流派件持有呈现补齐(迭代12呈现缺口——用户试玩反馈「局内奖励选了什么看不到」):HUD C区数据框下新增「流派件」常驻段(HeroInfoPanelView set_relic_holdings+逐流派聚合行「魔法 ×2 · 档一」式+成型档位点亮+空态整节隐藏同本关强化段纪律);hud_presenter refresh投影(runner.relics_held读面新增+RelicsEngine.tiers_for档位求值直调——战斗内/节点间隙双分支喂入,兑付后_refresh_presentations自动反映);冒烟+2断言(空态隐藏/持有呈现)→718/0三闸+ui_probe绿
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@@ -599,6 +599,11 @@ func set_relics(ids: Array) -> void:
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_relics = ids
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# 流派件持有集读面(迭代 12 呈现补齐——HUD C 区流派件段数据源)
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func relics_held() -> Array:
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return _relics.duplicate()
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# 树 rule 键集注入(迭代 12 T10——begin_battle enc.tree_rules 携带;Fork 激活侧 effects)
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var _tree_rules: Array = []
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