工程(gdstyle基线死键清账): 基线按实测重锚168→16键——152死键随迭代39–41还债消失清账,3条活键只降不升重锚(battle_orchestrator文件长1037→1035、board_cell_unit类变量31→30、standee_body类变量29→19),16键与迭代41键账终局构成逐键吻合,S13闸转绿(126文件16命中基线内零新增零恶化);待办清单条目完成即删
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@@ -5,171 +5,19 @@
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# 判定=键不在基线红(NEW)、同键数值较登记值恶化红(WORSENED)、改小/持平不红。
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# 重生成=人工专用:python tools/gdstyle_gate.py --refresh(禁清基线换绿;改规则口径/工具升级须随批
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# 重生成;新键数较旧基线少逾 10% 须加 --force 显式确认)。
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game/core/action_economy.gd|quality/max-class-variables = 18
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game/core/adventure_runner.gd|quality/max-class-variables = 28
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game/core/battle_orchestrator.gd|quality/max-class-variables = 38
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game/core/battle_orchestrator.gd|quality/max-file-length = 1037
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game/core/board_generator.gd|quality/max-branches|measure_inferability = 12
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game/core/board_generator.gd|quality/max-function-length|_attempt = 51
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game/core/board_generator.gd|quality/max-function-length|generate = 62
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game/core/board_generator.gd|quality/max-function-length|measure_inferability = 64
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game/core/board_generator.gd|quality/max-local-variables|generate = 14
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game/core/board_generator.gd|quality/max-local-variables|measure_inferability = 13
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game/core/board_generator.gd|quality/max-nesting-depth|measure_inferability = 5
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game/core/board_generator.gd|quality/max-parameters|_finalize = 6
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game/core/config_db.gd|quality/max-class-variables = 25
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game/core/config_db.gd|quality/max-public-methods = 44
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game/core/config_db_cross_validator.gd|quality/max-branches|cross_validate = 21
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game/core/config_db_cross_validator.gd|quality/max-function-length|cross_validate = 107
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game/core/config_db_cross_validator.gd|quality/max-local-variables|cross_validate = 24
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game/core/config_db_cross_validator.gd|quality/max-nesting-depth|cross_validate = 5
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game/core/config_db_resolver.gd|quality/max-branches|_resolve_progress = 16
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game/core/config_db_resolver.gd|quality/max-branches|resolve_enemy_rowset = 12
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game/core/config_db_resolver.gd|quality/max-function-length|_resolve_progress = 52
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game/core/config_db_resolver.gd|quality/max-local-variables|_resolve_progress = 11
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game/core/effect_engine.gd|quality/max-branches|validate_trigger_row = 14
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game/core/effect_engine.gd|quality/max-function-length|_cond_ok = 52
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game/core/effect_engine.gd|quality/max-function-length|rebuild = 55
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game/core/effect_engine.gd|quality/max-local-variables|validate_trigger_row = 11
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game/core/effect_engine.gd|quality/max-nesting-depth|_cond_ok = 5
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game/core/effect_engine.gd|quality/max-nesting-depth|rebuild = 5
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game/core/effect_engine.gd|quality/max-returns|_cond_ok = 19
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game/core/effect_engine.gd|quality/no-else-return|unnecessary 'elif' after 'return'
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game/core/battle_orchestrator.gd|quality/max-file-length = 1035
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game/core/level_runner.gd|quality/max-class-variables = 30
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game/core/level_runner.gd|quality/max-public-methods = 50
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game/core/level_runner.gd|quality/max-returns|_enter_node = 7
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game/core/meta_progression.gd|quality/max-public-methods = 31
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game/core/meta_progression.gd|quality/max-returns|tree_can_buy = 8
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game/core/minesweeper_rules.gd|quality/max-function-length|_do_dig = 53
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game/core/node_map_generator.gd|quality/max-branches|_assign_types = 11
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game/core/node_map_generator.gd|quality/max-branches|check_params = 12
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game/core/node_map_generator.gd|quality/max-branches|validate_output = 34
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game/core/node_map_generator.gd|quality/max-function-length|validate_output = 132
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game/core/node_map_generator.gd|quality/max-local-variables|_add_forks = 12
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game/core/node_map_generator.gd|quality/max-local-variables|_build = 15
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game/core/node_map_generator.gd|quality/max-local-variables|validate_output = 22
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game/core/node_map_generator.gd|quality/max-nesting-depth|_check_fork_rules = 5
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game/core/node_map_generator.gd|quality/max-returns|validate_output = 7
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game/core/reward_economy.gd|quality/max-function-length|roll_board = 52
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game/core/reward_economy.gd|quality/max-local-variables|_skewed_cell_rows = 13
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game/core/reward_economy.gd|quality/max-local-variables|roll_board = 11
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game/core/save_manager.gd|quality/max-public-methods = 52
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game/core/save_manager.gd|quality/max-returns|_peek_summary_at = 7
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game/core/save_manager.gd|quality/max-returns|load_from_disk = 8
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game/core/status_container.gd|quality/max-nesting-depth|apply_effect = 5
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game/core/status_container.gd|quality/max-parameters|_new_instance = 7
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game/core/status_container.gd|quality/max-returns|apply_effect = 9
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game/core/treasure_items.gd|quality/max-branches|validate_use = 11
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game/core/treasure_items.gd|quality/max-nesting-depth|validate_use = 5
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game/core/unit_container.gd|quality/max-function-length|spawn = 68
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game/core/unit_container.gd|quality/max-local-variables|spawn = 16
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game/core/unit_container.gd|quality/max-parameters|spawn = 10
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game/data/schemas/adventure_table.gd|quality/max-class-variables = 44
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game/data/schemas/board_gen_table.gd|quality/max-branches|validate = 20
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game/data/schemas/board_gen_table.gd|quality/max-function-length|validate = 67
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game/data/schemas/board_gen_table.gd|quality/max-local-variables|validate = 16
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game/data/schemas/enemy_table.gd|quality/max-branches|validate = 30
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game/data/schemas/enemy_table.gd|quality/max-function-length|validate = 110
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game/data/schemas/enemy_table.gd|quality/max-local-variables|validate = 28
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game/data/schemas/forge_table.gd|quality/max-branches|validate = 30
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game/data/schemas/forge_table.gd|quality/max-function-length|validate = 95
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game/data/schemas/forge_table.gd|quality/max-local-variables|validate = 20
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game/data/schemas/level_gen_params.gd|quality/max-branches|validate = 15
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game/data/schemas/level_gen_params.gd|quality/max-function-length|validate = 59
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game/data/schemas/level_gen_params.gd|quality/max-local-variables|validate = 18
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game/data/schemas/meta_table.gd|quality/max-branches|validate = 14
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game/data/schemas/meta_table.gd|quality/max-function-length|validate = 60
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game/data/schemas/meta_table.gd|quality/max-local-variables|validate = 14
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game/data/schemas/meta_tree_table.gd|quality/max-branches|validate = 26
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game/data/schemas/meta_tree_table.gd|quality/max-function-length|validate = 86
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game/data/schemas/meta_tree_table.gd|quality/max-local-variables|validate = 13
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game/data/schemas/meta_tree_table.gd|quality/max-nesting-depth|validate = 5
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game/data/schemas/reward_table.gd|quality/max-branches|validate = 30
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game/data/schemas/reward_table.gd|quality/max-function-length|validate = 99
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game/data/schemas/reward_table.gd|quality/max-local-variables|validate = 20
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game/data/schemas/skill_table.gd|quality/max-branches|validate = 26
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game/data/schemas/skill_table.gd|quality/max-function-length|validate = 76
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game/data/schemas/status_effect_table.gd|quality/max-branches|validate = 12
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game/data/schemas/treasure_item_table.gd|quality/max-branches|validate = 44
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game/data/schemas/treasure_item_table.gd|quality/max-function-length|validate = 147
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game/data/schemas/treasure_item_table.gd|quality/max-local-variables|validate = 26
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game/data/schemas/treasure_item_table.gd|quality/max-nesting-depth|validate = 6
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game/data/schemas/variation_table.gd|quality/max-branches|validate = 20
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game/data/schemas/variation_table.gd|quality/max-function-length|validate = 58
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game/presentation/battle_narrator.gd|quality/max-returns|bonus_card_text = 9
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game/presentation/camp_flow_context.gd|quality/max-parameters|_init = 12
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game/presentation/curio_flow_context.gd|quality/max-class-variables = 16
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game/presentation/curio_flow_context.gd|quality/max-parameters|_init = 16
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game/presentation/curio_interact_controller.gd|quality/max-class-variables = 18
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game/presentation/hud_presenter.gd|quality/max-parameters|_refresh_out_of_battle = 6
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game/presentation/hud_presenter.gd|quality/max-parameters|refresh = 8
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game/presentation/hud_presenter.gd|quality/max-parameters|tune_sim_report = 10
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game/presentation/main.gd|quality/max-class-variables = 49
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game/presentation/playtest_logger.gd|quality/no-debug-print|debug 'print()' call found
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game/presentation/tune_sim_controller.gd|quality/await-in-loop|'await' used inside a loop
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game/presentation/tune_sim_controller.gd|quality/max-local-variables|run = 11
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game/presentation/tune_sim_controller.gd|quality/no-debug-print|debug 'print()' call found
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game/presentation/ui_assembler.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/ui_assembler.gd|quality/max-function-length|build_start_overlay = 83
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game/presentation/ui_assembler.gd|quality/max-local-variables|build_start_overlay = 16
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game/presentation/views/ap_bar_view.gd|quality/max-function-length|_init = 69
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game/presentation/views/battle_end_overlay.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/battle_end_overlay.gd|quality/max-class-variables = 20
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game/presentation/views/battle_end_overlay.gd|quality/max-function-length|_init = 81
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game/presentation/views/battle_end_overlay.gd|quality/max-parameters|open_victory = 8
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game/presentation/views/battle_log_view.gd|quality/max-branches|_format_row = 9
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game/presentation/views/battle_log_view.gd|quality/max-function-length|_format_row = 68
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game/presentation/views/battle_log_view.gd|quality/max-local-variables|_format_row = 21
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game/presentation/views/battle_log_view.gd|quality/max-returns|_format_row = 13
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game/presentation/views/battle_stage_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/battle_stage_view.gd|quality/max-function-length|_init = 97
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game/presentation/views/battle_stage_view.gd|quality/max-returns|_enemy_portrait_tex = 9
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game/presentation/views/board_cell_unit.gd|quality/max-branches|_draw = 29
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game/presentation/views/board_cell_unit.gd|quality/max-class-variables = 31
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game/presentation/views/board_cell_unit.gd|quality/max-function-length|_draw = 147
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game/presentation/views/board_cell_unit.gd|quality/max-local-variables|_draw = 19
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game/presentation/views/board_fx_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/board_cell_unit.gd|quality/max-class-variables = 30
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game/presentation/views/board_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/board_view.gd|quality/max-branches|_paint_cell = 24
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game/presentation/views/board_view.gd|quality/max-class-variables = 32
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game/presentation/views/board_view.gd|quality/max-function-length|_paint_cell = 139
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game/presentation/views/board_view.gd|quality/max-local-variables|_paint_cell = 22
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game/presentation/views/board_view.gd|quality/max-public-methods = 27
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game/presentation/views/board_zone_view.gd|quality/max-function-length|_init = 59
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game/presentation/views/camp_overlay_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/camp_overlay_view.gd|quality/max-class-variables = 19
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game/presentation/views/camp_overlay_view.gd|quality/max-function-length|_init = 149
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game/presentation/views/camp_overlay_view.gd|quality/max-function-length|_rebuild_forge = 72
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game/presentation/views/camp_overlay_view.gd|quality/max-function-length|_rebuild_tree = 61
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game/presentation/views/camp_overlay_view.gd|quality/max-function-length|refresh_camp = 61
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game/presentation/views/camp_overlay_view.gd|quality/max-local-variables|_init = 28
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game/presentation/views/camp_overlay_view.gd|quality/max-local-variables|_rebuild_forge = 20
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game/presentation/views/camp_overlay_view.gd|quality/max-local-variables|_rebuild_tree = 21
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game/presentation/views/camp_overlay_view.gd|quality/max-local-variables|refresh_camp = 17
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game/presentation/views/curio_pick_overlay.gd|quality/max-function-length|_init = 52
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game/presentation/views/curio_pick_overlay.gd|quality/max-returns|_icon_for_id = 7
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game/presentation/views/debug_overlay.gd|quality/max-class-variables = 17
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game/presentation/views/debug_overlay.gd|quality/max-function-length|_build = 124
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game/presentation/views/debug_overlay.gd|quality/max-local-variables|_build = 22
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game/presentation/views/hero_info_panel_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/hero_info_panel_view.gd|quality/max-function-length|_init = 74
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game/presentation/views/hero_info_panel_view.gd|quality/max-function-length|set_treasure_inventory = 57
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game/presentation/views/hero_info_panel_view.gd|quality/max-local-variables|set_treasure_inventory = 13
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game/presentation/views/legend_overlay.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/level_map_screen.gd|quality/max-branches|_draw_graph = 9
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game/presentation/views/level_map_screen.gd|quality/max-class-variables = 21
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game/presentation/views/level_map_screen.gd|quality/max-function-length|_draw_graph = 78
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game/presentation/views/level_map_screen.gd|quality/max-function-length|_init = 135
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game/presentation/views/level_map_screen.gd|quality/max-local-variables|_draw_graph = 27
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game/presentation/views/level_map_screen.gd|quality/max-local-variables|_init = 21
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game/presentation/views/settings_overlay.gd|quality/max-function-length|_build = 77
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game/presentation/views/settings_overlay.gd|quality/max-local-variables|_build = 13
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game/presentation/views/standee_body.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/standee_body.gd|quality/max-class-variables = 29
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game/presentation/views/standee_body.gd|quality/max-function-length|_draw = 84
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game/presentation/views/standee_body.gd|quality/max-local-variables|_draw = 26
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game/presentation/views/ui_kit.gd|quality/max-local-variables|beams_rect = 13
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game/presentation/views/ui_kit.gd|quality/max-parameters|_init = 6
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game/presentation/views/ui_kit.gd|quality/max-parameters|bcard = 6
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game/presentation/views/ui_kit.gd|quality/max-parameters|modal_shell = 6
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game/presentation/views/ui_kit.gd|quality/max-public-methods = 26
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game/presentation/views/standee_body.gd|quality/max-class-variables = 19
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