迭代46收尾文档(审计结论+审计修正): 独立验收审计通过(零缺漏——对照表逐行/自跑八套件/削弱全申报面/无变异撤销取证,报告落reports)·处置审计附加发现①两新件.uid边车补提交②S8_FILES与S7_B1_SET同步增补battle_refresh_flow(新件零await,S8/S7实跑绿)·实现报告补审计结论节
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@@ -314,7 +314,7 @@ fi
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# get_tree());排除注释行(行首 #/##)与字符串字面量(双引号包裹段内的 await 非代码),
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# 口径仿 S1/S2 的 grep 排除手法。
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# 自检:清单内文件缺位(路径写错/被改名)即判红——防扫面为空静默绿。
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S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd"
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S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd"
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S8_MISS=0
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for f in $S8_FILES; do
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if [ ! -f "$f" ]; then
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uid://bmsh0idfmpw3j
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