== safe_total 分母(生成器真值 calibrate_boards 200板/行;R₀ 免费展开基线)== L1 d0: safe=87 R₀均=68.6 (79% 免费展开) L1 d1: safe=87 R₀均=68.6 (79% 免费展开) L1 d2: safe=121 R₀均=83.2 (69% 免费展开) L1 d3: safe=121 R₀均=83.2 (69% 免费展开) L1 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d0: safe=121 R₀均=83.2 (69% 免费展开) L2 d1: safe=121 R₀均=83.2 (69% 免费展开) L2 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d5: safe=121 R₀均=83.2 (69% 免费展开) L2 d6: safe=121 R₀均=83.2 (69% 免费展开) L2 d7: safe=121 R₀均=83.2 (69% 免费展开) L2 d9: safe=121 R₀均=83.2 (69% 免费展开) L3 d0: safe=141 R₀均=91.1 (65% 免费展开) L3 d1: safe=141 R₀均=91.1 (65% 免费展开) L3 d4: safe=141 R₀均=91.1 (65% 免费展开) L3 d5: safe=141 R₀均=91.1 (65% 免费展开) L3 d6: safe=141 R₀均=91.1 (65% 免费展开) L3 d7: safe=141 R₀均=91.1 (65% 免费展开) L3 d9: safe=161 R₀均=92.5 (57% 免费展开) [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95) [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95) [日志清图校准对照] L1 d2 12x12: safe=123 (样本166, min=117, max=131) [日志清图校准对照] L1 d3 12x12: safe=124 (样本74, min=117, max=132) [日志清图校准对照] L1 d4 12x12: safe=122 (样本170, min=116, max=134) [日志清图校准对照] L2 d0 12x12: safe=124 (样本67, min=119, max=133) [日志清图校准对照] L2 d5 12x12: safe=122 (样本127, min=116, max=131) [日志清图校准对照] L2 d7 12x12: safe=126 (样本17, min=122, max=129) [日志清图校准对照] L2 d9 12x12: safe=123 (样本35, min=115, max=132) [日志清图校准对照] L3 d0 13x13: safe=146 (样本10, min=142, max=148) [日志清图校准对照] L3 d5 13x13: safe=142 (样本14, min=138, max=152) [日志清图校准对照] L3 d7 13x13: safe=143 (样本1, min=143, max=143) [日志清图校准对照] L3 d9 14x14: safe=164 (样本6, min=159, max=169) == R1 局级通关率(N=300/策略,零加成)== normal: 通关3关 0/300 = 0.0% | 止步L1 217 (72.3%) 止步L2 75 (25.0%) 止步L3 8 (2.7%) 逐关通过率: L1 27.7% · L2(过L1后累计) 2.7% · 条件通过 L1→L2 9.6% · L2→L3 0.0% perfect: 通关3关 14/300 = 4.7% | 止步L1 105 (35.0%) 止步L2 125 (41.7%) 止步L3 56 (18.7%) 逐关通过率: L1 65.0% · L2(过L1后累计) 23.3% · 条件通过 L1→L2 35.9% · L2→L3 20.0% == R2 战斗级(按 策略×关卡×档位)== 策略 L 档位 场数 胜率 轮数均/中 完成度均/中/p90 挖安全格/场 踩雷/场 清图≥1 承伤%均 输出/轮 normal 1 normal 600 100% 1.8/2 87/90 /100 9.3 0.07 8% 6.3% 6.4 normal 1 elite 546 74% 5.8/6 92/97 /100 29.7 0.60 23% 52.8% 8.1 normal 1 boss 156 53% 8.9/8 99/98 /100 36.4 1.13 46% 63.7% 9.3 normal 2 normal 134 85% 5.6/5 91/96 /100 28.1 0.47 16% 26.2% 8.0 normal 2 elite 83 61% 8.8/8 98/99 /100 36.2 0.82 46% 48.1% 9.4 normal 2 boss 31 26% 5.9/5 92/96 /100 27.3 0.68 16% 38.2% 10.2 normal 3 normal 8 88% 5.8/6 95/99 /100 44.9 0.50 38% 25.9% 9.3 normal 3 elite 7 0% 9.1/9 98/99 /100 47.5 2.86 0% 44.3% 6.2 perfect 1 normal 600 100% 1.9/2 87/89 /100 8.8 0.00 8% 7.5% 6.3 perfect 1 elite 590 85% 5.8/6 109/98 /173 31.3 0.00 19% 47.9% 8.1 perfect 1 boss 211 92% 8.7/9 146/150 /198 47.0 0.00 46% 49.0% 9.5 perfect 2 normal 377 88% 5.4/5 105/96 /169 30.1 0.00 17% 27.2% 7.9 perfect 2 elite 195 93% 8.2/8 139/100 /193 44.3 0.00 46% 35.6% 9.8 perfect 2 boss 137 51% 6.4/7 119/100 /180 34.3 0.00 22% 34.0% 10.7 perfect 3 normal 124 79% 5.5/6 91/88 /142 29.3 0.00 6% 27.3% 8.1 perfect 3 elite 70 77% 8.9/9 130/100 /184 50.2 0.00 20% 30.8% 8.7 perfect 3 boss 28 50% 9.4/10 115/99 /181 65.9 0.00 21% 27.6% 8.6 == R2b 完成度分布桶(占该组场数%)== 组 <70 70-90 90-100 100-130 >130 normal L1 normal 7% 48% 28% 17% 0% normal L1 elite 4% 24% 40% 32% 0% normal L1 boss 0% 1% 64% 33% 1% normal L2 normal 4% 29% 43% 23% 0% normal L2 elite 0% 6% 46% 48% 0% normal L2 boss 13% 23% 45% 16% 3% normal L3 normal 0% 12% 50% 38% 0% normal L3 elite 0% 0% 57% 43% 0% perfect L1 normal 8% 48% 28% 14% 1% perfect L1 elite 4% 24% 27% 22% 23% perfect L1 boss 0% 0% 18% 29% 52% perfect L2 normal 5% 31% 25% 21% 19% perfect L2 elite 0% 3% 18% 31% 48% perfect L2 boss 7% 13% 23% 23% 34% perfect L3 normal 19% 39% 21% 11% 10% perfect L3 elite 4% 13% 20% 14% 49% perfect L3 boss 7% 21% 29% 14% 29% == R3 战斗成长数值(按关卡)== normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=50.4 boss敌HP均=72.0 | 英雄输出/轮均=7.47 敌输出/场均=6.5 变异伤/场均=0.5 雷伤/场均=0.2 normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.7 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.75 敌输出/场均=10.5 变异伤/场均=3.6 雷伤/场均=0.2 normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.0 elite敌HP均=76.0 boss敌HP均=— | 英雄输出/轮均=7.83 敌输出/场均=13.8 变异伤/场均=10.8 雷伤/场均=0.6 perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=49.9 boss敌HP均=72.0 | 英雄输出/轮均=7.54 敌输出/场均=6.2 变异伤/场均=0.6 雷伤/场均=0.0 perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.1 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=8.94 敌输出/场均=9.3 变异伤/场均=3.4 雷伤/场均=0.0 perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=50.3 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.37 敌输出/场均=11.4 变异伤/场均=6.9 雷伤/场均=0.0 == R3b 伤害输出构成(全战斗合计占比)== normal: hero_attack=32.3% safe_cell=31.7% flag_hit=21.2% clear_reward=14.9% perfect: safe_cell=33.8% hero_attack=29.5% flag_hit=24.0% clear_reward=12.7% == R3c 逐深度明细(normal 策略)== L.d 敌HP均 轮均 完成度均 承伤%均 胜率 1.0 7.9 1.9 88 7.1% 100% 1.1 3.3 1.6 87 5.4% 100% 1.2 50.0 6.9 96 54.4% 82% 1.3 50.8 4.4 88 50.7% 63% 1.4 72.0 8.9 99 63.7% 53% 2.0 45.0 6.4 95 22.9% 100% 2.5 68.0 8.8 98 48.1% 61% 2.7 44.1 4.2 85 31.7% 61% 2.9 85.0 5.9 92 38.2% 26% 3.0 50.0 5.8 95 25.9% 88% 3.5 76.0 9.1 98 44.3% 0% == R4 败北战斗画像(result=defeat 的战斗)== normal: 败北场数=300 分布=L1boss×73 L1elite×144 L2boss×23 L2elite×32 L2normal×20 L3elite×7 L3normal×1 进场HP占比 均=66% 中位=70% | 败北场承伤%均=73% perfect: 败北场数=286 分布=L1boss×16 L1elite×89 L2boss×67 L2elite×13 L2normal×45 L3boss×14 L3elite×16 L3normal×26 进场HP占比 均=46% 中位=43% | 败北场承伤%均=47% == R5 逐关 HP 经济(每局每关:承伤合计 vs 治疗+休息;开局回满,关间大奖励+10上限回满)== 策略 L 局数 战斗/局 敌伤/局 变异+雷伤/局 战斗治疗/局 休息恢复/局 净消耗/局 期初上限 normal 1 300 4.3 28.3 3.9 11.8 2.8 17.5 20 normal 2 83 3.0 31.4 12.3 13.4 0.0 30.3 30 normal 3 8 1.9 25.9 22.1 6.6 0.0 41.4 40 perfect 1 300 4.7 28.8 2.8 15.0 3.9 12.7 20 perfect 2 195 3.6 33.6 12.3 18.9 0.0 27.1 30 perfect 3 70 3.2 36.0 21.9 18.5 0.0 39.5 40