merge: M-3迭代7魔法道具内容+元进度数值标定 T0-T8全落——AuxItemTable六行+掉落投放(解锁门控空集零投放)+库存四步受理+三选一奖励节点+HUD两步交互+叠加层呈现+工坊封存呈现+换算率复核读数(6/9/1 vs 实测1.7/4.1/0.0 U1呈报);重闸全绿(冒烟577/0+五探针+单测12套+doc三闸熵增零新增+机检11/11+MC剥additive 0/400逐位);出口=T9目检(检查单已交);台账259-263

# Conflicts:
#	game/presentation/views/node_overlay.gd
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DKChan committed 2026-09-29 08:59:31 +08:00
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# VERTICAL SLICE - NOT FOR PRODUCTION
# Validation Question: 挖掘期撞上推理断头时,玩家能否从掉落池捡到魔法道具、在关键时刻花掉买回情报或行动点(P0)
# Date: 2026-09-29(迭代 7 T1 数据面——魔法道具内容批;设计权威 design/gdd/systems/排雷循环/魔法道具.md v0.4+
# + registry aux_items 六行 mvp_content;2026-09-29 用户拍板:①乙 探宝罗盘退役留痕 ④甲 显影尘/地穴全图卷失义件
# 六行全建零投放「已解锁·能力封存中」)
# 数据配置 AuxItemTable schema(魔法道具 回填 owner)。
# 行 = Dictionary,键 item_id(Rule 4 豁免:定义表——registry aux_items Rule 4 豁免先例)。
# 七字段(registry fields 全量):item_id 主键 / display_name / dimension_tags ⊆ 五维 非空 /
# effect_kinds ⊆ {mine_reveal, reward_preview, ap_grant}(活性校验见下)/ target ∈ {none, area_3x3, board_wide} /
# magnitude [0,999](仅 ap_grant 行消费,加载校验 ≥1)/ use_phase ∈ {active_dig}。
# additive 两标记(迭代 7 T1——拍板①④的表内表达,非 registry fields 预登记字段的扩列随批登记):
# retired = 退役留痕行(loot_compass——未开格类型微光常显覆盖预读价值,2026-09-29 用户拍板退役;
# 行名保留=meta.tres workshop_items 六件词表恰全校验兼容,存档 item_unlocks 旧键无害;
# 免活性校验、不入投放校验、不入 F2 覆盖面、奖励节点/掉落池排除)
# deferred = 效果失义待重定行(probe_dust/catacomb_scroll——原显影半边随雾格移除失义,效果与目标
# 随魔法道具整体重设计归 Alpha(2026-09-20 用户拍板);免 effect_kinds 非空校验、不入投放与 F2)
# 承重护栏(魔法道具 GDD §结构冻结,schema 校验强制不靠运行时拦截):
# 真视窄域——effect_kinds 含 mine_reveal 的活行 target 必须 area_3x3(真视一次最多 3×3,禁全图看雷);
# board_wide 仅恢复推理原料类——target=board_wide 的活行 effect_kinds 不得含 mine_reveal(现行无此类活行,
# 显影载体待 Alpha 重定后落位)。
class_name AuxItemTable
extends Resource
@export var rows: Array = [] # Array[Dictionary] 键 item_id
const DIMENSIONS := ["info", "risk", "action", "plan", "counter"]
const EFFECT_KINDS := ["mine_reveal", "reward_preview", "ap_grant"]
const TARGETS := ["none", "area_3x3", "board_wide"]
const USE_PHASES := ["active_dig"]
func validate() -> Array:
var errs: Array = []
if rows.is_empty():
# 空表合法态(2026-09-17 用户拍板——切片期无道具内容;F2 覆盖检查仅对非空清单执行)
return errs
var seen := {}
for row in rows:
var iid: String = row.get("item_id", "")
if iid == "":
errs.append({"category": "domain", "message": "item_id 空"})
continue
if seen.has(iid):
errs.append({"category": "dup_key", "message": "item_id 重复: %s" % iid})
continue
seen[iid] = true
if String(row.get("display_name", "")) == "":
errs.append({"category": "domain", "message": "%s display_name 空" % iid})
var retired: bool = bool(row.get("retired", false))
var deferred: bool = bool(row.get("deferred", false))
# dimension_tags:五维词表 + 非空(退役/失义行仍须登记维度——语义面保留)
var tags: Array = row.get("dimension_tags", [])
if tags.is_empty():
errs.append({"category": "domain", "message": "%s dimension_tags 空" % iid})
for tag in tags:
if not DIMENSIONS.has(String(tag)):
errs.append({"category": "enum", "message": "%s dimension_tag 出域 %s: %s" % [iid, str(DIMENSIONS), str(tag)]})
var kinds: Array = row.get("effect_kinds", [])
var target: String = String(row.get("target", "none"))
if not TARGETS.has(target):
errs.append({"category": "enum", "message": "%s target 出域 %s: %s" % [iid, str(TARGETS), target]})
var phase: String = String(row.get("use_phase", "active_dig"))
if not USE_PHASES.has(phase):
errs.append({"category": "enum", "message": "%s use_phase 出域 %s: %s" % [iid, str(USE_PHASES), phase]})
if retired or deferred:
# 退役/失义行:免 effect_kinds 非空与承重护栏校验(登记面保留,不入投放与 F2)
continue
# ---- 活行校验 ----
if kinds.is_empty():
errs.append({"category": "domain", "message": "%s effect_kinds 空(活行;失义件应标 deferred)" % iid})
var kind_seen := {}
for k in kinds:
var kind: String = String(k)
if not EFFECT_KINDS.has(kind):
errs.append({"category": "enum", "message": "%s effect_kind 出域 %s: %s" % [iid, str(EFFECT_KINDS), kind]})
if kind_seen.has(kind):
errs.append({"category": "dup_key", "message": "%s effect_kind 重复: %s" % [iid, kind]})
kind_seen[kind] = true
# 承重护栏①真视窄域:mine_reveal 活行 target 必须 area_3x3(一次最多 3×3,禁全图看雷)
if kind_seen.has("mine_reveal") and target != "area_3x3":
errs.append({"category": "load_bearing", "message": "%s 真视窄域护栏:mine_reveal 行 target 必须 area_3x3,实得 %s(魔法道具 GDD 结构冻结)" % [iid, target]})
# 承重护栏②board_wide 仅恢复推理类:全图域行禁替推理效果
if target == "board_wide" and kind_seen.has("mine_reveal"):
errs.append({"category": "load_bearing", "message": "%s board_wide 行 effect_kinds 不得含 mine_reveal(全图域仅恢复推理原料类——Alpha 重定后落位)" % iid})
# magnitude:仅 ap_grant 行消费(≥1);非 ap_grant 活行恒 0
var mag: int = int(row.get("magnitude", 0))
if mag < 0 or mag > 999:
errs.append({"category": "domain", "message": "%s magnitude 越域 [0,999]: %d" % [iid, mag]})
if kind_seen.has("ap_grant") and mag < 1:
errs.append({"category": "cross_field", "message": "%s ap_grant 行 magnitude 应 ≥1,实得 %d" % [iid, mag]})
if not kind_seen.has("ap_grant") and mag != 0:
errs.append({"category": "cross_field", "message": "%s 非 ap_grant 活行 magnitude 应 0,实得 %d" % [iid, mag]})
return errs
# 活行词表(非 retired 非 deferred)——投放校验/奖励节点池/F2 覆盖面的唯一取数口径
func active_rows() -> Array:
var out: Array = []
for row in rows:
if not bool(row.get("retired", false)) and not bool(row.get("deferred", false)):
out.append(row)
return out
func row_by_id(item_id: String) -> Dictionary:
for row in rows:
if String(row.get("item_id", "")) == item_id:
return row
return {}
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uid://dfhjthkhkvsbj
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@@ -12,7 +12,8 @@ extends Resource
@export var rows: Array[Dictionary] = [] # Array[Dictionary]
const CELL_TYPES := ["attack", "defense", "heal", "blast", "weaken", "pierce", "magic", "action", "gp"] # 九型封闭(格面资源九型批 2026-09-20 八→九,词表 v1.1)——清单外加载拒绝
const CELL_TYPES := ["attack", "defense", "heal", "blast", "weaken", "pierce", "magic", "action", "gp", "aux_item"] # 十型(迭代 7 T1 魔法道具内容批扩值——registry aux_items 词表;aux 行 effect_id = item_id 双表校验键)
const AUX_ITEM_TYPE := "aux_item" # aux 行标识(掉落投放行:挖开→战斗结算 grant 路由关卡域库存,不入增益容器)
const POLARITIES := ["positive", "negative"]
const POOL_TAGS := ["cell", "clear_default"] # cell = 格面资源单一池;clear_<biome> 命名空间预留拒绝
const CELL_TYPE_KEYS := ["attack", "defense", "heal", "blast", "weaken", "pierce", "magic", "action", "gp"] # 字典完整性校验轴(类型 × 极性 = 十八格)
@@ -43,7 +44,19 @@ func validate() -> Array:
errs.append({"category": "enum", "message": "%s polarity 出域: %s" % [rid, pol]})
var atk_type: String = String(row.get("attack_type", ""))
if atk_type != "" and not ["normal", "pierce", "magic"].has(atk_type):
errs.append({"category": "enum", "message": "%s attack_type 出域 {normal, pierce, magic}: %s" % [rid, atk_type]})
errs.append({"category": "enum", "message": "%s attack_type 出域 {normal, pierce, magic}: %s" % [rid, atk_type]}) # aux 投放行专属校验(迭代 7 T1):极性恒正/加权入池/effect_id=item_id 非空(悬空在 config_db 跨表层
# 对 aux_items 词表校验——reward_dangling_aux)/无 power 无区间(数值语义不复用,道具效果读 AuxItemTable)
if ctype == AUX_ITEM_TYPE:
# 负向行 = 雷格极性字典占位(雷安同池摇号下雷格可摇中 aux 身份——负路由零兑付兜底,
# effect_id 空/power 0/weight 0 不入池;2026-09-29 T1)
if pol == "negative":
if String(row.get("effect_id", "")) != "" or int(row.get("power", 0)) != 0 or int(row.get("weight", 0)) != 0:
errs.append({"category": "cross_field", "message": "%s aux 负占位行仅允许 空effect_id/0power/0weight" % rid})
continue
if String(row.get("effect_id", "")) == "":
errs.append({"category": "domain", "message": "%s aux 正行 effect_id 空(应=item_id)" % rid})
if int(row.get("power", 0)) != 0 or row.has("power_min"):
errs.append({"category": "cross_field", "message": "%s aux 正行禁 power/区间数值(道具数值读 AuxItemTable)" % rid})
var pool: String = row.get("pool_tag", "")
var pool_reserved: bool = pool.begins_with("clear_") and pool != "clear_default"
if not POOL_TAGS.has(pool) and not pool_reserved:
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[gd_resource type="Resource" script_class="AuxItemTable" load_steps=2 format=3]
[ext_resource type="Script" path="res://data/schemas/aux_item_table.gd" id="1"]
[resource]
script = ExtResource("1")
rows = [{
"item_id": "probe_dust",
"display_name": "显影尘",
"dimension_tags": ["info", "counter"],
"effect_kinds": [],
"target": "none",
"magnitude": 0,
"use_phase": "active_dig",
"deferred": true
}, {
"item_id": "sapper_order",
"display_name": "工兵令",
"dimension_tags": ["action"],
"effect_kinds": ["ap_grant"],
"target": "none",
"magnitude": 2,
"use_phase": "active_dig"
}, {
"item_id": "loot_compass",
"display_name": "探宝罗盘",
"dimension_tags": ["plan"],
"effect_kinds": ["reward_preview"],
"target": "area_3x3",
"magnitude": 0,
"use_phase": "active_dig",
"retired": true
}, {
"item_id": "nest_pendulum",
"display_name": "探巢摆钟",
"dimension_tags": ["risk"],
"effect_kinds": ["mine_reveal"],
"target": "area_3x3",
"magnitude": 0,
"use_phase": "active_dig"
}, {
"item_id": "catacomb_scroll",
"display_name": "地穴全图卷",
"dimension_tags": ["info", "plan"],
"effect_kinds": [],
"target": "board_wide",
"magnitude": 0,
"use_phase": "active_dig",
"deferred": true
}, {
"item_id": "blast_kit",
"display_name": "爆破工兵包",
"dimension_tags": ["action", "risk"],
"effect_kinds": ["ap_grant", "mine_reveal"],
"target": "area_3x3",
"magnitude": 4,
"use_phase": "active_dig"
}]
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@@ -200,6 +200,49 @@ rows = [{
"weight": 0,
"pool_tag": "cell",
"tier": 1
}, {
"reward_id": "aux_sapper_order",
"cell_type": "aux_item",
"polarity": "positive",
"effect_id": "sapper_order",
"display_name": "工兵令",
"power": 0,
"weight": 5,
"pool_tag": "cell",
"tier": 2
}, {
"reward_id": "aux_nest_pendulum",
"cell_type": "aux_item",
"polarity": "positive",
"effect_id": "nest_pendulum",
"display_name": "探巢摆钟",
"power": 0,
"weight": 4,
"pool_tag": "cell",
"tier": 2
}, {
"reward_id": "aux_blast_kit",
"cell_type": "aux_item",
"polarity": "positive",
"effect_id": "blast_kit",
"display_name": "爆破工兵包",
"power": 0,
"weight": 1,
"pool_tag": "cell",
"tier": 3
}, {
"reward_id": "aux_none",
"cell_type": "aux_item",
"polarity": "negative",
"effect_id": "",
"display_name": "惊扰的遗落物",
"power": 0,
"weight": 0,
"pool_tag": "cell",
"tier": 1
}]
; 格面资源批(2026-09-15 用户拍板——registry reward_table 条目为现行 schema 事实源):