 形态供 start_level_external 分派(_restore_to_stop / restore_treasure_items)。 +func restore_fragment(resume_state: Dictionary) -> Dictionary: + var aux: Array = resume_state.get("aux_items", []) as Array + if not aux.is_empty(): + restore_treasure_items(aux) + return resume_state + + func _find_level_row(level_index: int) -> Dictionary: return db.level_row(level_index) # 表访问收口(行集直扫归 LevelTable/ConfigDB 访问器) diff --git a/game/tests/unit/core/breakpoint_resume_test.gd b/game/tests/unit/core/breakpoint_resume_test.gd index f9ce942a..1097ce99 100644 --- a/game/tests/unit/core/breakpoint_resume_test.gd +++ b/game/tests/unit/core/breakpoint_resume_test.gd @@ -191,12 +191,12 @@ func _init() -> void: "P8 登记单源键集 == 写侧实拼断点键集(%d 键逐一对齐)〔wr2〕" % reg_keys.size()) var frozen_keys := ["adventure_counters", "attunement_charges", "attune_refresh_y", "aux_items", "bonus", "bonus_deck", "bonus_pending", "bonus_result", "bonus_taken", "feat_ticket_pity", - "feat_ticket_sold", "gp", "graph_gen_v2", "hero_hp", "keystone", "keystone_drops", + "feat_ticket_sold", "gain_journal", "gp", "graph_gen_v2", "hero_hp", "keystone", "keystone_drops", "level_index", "master_seed", "node_id", "refresh_stock", "relics", "rng_counter", "shop_purchased", "shop_shelf", "shop_visit_buys", "visited_ids", "vision_counter_used"] frozen_keys.sort() Kit.check_quiet(reg_keys == frozen_keys, - "P8 键集与冻结清单逐位一致(27 键契约;增删键即红)〔wr2〕") + "P8 键集与冻结清单逐位一致(28 键契约——拆件批获得日记键为唯一声明扩展;增删键即红)〔wr2〕") var vocab := ["plain", "clamp", "keep_on_null", "dual_merge", "params_fallback", "token_migration"] var stray: Array = [] for k in fields.keys(): diff --git a/reports/iter39-素材/bp_baseline_after_T4.json b/reports/iter39-素材/bp_baseline_after_T4.json new file mode 100644 index 00000000..d2df7324 --- /dev/null +++ b/reports/iter39-素材/bp_baseline_after_T4.json @@ -0,0 +1,332959 @@ +{ + "generated_by": "bp_baseline_dump", + "runs": [ + { + "dumps": [ + { + "bp": { + "adventure_counters": {}, + "attune_refresh_y": 2, + "attunement_charges": { + "incense_stick": 1, + "sky_eye": 1 + }, + "aux_items": [ + { + "item_id": "sky_eye", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + "used": false + }, + { + "item_id": "incense_stick", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + "used": false + } + ], + "bonus": { + "ap": 0, + "armor_class": 0, + "atk": 0, + "max_hp": 0 + }, + "bonus_deck": [ + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "excellent" + }, + { + "kind": "attack", + "tier": "excellent" + }, + { + "kind": "attack", + "tier": "excellent" + }, + { + "kind": "attack", + "tier": "excellent" + }, + { + "kind": "attack", + "tier": "excellent" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "common" + }, + { + "kind": "max_hp", + "tier": "excellent" + }, + { + "kind": "max_hp", + "tier": "excellent" + }, + { + "kind": "max_hp", + "tier": "excellent" + }, + { + "kind": "max_hp", + "tier": "excellent" + }, + { + "kind": "max_hp", + "tier": "excellent" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "common" + }, + { + "kind": "armor", + "tier": "excellent" + }, + { + "kind": "armor", + "tier": "excellent" + }, + { + "kind": "armor", + "tier": "excellent" + }, + { + "kind": "armor", + "tier": "excellent" + }, + { + "kind": "armor", + "tier": "excellent" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "common" + }, + { + "kind": "gp", + "tier": "excellent" + }, + { + "kind": "gp", + "tier": "excellent" + }, + { + "kind": "gp", + "tier": "excellent" + }, + { + "kind": "gp", + "tier": "excellent" + }, + { + "kind": "gp", + "tier": "excellent" + }, + { + "kind": "ap", + "tier": "rare" + }, + { + "kind": "ap", + "tier": "rare" + }, + { + "kind": "ap", + "tier": "rare" + }, + { + "kind": "heal", + "tier": "excellent" + }, + { + "kind": "heal", + "tier": "excellent" + }, + { + "kind": "heal", + "tier": "excellent" + }, + { + "kind": "refresh", + "tier": "excellent" + }, + { + "kind": "refresh", + "tier": "excellent" + }, + { + "kind": "rap", + "tier": "rare" + }, + { + "kind": "rap", + "tier": "rare" + }, + { + "kind": "time_sand", + "tier": "rare" + }, + { + "kind": "time_sand", + "tier": "rare" + }, + { + "feat_id": "twin_pick", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "geologist", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "hard_hat", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "skip_mining", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "blast_accounting", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "frontier_miner", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "seal_echo", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "warning_beacon", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "seal_smith", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "seal_stake", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "pain_memory", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "fuse_wire", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "blood_insight", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "trap_instinct", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "chain_traps", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "trap_burst", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "blood_honey", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "stone_skin", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "last_stand", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "breaker_strike", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "map_exchange", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "last_drop", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "market_close", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "execution_scholar", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "executioner", + "kind": "relic", + "tier": "excellent" + }, + { + "feat_id": "field_dressing", + "kind": "relic", + "tier": "common" + }, + { + "feat_id": "blood_tax", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "venom_edge", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "seal_burst", + "kind": "relic", + "tier": "rare" + }, + { + "feat_id": "perfect_insurance", + "kind": "relic", + "tier": "rare" + } + ], + "bonus_pending": {}, + "bonus_result": {}, + "bonus_taken": { + "ap": 0, + "armor": 0, + "attack": 0, + "gp": 0, + "heal": 0, + "max_hp": 0 + }, + "feat_ticket_pity": 0, + "feat_ticket_sold": 0, + "gain_journal": { + "details": [], + "records": [] + }, + "gp": 0, + "graph_gen_v2": 1, + "hero_hp": 26, + "keystone": 0, + "keystone_drops": [], + "level_index": 1, + "master_seed": 1234, + "node_id": -1, + "refresh_stock": 1, + "relics": [ + "twin_pick" + ], + "rng_counter": 0, + "shop_purchased": {}, + "shop_shelf": [], + "shop_visit_buys": 0, + "vision_counter_used": 0, + "visited_ids": [] + }, + "level_index": 1, + "node_id": -1, + "seq": 1, + "tag": "route_choice" + }, + { + "bp": { + "adventure_counters": {}, + "attune_refresh_y": 2, + "attunement_charges": { + "incense_stick": 1, + "sky_eye": 1 + }, + "aux_items": [ + { + "item_id": "sky_eye", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + "used": false + }, + { + "item_id": "incense_stick", + "origin_cell": [ + -1, + -1 + ], + "round_index": 0, + "source_class": "attunement", + "used": false + } + ], + "bonus": { + "ap": 0, + "armor_class": 0, + "atk": 0, + "max_hp": 0 + }, + "bonus_deck": [ + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + }, + { + "kind": "attack", + "tier": "common" + 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